Files
Aurora.3/code/game/machinery/rechargestation.dm
PsiOmega e74c0e65bf Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/power_cells.dm
2015-05-22 08:26:13 +02:00

239 lines
6.7 KiB
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/obj/machinery/recharge_station
name = "cyborg recharging station"
icon = 'icons/obj/objects.dmi'
icon_state = "borgcharger0"
density = 1
anchored = 1
use_power = 1
idle_power_usage = 50
active_power_usage = 50
var/mob/occupant = null
var/obj/item/weapon/cell/cell = null
//var/max_internal_charge = 15000 // Two charged borgs in a row with default cell
//var/current_internal_charge = 15000 // Starts charged, to prevent power surges on round start
var/charging_cap_active = 1000 // Active Cap - When cyborg is inside
var/charging_cap_passive = 250 // Passive Cap - Recharging internal capacitor when no cyborg is inside
var/icon_update_tick = 0 // Used to update icon only once every 10 ticks
var/charge_rate = 250 // How much charge is restored per tick
var/weld_rate = 0 // How much brute damage is repaired per tick
var/wire_rate = 0 // How much burn damage is repaired per tick
/obj/machinery/recharge_station/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/recharge_station(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/cell/high(src)
component_parts += new /obj/item/stack/cable_coil(src, 5)
build_icon()
update_icon()
RefreshParts()
/obj/machinery/recharge_station/process()
if(stat & (BROKEN))
return
if((stat & (NOPOWER)) && (!cell || cell.percent() <= 0)) // No Power.
return
var/chargemode = 0
if(occupant)
process_occupant()
chargemode = 1
// Power Stuff
if(!cell) // Shouldn't be possible, but sanity check
return
if(stat & NOPOWER)
cell.use(50 * CELLRATE) // Internal Circuitry, 50W load. No power - Runs from internal cell
return // No external power = No charging
// Calculating amount of power to draw
var/charge_diff = (chargemode ? charging_cap_active : charging_cap_passive) + 50 // 50W for circuitry
charge_diff = cell.give(charge_diff)
if(idle_power_usage != charge_diff) // Force update, but only when our power usage changed this tick.
idle_power_usage = charge_diff
update_use_power(1, 1)
if(icon_update_tick >= 10)
update_icon()
icon_update_tick = 0
else
icon_update_tick++
return 1
/obj/machinery/recharge_station/allow_drop()
return 0
/obj/machinery/recharge_station/examine(mob/user)
..(user)
user << "The charge meter reads: [round(chargepercentage())]%"
/obj/machinery/recharge_station/proc/chargepercentage()
if(!cell)
return 0
return cell.percent()
/obj/machinery/recharge_station/relaymove(mob/user as mob)
if(user.stat)
return
go_out()
return
/obj/machinery/recharge_station/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
..(severity)
return
if(occupant)
occupant.emp_act(severity)
go_out()
if(cell)
cell.emp_act(severity)
..(severity)
/obj/machinery/recharge_station/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(!occupant)
if(default_deconstruction_screwdriver(user, O))
return
if(default_deconstruction_crowbar(user, O))
return
if(default_part_replacement(user, O))
return
..()
/obj/machinery/recharge_station/RefreshParts()
..()
var/man_rating = 0
var/cap_rating = 0
for(var/obj/item/weapon/stock_parts/P in component_parts)
if(istype(P, /obj/item/weapon/stock_parts/capacitor))
cap_rating += P.rating
if(istype(P, /obj/item/weapon/stock_parts/manipulator))
man_rating += P.rating
cell = locate(/obj/item/weapon/cell) in component_parts
charge_rate = 125 * cap_rating
charging_cap_passive = charge_rate
weld_rate = max(0, man_rating - 3)
wire_rate = max(0, man_rating - 5)
/obj/machinery/recharge_station/update_icon()
..()
overlays.Cut()
switch(round(chargepercentage()))
if(1 to 20)
overlays += image('icons/obj/objects.dmi', "statn_c0")
if(21 to 40)
overlays += image('icons/obj/objects.dmi', "statn_c20")
if(41 to 60)
overlays += image('icons/obj/objects.dmi', "statn_c40")
if(61 to 80)
overlays += image('icons/obj/objects.dmi', "statn_c60")
if(81 to 98)
overlays += image('icons/obj/objects.dmi', "statn_c80")
if(99 to 110)
overlays += image('icons/obj/objects.dmi', "statn_c100")
/obj/machinery/recharge_station/Bumped(var/mob/AM)
move_inside(AM)
/obj/machinery/recharge_station/proc/build_icon()
if(NOPOWER|BROKEN)
if(occupant)
icon_state = "borgcharger1"
else
icon_state = "borgcharger0"
else
icon_state = "borgcharger0"
/obj/machinery/recharge_station/proc/process_occupant()
if(occupant)
if(istype(occupant, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = occupant
if(R.module)
R.module.respawn_consumable(R, charge_rate / 250)
if(!R.cell)
return
if(!R.cell.fully_charged())
var/diff = min(R.cell.maxcharge - R.cell.charge, charge_rate) // Capped at charge_rate charge / tick
if (cell.charge >= diff)
cell.use(diff)
R.cell.give(diff)
if(weld_rate && R.getBruteLoss())
R.adjustBruteLoss(-1)
if(wire_rate && R.getFireLoss())
R.adjustFireLoss(-1)
else
update_use_power(1)
/obj/machinery/recharge_station/proc/go_out()
if(!(occupant))
return
//for(var/obj/O in src)
// O.loc = loc
if(occupant.client)
occupant.client.eye = occupant.client.mob
occupant.client.perspective = MOB_PERSPECTIVE
occupant.loc = loc
occupant = null
build_icon()
update_use_power(1)
return
/obj/machinery/recharge_station/verb/move_eject()
set category = "Object"
set src in oview(1)
if(usr.stat != 0)
return
go_out()
add_fingerprint(usr)
return
/obj/machinery/recharge_station/verb/move_inside(var/mob/user = usr)
set category = "Object"
set src in oview(1)
if(!user)
return
if(!(istype(user, /mob/living/silicon/robot)))
user << "<span class='notice'>Only non-organics may enter the recharger!</span>"
return
var/mob/living/silicon/robot/R = user
if(R.stat == 2)
//Whoever had it so that a borg with a dead cell can't enter this thing should be shot. --NEO
return
if(occupant)
R << "<span class='notice'>The cell is already occupied!</span>"
return
if(!R.cell)
R << "<span class='notice'>Without a powercell, you can't be recharged.</span>"
//Make sure they actually HAVE a cell, now that they can get in while powerless. --NEO
return
R.stop_pulling()
if(R.client)
R.client.perspective = EYE_PERSPECTIVE
R.client.eye = src
R.loc = src
occupant = R
/*for(var/obj/O in src)
O.loc = loc*/
add_fingerprint(R)
build_icon()
update_use_power(1)
return