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* Fixes a few bugs. * bodybag --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
78 lines
2.6 KiB
Plaintext
78 lines
2.6 KiB
Plaintext
/**
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* Use the macro LOG_DEBUG instead of calling this directly.
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* Used for general_purpose debug logging, please use more specific ones if available, or consider adding your own
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*/
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/proc/log_debug(text,level = SEVERITY_DEBUG)
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if (isnull(config) ? TRUE : config.logsettings["log_debug"])
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log_world("DEBUG: [text]")
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if (level == SEVERITY_ERROR) // Errors are always logged
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log_world("ERROR: [text]")
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for(var/s in staff)
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var/client/C = s
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if(!C.prefs) //This is to avoid null.toggles runtime error while still initialyzing players preferences
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return
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if(C.prefs.toggles & CHAT_DEBUGLOGS)
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to_chat(C, "<span class='debug'>DEBUG: [text]</span>")
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send_gelf_log(short_message = text, long_message = "[time_stamp()]: [text]", level = level, category = "DEBUG")
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/// Logging for loading and caching assets
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/proc/log_asset(text)
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if(config.logsettings["log_asset"])
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WRITE_LOG(config.logfiles["world_asset_log"], "ASSET: [text]")
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/// Logging for config errors
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/// Rarely gets called; just here in case the config breaks.
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/proc/log_config(text)
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WRITE_LOG(isnull(config) ? "config_error.log" : config.logfiles["config_error_log"], "CONFIG: [text]")
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// Do not print to world.log during unit tests
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#if !defined(UNIT_TEST)
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SEND_TEXT(world.log, "CONFIG: [text]")
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#endif
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/proc/log_filter_raw(text)
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WRITE_LOG(config.logfiles["filter_log"], "FILTER: [text]")
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/// Logging for job slot changes
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/proc/log_job_debug(text)
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if (config.logsettings["log_job_debug"])
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WRITE_LOG(config.logfiles["world_job_debug_log"], "JOB: [text]")
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/// Logging for lua scripting
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/proc/log_lua(text)
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WRITE_LOG(config.logfiles["lua_log"], "LUA: [text]")
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/// Logging for game performance
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/proc/log_perf(list/perf_info)
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. = "[perf_info.Join(",")]\n"
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WRITE_LOG_NO_FORMAT(config.logfiles["perf_log"], .)
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/// Logging for SQL errors
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/proc/log_query_debug(text)
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WRITE_LOG(config.logfiles["query_debug_log"], "SQL: [text]")
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/* Log to the logfile only. */
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/proc/log_runtime(text)
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WRITE_LOG(isnull(config) ? "world_runtime.log" : config.logfiles["world_runtime_log"], "RUNTIME: [text]")
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/proc/_log_signal(text)
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if(config.logsettings["log_signals"])
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WRITE_LOG(config.logfiles["signals_log"], "SIGNAL: [text]")
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/// Logging for DB errors
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/proc/log_sql(text)
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WRITE_LOG(config.logfiles["sql_error_log"], "SQL: [text]")
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/// Logging for world/Topic
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/proc/_log_topic(text)
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WRITE_LOG(config.logfiles["world_game_log"], "TOPIC: [text]")
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/// Log to both DD and the logfile.
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/proc/log_world(text)
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#ifdef USE_CUSTOM_ERROR_HANDLER
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WRITE_LOG(isnull(config) ? "world_runtime.log" : config.logfiles["world_runtime_log"], "WORLD: [text]")
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#endif
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SEND_TEXT(world.log, "WORLD: [text]")
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