Files
Aurora.3/code/modules/assembly/assembly.dm
Cody Brittain 06601c9ec3 Split up and rename var/flags (#17794)
* Split up and rename `var/flags`

* Various fixes

* CL

* Don't rename Phoron Guard phoron preset

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-11-22 16:27:51 +00:00

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/obj/item/device/assembly
name = "assembly"
desc = "A small electronic device that should never exist."
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = ""
obj_flags = OBJ_FLAG_CONDUCTABLE
w_class = ITEMSIZE_SMALL
matter = list(DEFAULT_WALL_MATERIAL = 100)
recyclable = TRUE
throwforce = 2
throw_speed = 3
throw_range = 10
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_MAGNET = 1)
var/secured = TRUE
var/list/attached_overlays = null
var/obj/item/device/assembly_holder/holder = null
var/cooldown = 0 //To prevent spam
var/wires = WIRE_RECEIVE | WIRE_PULSE
var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
var/const/WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly
var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
/obj/item/device/assembly/proc/holder_movement()
return
//Called via spawn(10) to have it count down the cooldown var
/obj/item/device/assembly/proc/process_cooldown()
cooldown--
if(cooldown <= 0)
return FALSE
addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 1 SECOND)
return TRUE
// Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
/obj/item/device/assembly/proc/pulsed(var/radio = 0)
if(holder && (wires & WIRE_RECEIVE))
activate()
if(radio && (wires & WIRE_RADIO_RECEIVE))
activate()
return TRUE
// Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
/obj/item/device/assembly/proc/pulse(var/radio = 0)
if(holder && (wires & WIRE_PULSE))
holder.process_activation(src, TRUE, FALSE)
if(holder && (wires & WIRE_PULSE_SPECIAL))
holder.process_activation(src, FALSE, TRUE)
return TRUE
/obj/item/device/assembly/proc/activate()
if(!secured || cooldown)
return FALSE
cooldown = 2
addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 1 SECOND)
return TRUE
/obj/item/device/assembly/proc/toggle_secure()
secured = !secured
update_icon()
return secured
// Called when an assembly is attacked by another
/obj/item/device/assembly/proc/attach_assembly(var/obj/item/device/assembly/A, var/mob/user)
holder = new /obj/item/device/assembly_holder(get_turf(src))
if(holder.attach(A, src, user))
to_chat(user, SPAN_NOTICE("You attach \the [A] to \the [src]!"))
return TRUE
return FALSE
/obj/item/device/assembly/attackby(obj/item/W, mob/user)
if(isassembly(W))
var/obj/item/device/assembly/A = W
if(!A.secured && !secured)
attach_assembly(A, user)
return
if(W.isscrewdriver())
if(toggle_secure())
to_chat(user, SPAN_NOTICE("\The [src] is ready!"))
else
to_chat(user, SPAN_NOTICE("\The [src] can now be attached!"))
return
return ..()
/obj/item/device/assembly/process()
STOP_PROCESSING(SSprocessing, src)
return
/obj/item/device/assembly/examine(mob/user, distance, is_adjacent)
. = ..()
if(distance <= 1 || loc == user)
if(secured)
to_chat(user, "\The [src] is ready!")
else
to_chat(user, "\The [src] can be attached!")
/obj/item/device/assembly/attack_self(mob/user)
if(!user)
return FALSE
interact(user)
return TRUE
/obj/item/device/assembly/interact(mob/user)
return
/obj/item/device/assembly/ui_host(mob/user)
. = ..()
// Sets the UI host to the transfer valve if its mounted on a transfer_valve
if(istype(loc,/obj/item/device/transfer_valve))
return loc