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Warning! Big Scary Change! NTSL2+ is a re-work of NTSL. The goals of this rework are to remove worries regarding server load, and make it impossible for a malicious program to crash the server. The result is an asynchronous daemon based interpreted language, called NTSL2+. The Daemon in question can be found Here Features: Programming Language worth considering a programming language Limit-able execution - Unable to hold the server up Runs on Modular Computers Shitty in-game networking. Players can finally write their own laptop programs I cannot stress that enough.
29 lines
1019 B
Plaintext
29 lines
1019 B
Plaintext
/client/proc/disconnect_ntsl()
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set name = "NTSL Disconnect"
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set category = "Debug"
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if(!check_rights(R_DEBUG)) return
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if(ntsl2.connected)
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log_admin("[key_name(src)] disabled NTSL",admin_key=key_name(src))
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message_admins("[key_name_admin(src)] disabled NTSL", 1)
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ntsl2.disconnect()
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feedback_add_details("admin_verb","DNT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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else
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to_chat(src, "<span class='warning'>NTSL2+ Daemon is already disconnected.</span>")
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/client/proc/connect_ntsl()
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set name = "NTSL Connect"
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set category = "Debug"
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if(!check_rights(R_DEBUG)) return
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if(!ntsl2.connected)
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log_admin("[key_name(src)] enabled NTSL",admin_key=key_name(src))
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message_admins("[key_name_admin(src)] enabled NTSL", 1)
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ntsl2.attempt_connect()
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feedback_add_details("admin_verb","CNT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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else
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to_chat(src, "<span class='warning'>NTSL2+ Daemon is already connected.</span>") |