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https://github.com/Aurorastation/Aurora.3.git
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75 lines
2.7 KiB
Plaintext
75 lines
2.7 KiB
Plaintext
/obj/item/organ/internal/brain
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name = "brain"
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health = 400 //They need to live awhile longer than other organs. Is this even used by organ code anymore?
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desc = "A piece of juicy meat found in a person's head."
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organ_tag = BP_BRAIN
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parent_organ = BP_HEAD
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vital = 1
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icon_state = "brain"
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force = 1.0
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w_class = 2.0
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throwforce = 1.0
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throw_speed = 3
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throw_range = 5
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origin_tech = list(TECH_BIO = 3)
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attack_verb = list("attacked", "slapped", "whacked")
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var/mob/living/carbon/brain/brainmob = null
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var/list/datum/brain_trauma/traumas = list()
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var/lobotomized = 0
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var/can_lobotomize = 1
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/obj/item/organ/internal/brain/process()
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..()
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if(!owner)
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return
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if(lobotomized && (owner.getBrainLoss() < 40)) //lobotomized brains cannot be healed with chemistry. Part of the brain is irrevocably missing. Can be fixed magically with cloning, ofc.
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owner.setBrainLoss(40)
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for(var/T in owner.get_traumas())
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var/datum/brain_trauma/BT = T
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if(!BT.suppressed)
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BT.on_life()
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var/blood_volume = round(owner.vessel.get_reagent_amount("blood"))
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switch(blood_volume)
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if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
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var/word = pick("dizzy","woosey","faint")
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to_chat(owner, "<span class='warning'>You feel [word]...</span>")
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if(prob(1))
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word = pick("dizzy","woosey","faint")
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to_chat(owner, "<span class='warning'>You feel [word]...</span>")
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if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
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owner.eye_blurry = max(owner.eye_blurry,6)
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owner.oxyloss += 1
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if(prob(15))
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owner.Paralyse(rand(1,3))
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var/word = pick("dizzy","woosey","faint")
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to_chat(owner, "<span class='warning'>You feel extremely [word]...</span>")
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if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
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owner.oxyloss += 3
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owner.toxloss += 3
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if(prob(15))
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var/word = pick("dizzy","woosey","faint")
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to_chat(owner, "<span class='warning'>You feel extremely [word]...</span>")
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if(0 to BLOOD_VOLUME_SURVIVE)
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// There currently is a strange bug here. If the mob is not below -100 health
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// when death() is called, apparently they will be just fine, and this way it'll
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// spam deathgasp. Adjusting toxloss ensures the mob will stay dead.
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owner.toxloss += 300 // just to be safe!
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owner.death()
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if(owner.species.has_organ[BP_HEART]) //This is where the bad times start if you have no heart.
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var/obj/item/organ/internal/heart/H = owner.internal_organs_by_name[BP_HEART]
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if(!istype(H))
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var/damprob
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owner.eye_blurry = max(owner.eye_blurry,6)
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damprob = owner.chem_effects[CE_STABLE] ? 80 : 100
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if(prob(10))
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to_chat(owner, "<span class='danger'><font size=3>You jerk and gasp for breath, yet you still feel like you're suffocating!</font></span>")
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owner.emote("jerks and gasps!")
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if(prob(damprob))
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owner.adjustOxyLoss(15)
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