Files
Aurora.3/code/modules/power/singularity/collector.dm
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
var/global/list/rad_collectors = list()
/obj/machinery/power/rad_collector
name = "Radiation Collector Array"
desc = "A device which uses Hawking Radiation and phoron to produce power."
icon = 'icons/obj/singularity.dmi'
icon_state = "ca"
anchored = 0
density = 1
req_access = list(access_engine_equip)
// use_power = 0
var/obj/item/tank/phoron/P = null
var/last_power = 0
var/last_power_new = 0
var/active = 0
var/locked = 0
var/drainratio = 1
/obj/machinery/power/rad_collector/Initialize()
. = ..()
rad_collectors += src
/obj/machinery/power/rad_collector/Destroy()
rad_collectors -= src
return ..()
/obj/machinery/power/rad_collector/machinery_process()
//so that we don't zero out the meter if the SM is processed first.
last_power = last_power_new
last_power_new = 0
if(P)
if(P.air_contents.gas["phoron"] == 0)
investigate_log("<font color='red'>out of fuel</font>.","singulo")
eject()
else
P.air_contents.adjust_gas("phoron", -0.001*drainratio)
return
/obj/machinery/power/rad_collector/attack_hand(mob/user as mob)
if(anchored)
if(!src.locked)
toggle_power()
user.visible_message("[user.name] turns the [src.name] [active? "on":"off"].", \
"You turn the [src.name] [active? "on":"off"].")
investigate_log("turned [active?"<font color='green'>on</font>":"<font color='red'>off</font>"] by [user.key]. [P?"Fuel: [round(P.air_contents.gas["phoron"]/0.29)]%":"<font color='red'>It is empty</font>"].","singulo")
return
else
to_chat(user, "<span class='warning'>The controls are locked!</span>")
return
..()
/obj/machinery/power/rad_collector/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/tank/phoron))
if(!src.anchored)
to_chat(user, "<span class='warning'>The [src] needs to be secured to the floor first.</span>")
return 1
if(src.P)
to_chat(user, "<span class='warning'>There's already a phoron tank loaded.</span>")
return 1
user.drop_from_inventory(W,src)
src.P = W
update_icons()
return 1
else if(W.iscrowbar())
if(P && !src.locked)
eject()
return 1
else if(W.iswrench())
if(P)
to_chat(user, "<span class='notice'>Remove the phoron tank first.</span>")
return 1
playsound(src.loc, W.usesound, 75, 1)
src.anchored = !src.anchored
user.visible_message("[user.name] [anchored? "secures":"unsecures"] the [src.name].", \
"You [anchored? "secure":"undo"] the external bolts.", \
"You hear a ratchet")
if(anchored)
connect_to_network()
else
disconnect_from_network()
return 1
else if(istype(W, /obj/item/card/id)||istype(W, /obj/item/device/pda))
if (src.allowed(user))
if(active)
src.locked = !src.locked
to_chat(user, "The controls are now [src.locked ? "locked." : "unlocked."]")
else
src.locked = 0 //just in case it somehow gets locked
to_chat(user, "<span class='warning'>The controls can only be locked when the [src] is active.</span>")
else
to_chat(user, "<span class='warning'>Access denied!</span>")
return 1
return ..()
/obj/machinery/power/rad_collector/examine(mob/user)
if (..(user, 3))
to_chat(user, "The meter indicates that \the [src] is collecting [last_power] W.")
return 1
/obj/machinery/power/rad_collector/ex_act(severity)
switch(severity)
if(2, 3)
eject()
return ..()
/obj/machinery/power/rad_collector/proc/eject()
locked = 0
var/obj/item/tank/phoron/Z = src.P
if (!Z)
return
Z.forceMove(get_turf(src))
Z.layer = initial(Z.layer)
src.P = null
if(active)
toggle_power()
else
update_icons()
/obj/machinery/power/rad_collector/proc/receive_pulse(var/pulse_strength)
if(P && active)
var/power_produced = 0
power_produced = P.air_contents.gas["phoron"]*pulse_strength*20
add_avail(power_produced)
last_power_new = power_produced
return
return
/obj/machinery/power/rad_collector/proc/update_icons()
cut_overlays()
if(P)
add_overlay("ptank")
if(stat & (NOPOWER|BROKEN))
return
if(active)
add_overlay("on")
/obj/machinery/power/rad_collector/proc/toggle_power()
active = !active
if(active)
icon_state = "ca_on"
flick("ca_active", src)
else
icon_state = "ca"
flick("ca_deactive", src)
update_icons()
return