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Aurora.3/code/modules/spells/general/rune_write.dm
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00

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5.6 KiB
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/spell/rune_write
name = "Scribe a Rune"
desc = "Let's you instantly manifest a working rune."
school = "evocation"
charge_max = 100
charge_type = Sp_RECHARGE
invocation_type = SpI_NONE
spell_flags = CONSTRUCT_CHECK
hud_state = "const_rune"
smoke_amt = 1
/spell/rune_write/choose_targets(mob/user = usr)
return list(user)
/spell/rune_write/cast(null, mob/user = usr)
if(!cultwords["travel"])
runerandom()
var/list/runes = list("Teleport", "Teleport Other", "Spawn a Tome", "Change Construct Type", "Convert", "EMP", "Drain Blood", "See Invisible", "Resurrect", "Hide Runes", "Reveal Runes", "Astral Journey", "Manifest a Ghost", "Imbue Talisman", "Sacrifice", "Wall", "Free Cultist", "Summon Cultist", "Deafen", "Blind", "BloodBoil", "Communicate", "Stun")
var/r = input(user, "Choose a rune to scribe", "Rune Scribing") in runes //not cancellable.
if(locate(/obj/effect/rune) in user.loc)
to_chat(user, "<span class='warning'>There is already a rune in this location.</span>")
return
var/obj/effect/rune/R = new /obj/effect/rune(user.loc)
if(istype(user.loc,/turf))
var/area/A = get_area(user)
log_and_message_admins("created \an [r] rune at \the [A.name] - [user.loc.x]-[user.loc.y]-[user.loc.z].", user)
switch(r)
if("Teleport")
if(cast_check(1))
var/beacon
if(user)
beacon = input(user, "Select the last rune", "Rune Scribing") in rnwords
R.word1=cultwords["travel"]
R.word2=cultwords["self"]
R.word3=beacon
R.check_icon()
if("Teleport Other")
if(cast_check(1))
var/beacon
if(user)
beacon = input(user, "Select the last rune", "Rune Scribing") in rnwords
R.word1=cultwords["travel"]
R.word2=cultwords["other"]
R.word3=beacon
R.check_icon()
if("Spawn a Tome")
if(cast_check(1))
R.word1=cultwords["see"]
R.word2=cultwords["blood"]
R.word3=cultwords["hell"]
R.check_icon()
if("Change Construct Type")
if(cast_check(1))
R.word1=cultwords["hell"]
R.word2=cultwords["destroy"]
R.word3=cultwords["other"]
R.check_icon()
if("Convert")
if(cast_check(1))
R.word1=cultwords["join"]
R.word2=cultwords["blood"]
R.word3=cultwords["self"]
R.check_icon()
if("EMP")
if(cast_check(1))
R.word1=cultwords["destroy"]
R.word2=cultwords["see"]
R.word3=cultwords["technology"]
R.check_icon()
if("Drain Blood")
if(cast_check(1))
R.word1=cultwords["travel"]
R.word2=cultwords["blood"]
R.word3=cultwords["self"]
R.check_icon()
if("See Invisible")
if(cast_check(1))
R.word1=cultwords["see"]
R.word2=cultwords["hell"]
R.word3=cultwords["join"]
R.check_icon()
if("Resurrect")
if(cast_check(1))
R.word1=cultwords["blood"]
R.word2=cultwords["join"]
R.word3=cultwords["hell"]
R.check_icon()
if("Hide Runes")
if(cast_check(1))
R.word1=cultwords["hide"]
R.word2=cultwords["see"]
R.word3=cultwords["blood"]
R.check_icon()
if("Astral Journey")
if(cast_check(1))
R.word1=cultwords["hell"]
R.word2=cultwords["travel"]
R.word3=cultwords["self"]
R.check_icon()
if("Manifest a Ghost")
if(cast_check(1))
R.word1=cultwords["blood"]
R.word2=cultwords["see"]
R.word3=cultwords["travel"]
R.check_icon()
if("Imbue Talisman")
if(cast_check(1))
R.word1=cultwords["hell"]
R.word2=cultwords["technology"]
R.word3=cultwords["join"]
R.check_icon()
if("Sacrifice")
if(cast_check(1))
R.word1=cultwords["hell"]
R.word2=cultwords["blood"]
R.word3=cultwords["join"]
R.check_icon()
if("Reveal Runes")
if(cast_check(1))
R.word1=cultwords["blood"]
R.word2=cultwords["see"]
R.word3=cultwords["hide"]
R.check_icon()
if("Wall")
if(cast_check(1))
R.word1=cultwords["destroy"]
R.word2=cultwords["travel"]
R.word3=cultwords["self"]
R.check_icon()
if("Freedom")
if(cast_check(1))
R.word1=cultwords["travel"]
R.word2=cultwords["technology"]
R.word3=cultwords["other"]
R.check_icon()
if("Cultsummon")
if(cast_check(1))
R.word1=cultwords["join"]
R.word2=cultwords["other"]
R.word3=cultwords["self"]
R.check_icon()
if("Deafen")
if(cast_check(1))
R.word1=cultwords["hide"]
R.word2=cultwords["other"]
R.word3=cultwords["see"]
R.check_icon()
if("Blind")
if(cast_check(1))
R.word1=cultwords["destroy"]
R.word2=cultwords["see"]
R.word3=cultwords["other"]
R.check_icon()
if("BloodBoil")
if(cast_check(1))
R.word1=cultwords["destroy"]
R.word2=cultwords["see"]
R.word3=cultwords["blood"]
R.check_icon()
if("Communicate")
if(cast_check(1))
R.word1=cultwords["self"]
R.word2=cultwords["other"]
R.word3=cultwords["technology"]
R.check_icon()
if("Stun")
if(cast_check(1))
R.word1=cultwords["join"]
R.word2=cultwords["hide"]
R.word3=cultwords["technology"]
R.check_icon()
for(var/obj/O in range(1,user))
O.cultify()
for(var/turf/T in range(1,user))
var/atom/movable/overlay/animation = new /atom/movable/overlay(T)
animation.name = "conjure"
animation.density = 0
animation.anchored = 1
animation.icon = 'icons/effects/effects.dmi'
animation.layer = 3
animation.master = T
if(istype(T,/turf/simulated/wall))
animation.icon_state = "cultwall"
flick("cultwall",animation)
else
animation.icon_state = "cultfloor"
flick("cultfloor",animation)
spawn(10)
qdel(animation)
T.cultify()
else
to_chat(user, "<span class='warning'>You do not have enough space to write a proper rune.</span>")
return