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https://github.com/Aurorastation/Aurora.3.git
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Removes the chapel and replaces it with a holodeck. Replaces the old holodeck with a pool/gymnasium. Properly sets up the holodeck, mapwise. All holorooms have been adjusted to be the appropriate size for the now slightly smaller holodeck (7x10). The Chaplain now has an office above hydroponics, which has all of his necessary things - crematorium, morgue tray, tools of office, and even a slight semi-confessional for private council. Adds a chapel to the holodeck, for when the chaplain wishes to conduct a service. Additional holodecks for specific lore-religions are pending. Adds a gymnasium holoroom.
365 lines
11 KiB
Plaintext
365 lines
11 KiB
Plaintext
/obj/machinery/computer/HolodeckControl
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name = "holodeck control console"
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desc = "A computer used to control a nearby holodeck."
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icon_state = "computerw"
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icon_screen = "holocontrolw"
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light_color = LIGHT_COLOR_CYAN
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use_power = 1
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active_power_usage = 8000 //8kW for the scenery + 500W per holoitem
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circuit = /obj/item/weapon/circuitboard/holodeckcontrol
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var/item_power_usage = 500
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var/area/linkedholodeck = null
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var/linkedholodeck_area
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var/active = 0
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var/list/holographic_objs = list()
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var/list/holographic_mobs = list()
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var/damaged = 0
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var/safety_disabled = 0
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var/mob/last_to_emag = null
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var/last_change = 0
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var/last_gravity_change = 0
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var/list/supported_programs
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var/list/restricted_programs
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/obj/machinery/computer/HolodeckControl/New()
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..()
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linkedholodeck = locate(linkedholodeck_area)
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supported_programs = list()
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restricted_programs = list()
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/obj/machinery/computer/HolodeckControl/attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/HolodeckControl/attack_hand(var/mob/user as mob)
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if(..())
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return 1
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user.set_machine(src)
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var/dat
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dat += "<B>Holodeck Control System</B><BR>"
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dat += "<HR>Current Loaded Programs:<BR>"
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if(!linkedholodeck)
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dat += "<span class='danger'>Warning: Unable to locate holodeck.<br></span>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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if(!supported_programs.len)
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dat += "<span class='danger'>Warning: No supported holo-programs loaded.<br></span>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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for(var/prog in supported_programs)
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dat += "<A href='?src=\ref[src];program=[supported_programs[prog]]'>([prog])</A><BR>"
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dat += "<BR>"
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dat += "<A href='?src=\ref[src];program=turnoff'>(Turn Off)</A><BR>"
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dat += "<BR>"
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dat += "Please ensure that only holographic weapons are used in the holodeck if a combat simulation has been loaded.<BR>"
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if(issilicon(user))
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dat += "<BR>"
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if(safety_disabled)
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if (emagged)
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dat += "<font color=red><b>ERROR</b>: Cannot re-enable Safety Protocols.</font><BR>"
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else
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dat += "<A href='?src=\ref[src];AIoverride=1'>(<font color=green>Re-Enable Safety Protocols?</font>)</A><BR>"
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else
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dat += "<A href='?src=\ref[src];AIoverride=1'>(<font color=red>Override Safety Protocols?</font>)</A><BR>"
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dat += "<BR>"
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if(safety_disabled)
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for(var/prog in restricted_programs)
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dat += "<A href='?src=\ref[src];program=[restricted_programs[prog]]'>(<font color=red>Begin [prog]</font>)</A><BR>"
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dat += "Ensure the holodeck is empty before testing.<BR>"
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dat += "<BR>"
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dat += "Safety Protocols are <font color=red> DISABLED </font><BR>"
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else
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dat += "Safety Protocols are <font color=green> ENABLED </font><BR>"
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if(linkedholodeck.has_gravity)
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dat += "Gravity is <A href='?src=\ref[src];gravity=1'><font color=green>(ON)</font></A><BR>"
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else
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dat += "Gravity is <A href='?src=\ref[src];gravity=1'><font color=blue>(OFF)</font></A><BR>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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/obj/machinery/computer/HolodeckControl/Topic(href, href_list)
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if(..())
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return 1
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if((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.set_machine(src)
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if(href_list["program"])
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var/prog = href_list["program"]
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if(prog in holodeck_programs)
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loadProgram(holodeck_programs[prog])
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else if(href_list["AIoverride"])
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if(!issilicon(usr))
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return
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if(safety_disabled && emagged)
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return //if a traitor has gone through the trouble to emag the thing, let them keep it.
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safety_disabled = !safety_disabled
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update_projections()
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if(safety_disabled)
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message_admins("[key_name_admin(usr)] overrode the holodeck's safeties")
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log_game("[key_name(usr)] overrided the holodeck's safeties",ckey=key_name(usr))
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else
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message_admins("[key_name_admin(usr)] restored the holodeck's safeties")
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log_game("[key_name(usr)] restored the holodeck's safeties",ckey=key_name(usr))
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else if(href_list["gravity"])
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toggleGravity(linkedholodeck)
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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/obj/machinery/computer/HolodeckControl/emag_act(var/remaining_charges, var/mob/user as mob)
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playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
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last_to_emag = user //emag again to change the owner
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if (!emagged)
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emagged = 1
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safety_disabled = 1
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update_projections()
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user << "<span class='notice'>You vastly increase projector power and override the safety and security protocols.</span>"
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user << "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call [company_name] maintenance and do not use the simulator."
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log_game("[key_name(usr)] emagged the Holodeck Control Computer",ckey=key_name(usr))
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return 1
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src.updateUsrDialog()
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else
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..()
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/obj/machinery/computer/HolodeckControl/proc/update_projections()
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if (safety_disabled)
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item_power_usage = 2500
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for(var/obj/item/weapon/holo/esword/H in linkedholodeck)
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H.damtype = BRUTE
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else
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item_power_usage = initial(item_power_usage)
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for(var/obj/item/weapon/holo/esword/H in linkedholodeck)
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H.damtype = initial(H.damtype)
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for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs)
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C.set_safety(!safety_disabled)
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if (last_to_emag)
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C.friends = list(last_to_emag)
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//This could all be done better, but it works for now.
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/obj/machinery/computer/HolodeckControl/Destroy()
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emergencyShutdown()
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return ..()
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/obj/machinery/computer/HolodeckControl/ex_act(severity)
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/power_change()
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var/oldstat
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..()
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if (stat != oldstat && active && (stat & NOPOWER))
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emergencyShutdown()
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/obj/machinery/computer/HolodeckControl/machinery_process()
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for(var/item in holographic_objs) // do this first, to make sure people don't take items out when power is down.
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if(!(get_turf(item) in linkedholodeck))
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derez(item, 0)
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if (!safety_disabled)
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for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs)
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if (get_area(C.loc) != linkedholodeck)
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holographic_mobs -= C
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C.derez()
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if(inoperable())
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return
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if(active)
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use_power(item_power_usage * (holographic_objs.len + holographic_mobs.len))
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if(!checkInteg(linkedholodeck))
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damaged = 1
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loadProgram(holodeck_programs["turnoff"], 0)
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active = 0
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use_power = 1
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for(var/mob/M in range(10,src))
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M.show_message("The holodeck overloads!")
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for(var/turf/T in linkedholodeck)
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if(prob(30))
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spark(T, 2, alldirs)
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T.ex_act(3)
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T.hotspot_expose(1000,500,1)
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/obj/machinery/computer/HolodeckControl/proc/derez(var/obj/obj , var/silent = 1)
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holographic_objs.Remove(obj)
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if(obj == null)
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return
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if(isobj(obj))
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var/mob/M = obj.loc
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if(ismob(M))
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M.remove_from_mob(obj)
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M.update_icons() //so their overlays update
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if(!silent)
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var/obj/oldobj = obj
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visible_message("The [oldobj.name] fades away!")
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qdel(obj)
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/obj/machinery/computer/HolodeckControl/proc/checkInteg(var/area/A)
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for(var/turf/T in A)
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if(istype(T, /turf/space))
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return 0
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return 1
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//Why is it called toggle if it doesn't toggle?
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/obj/machinery/computer/HolodeckControl/proc/togglePower(var/toggleOn = 0)
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if(toggleOn)
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loadProgram(holodeck_programs["emptycourt"], 0)
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else
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loadProgram(holodeck_programs["turnoff"], 0)
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if(!linkedholodeck.has_gravity)
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linkedholodeck.gravitychange(1,linkedholodeck)
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active = 0
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use_power = 1
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/obj/machinery/computer/HolodeckControl/proc/loadProgram(var/datum/holodeck_program/HP, var/check_delay = 1)
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if(!HP)
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return
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var/area/A = locate(HP.target)
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if(!A)
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return
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if(check_delay)
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if(world.time < (last_change + 25))
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if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve
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return
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for(var/mob/M in range(3,src))
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M.show_message("\b ERROR. Recalibrating projection apparatus.")
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last_change = world.time
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return
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last_change = world.time
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active = 1
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use_power = 2
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for(var/item in holographic_objs)
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derez(item)
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for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs)
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holographic_mobs -= C
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C.derez()
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for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck)
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qdel(B)
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holographic_objs = A.copy_contents_to(linkedholodeck , 1)
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for(var/obj/holo_obj in holographic_objs)
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holo_obj.alpha *= 0.8 //give holodeck objs a slight transparency
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if(HP.ambience)
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linkedholodeck.forced_ambience = HP.ambience
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else
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linkedholodeck.forced_ambience = list()
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for(var/mob/living/M in mobs_in_area(linkedholodeck))
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if(M.mind)
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linkedholodeck.play_ambience(M)
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linkedholodeck.sound_env = A.sound_env
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spawn(30)
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for(var/obj/effect/landmark/L in linkedholodeck)
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if(L.name=="Atmospheric Test Start")
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spawn(20)
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var/turf/T = get_turf(L)
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spark(T, 2, alldirs)
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if(T)
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T.temperature = 5000
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T.hotspot_expose(50000,50000,1)
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if(L.name=="Holocarp Spawn")
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holographic_mobs += new /mob/living/simple_animal/hostile/carp/holodeck(L.loc)
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if(L.name=="Holocarp Spawn Random")
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if (prob(4)) //With 4 spawn points, carp should only appear 15% of the time.
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holographic_mobs += new /mob/living/simple_animal/hostile/carp/holodeck(L.loc)
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update_projections()
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/obj/machinery/computer/HolodeckControl/proc/toggleGravity(var/area/A)
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if(world.time < (last_gravity_change + 25))
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if(world.time < (last_gravity_change + 15))//To prevent super-spam clicking
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return
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for(var/mob/M in range(3,src))
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M.show_message("\b ERROR. Recalibrating gravity field.")
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last_change = world.time
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return
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last_gravity_change = world.time
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active = 1
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use_power = 1
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if(A.has_gravity)
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A.gravitychange(0,A)
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else
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A.gravitychange(1,A)
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/obj/machinery/computer/HolodeckControl/proc/emergencyShutdown()
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//Turn it back to the regular non-holographic room
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loadProgram(holodeck_programs["turnoff"], 0)
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if(!linkedholodeck.has_gravity)
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linkedholodeck.gravitychange(1,linkedholodeck)
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active = 0
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use_power = 1
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/obj/machinery/computer/HolodeckControl/Exodus
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density = 0
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linkedholodeck_area = /area/holodeck/alphadeck
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/obj/machinery/computer/HolodeckControl/Exodus/New()
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..()
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supported_programs = list(
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"Empty Court" = "emptycourt",
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"Basketball Court" = "basketball",
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"Thunderdome Court" = "thunderdomecourt",
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"Boxing Ring" = "boxingcourt",
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"Beach" = "beach",
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"Desert" = "desert",
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"Space" = "space",
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"Picnic Area" = "picnicarea",
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"Snow Field" = "snowfield",
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"Theatre" = "theatre",
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"Meeting Hall" = "meetinghall",
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"Courtroom" = "courtroom",
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"Chapel" = "chapel",
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"Xavier Trasen Memorial Gymnasium" = "gym"
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)
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restricted_programs = list(
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"Atmospheric Burn Simulation" = "burntest",
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"Wildlife Simulation" = "wildlifecarp"
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)
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