Files
Aurora.3/code/modules/intern/intern.dm
skull132 16d33365c2 Merge branch 'master' into development
# Conflicts:
#	code/modules/client/preference_setup/loadout/loadout_xeno.dm
#	code/modules/customitems/item_defines.dm
2017-09-09 21:38:02 +03:00

98 lines
3.8 KiB
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/datum/job/intern_sec
title = "Security Cadet"
flag = INTERN_SEC
department_flag = ENGSEC
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the Head of Security"
selection_color = "#ffeeee"
access = list(access_security, access_sec_doors, access_maint_tunnels)
minimal_access = list(access_security, access_sec_doors, access_maint_tunnels)
bag_type = /obj/item/weapon/storage/backpack/security
satchel_type = /obj/item/weapon/storage/backpack/satchel_sec
duffel_type = /obj/item/weapon/storage/backpack/duffel/sec
messenger_bag_type = /obj/item/weapon/storage/backpack/messenger/sec
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security2(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/sec(H), slot_head)
return 1
/datum/job/intern_med
title = "Medical Resident"
flag = INTERN_MED
department_flag = MEDSCI
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the Chief Medical Officer"
selection_color = "#ffeef0"
access = list(access_medical, access_surgery, access_medical_equip)
minimal_access = list(access_medical, access_surgery, access_medical_equip)
bag_type = /obj/item/weapon/storage/backpack/medic
satchel_type = /obj/item/weapon/storage/backpack/satchel_med
duffel_type = /obj/item/weapon/storage/backpack/duffel/med
messenger_bag_type = /obj/item/weapon/storage/backpack/messenger/med
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
return 1
/datum/job/intern_sci
title = "Lab Assistant"
flag = INTERN_SCI
department_flag = MEDSCI
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the Research Director"
selection_color = "#ffeeff"
access = list(access_research, access_tox)
minimal_access = list(access_research, access_tox)
bag_type = /obj/item/weapon/storage/backpack/toxins
satchel_type = /obj/item/weapon/storage/backpack/satchel_tox
duffel_type = /obj/item/weapon/storage/backpack/duffel/tox
messenger_bag_type = /obj/item/weapon/storage/backpack/messenger/tox
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
return 1
/datum/job/intern_eng
title = "Engineering Apprentice"
flag = INTERN_ENG
department_flag = ENGSEC
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the Chief Engineer"
selection_color = "#fff5cc"
access = list(access_maint_tunnels, access_construction, access_engine_equip, access_engine)
minimal_access = list(access_maint_tunnels, access_construction, access_engine_equip, access_engine)
bag_type = /obj/item/weapon/storage/backpack/industrial
satchel_type = /obj/item/weapon/storage/backpack/satchel_eng
duffel_type = /obj/item/weapon/storage/backpack/duffel/eng
messenger_bag_type = /obj/item/weapon/storage/backpack/messenger/engi
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/engineering(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_l_ear)
return 1