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This pr adds the second essential part of the merchant's implementation, mapping the merchant's shuttle, base and the dock. And more merchant related fixes and tweaks.
30 lines
894 B
Plaintext
30 lines
894 B
Plaintext
/*
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* Unit tests for built-in BYOND procs, to ensure overrides have not affected functionality.
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*/
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datum/unit_test/foundation
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name = "FOUNDATION template"
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async = 0
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datum/unit_test/foundation/step_shall_return_true_on_success
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name = "FOUNDATION: step() shall return true on success"
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datum/unit_test/foundation/step_shall_return_true_on_success/start_test()
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var/mob_step_result = TestStep(/mob)
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var/obj_step_result = TestStep(/obj)
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if(mob_step_result && obj_step_result)
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pass("step() returned true.")
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else
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fail("step() did not return true: Mob result: [mob_step_result] - Obj result: [obj_step_result].")
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return 1
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datum/unit_test/foundation/proc/TestStep(type_to_test)
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var/turf/start = locate(71,155,1)
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var/atom/movable/T = new type_to_test(start)
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. = step(T, NORTH)
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. = . && start.x == T.x
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. = . && start.y + 1 == T.y
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. = . && start.z == T.z
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