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HACKS ARE NOT A SOLUTION TO THE PROBLEM. True. But. The issue is convoluted to the point where fixing it is out of the question for the time being. And the invalid timer RT is ruining the readability of Travis tests: it's generating useless noise without conveying any new information. As such, until a time that this issue is fixed, I propose silencing the RTs generated by invalid timers for unit tests only. Hopefully we won't fuck with the timer system enough to where we need to monitor it for mass invalid timer errors. Also removes the .int file as the bug it was intended to fix has been fixed with BYOND.
189 lines
4.9 KiB
Plaintext
189 lines
4.9 KiB
Plaintext
/*
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*
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* Map Unit Tests.
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* Zone checks / APC / Scrubber / Vent.
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*
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*
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*/
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#define FAILURE 0
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#define SUCCESS 1
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datum/unit_test/apc_area_test
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name = "MAP: Area Test APC / Scrubbers / Vents (Station)"
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datum/unit_test/apc_area_test/start_test()
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var/list/bad_areas = list()
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var/area_test_count = 0
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// This is formatted strangely because it fails the indentation test if it's formatted properly.
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// ¯\_(ツ)_/¯
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var/list/exempt_areas = typesof(/area/space
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,/area/syndicate_station
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,/area/skipjack_station
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,/area/solar
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,/area/shuttle
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,/area/holodeck
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,/area/supply/station
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,/area/wizard_station
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,/area/tdome
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,/area/centcom
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,/area/syndicate_mothership
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,/area/beach
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,/area/prison
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,/area/supply/dock
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)
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var/list/exempt_from_atmos = typesof(/area/maintenance
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,/area/storage
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,/area/engineering/atmos/storage
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,/area/rnd/test_area
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,/area/construction
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,/area/server
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)
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var/list/exempt_from_apc = typesof(/area/construction
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,/area/medical/genetics
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)
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for(var/area/A in world)
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if(A.z in config.station_levels && !(A.type in exempt_areas))
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area_test_count++
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var/area_good = 1
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var/bad_msg = "[ascii_red]--------------- [A.name]([A.type])"
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if(isnull(A.apc) && !(A.type in exempt_from_apc))
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log_unit_test("[bad_msg] lacks an APC.[ascii_reset]")
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area_good = 0
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if(!A.air_scrub_info.len && !(A.type in exempt_from_atmos))
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log_unit_test("[bad_msg] lacks an Air scrubber.[ascii_reset]")
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area_good = 0
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if(!A.air_vent_info.len && !(A.type in exempt_from_atmos))
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log_unit_test("[bad_msg] lacks an Air vent.[ascii_reset]")
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area_good = 0
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if(!area_good)
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bad_areas.Add(A)
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if(bad_areas.len)
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fail("\[[bad_areas.len]/[area_test_count]\]Some areas lacked APCs, Air Scrubbers, or Air vents.")
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else
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pass("All \[[area_test_count]\] areas contained APCs, Air scrubbers, and Air vents.")
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return 1
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//=======================================================================================
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datum/unit_test/wire_test
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name = "MAP: Cable Test (Station)"
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datum/unit_test/wire_test/start_test()
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var/wire_test_count = 0
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var/bad_tests = 0
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var/turf/T = null
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var/obj/structure/cable/C = null
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var/list/cable_turfs = list()
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var/list/dirs_checked = list()
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for(C in world)
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T = get_turf(C)
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if(T && T.z in config.station_levels)
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cable_turfs |= get_turf(C)
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for(T in cable_turfs)
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var/bad_msg = "[ascii_red]--------------- [T.name] \[[T.x] / [T.y] / [T.z]\]"
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dirs_checked.Cut()
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for(C in T)
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wire_test_count++
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var/combined_dir = "[C.d1]-[C.d2]"
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if(combined_dir in dirs_checked)
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bad_tests++
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log_unit_test("[bad_msg] Contains multiple wires with same direction on top of each other.")
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dirs_checked.Add(combined_dir)
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if(bad_tests)
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fail("\[[bad_tests] / [wire_test_count]\] Some turfs had overlapping wires going the same direction.")
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else
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pass("All \[[wire_test_count]\] wires had no overlapping cables going the same direction.")
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return 1
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/datum/unit_test/roof_test
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name = "MAP: Roof Test (Station)"
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/datum/unit_test/roof_test/start_test()
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var/bad_tiles = 0
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var/tiles_total = 0
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var/turf/above
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var/area/A
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var/thing
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for (thing in the_station_areas)
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A = thing
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for (var/turf/T in A) // Areas don't just contain turfs, so typed loop it is.
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T = thing
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tiles_total++
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above = GetAbove(T)
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if (above && above.is_hole)
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bad_tiles++
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log_unit_test("[ascii_red]--------------- [T.name] \[[T.x] / [T.y] / [T.z]\] Has no roof.[ascii_reset]")
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if (bad_tiles)
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fail("\[[bad_tiles] / [tiles_total]\] station turfs had no roof.")
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else
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pass("All \[[tiles_total]\] station turfs had a roof.")
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return 1
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#define BLOCKED_UP 1
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#define BLOCKED_DOWN 2
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/datum/unit_test/ladder_test
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name = "MAP: Ladder Test (Station)"
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/datum/unit_test/ladder_test/start_test()
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var/ladders_total = 0
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var/ladders_incomplete = 0
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var/ladders_blocked = 0
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for (var/obj/structure/ladder/ladder in world)
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if (ladder.z in config.admin_levels)
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continue
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ladders_total++
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if (!ladder.target_up && !ladder.target_down)
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ladders_incomplete++
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log_unit_test("[ascii_red]--------------- [ladder.name] \[[ladder.x] / [ladder.y] / [ladder.z]\] Is incomplete.[ascii_reset]")
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continue
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var/bad = 0
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if (ladder.target_up && !isopenturf(GetAbove(ladder)))
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bad |= BLOCKED_UP
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if (ladder.target_down && !isopenturf(ladder.loc))
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bad |= BLOCKED_DOWN
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if (bad)
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ladders_blocked++
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log_unit_test("[ascii_red]--------------- [ladder.name] \[[ladder.x] / [ladder.y] / [ladder.z]\] Is blocked in dirs:[(bad & BLOCKED_UP) ? " UP" : ""][(bad & BLOCKED_DOWN) ? " DOWN" : ""].[ascii_reset]")
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if (ladders_blocked || ladders_incomplete)
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fail("\[[ladders_blocked + ladders_incomplete] / [ladders_total]\] ladders were bad.[ladders_blocked ? " [ladders_blocked] blocked." : ""][ladders_incomplete ? " [ladders_incomplete] incomplete." : ""]")
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else
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pass("All [ladders_total] ladders were okay.")
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return 1
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#undef BLOCKED_UP
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#undef BLOCKED_DOWN
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#undef SUCCESS
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#undef FAILURE
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