mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-22 08:01:06 +00:00
Ports Baystation12/Baystation12#12658 Changing how the calculation of armor works , instead of just being a check if it is protected fully, half or nothing. Making armor more reliable and less rng dependant. Also, uranium meteors will irradiate nearby people when they explode.
453 lines
12 KiB
Plaintext
453 lines
12 KiB
Plaintext
// Holographic Items!
|
|
|
|
// Holographic tables are in code/modules/tables/presets.dm
|
|
// Holographic racks are in code/modules/tables/rack.dm
|
|
|
|
/turf/simulated/floor/holofloor
|
|
thermal_conductivity = 0
|
|
|
|
/turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
return
|
|
// HOLOFLOOR DOES NOT GIVE A FUCK
|
|
|
|
/turf/simulated/floor/holofloor/set_flooring()
|
|
return
|
|
|
|
/turf/simulated/floor/holofloor/carpet
|
|
name = "carpet"
|
|
icon = 'icons/turf/flooring/carpet.dmi'
|
|
icon_state = "carpet"
|
|
initial_flooring = /decl/flooring/carpet
|
|
footstep_sound = "dirtstep"//It sounds better than squeaky hard-floor audio
|
|
|
|
/turf/simulated/floor/holofloor/tiled
|
|
name = "floor"
|
|
icon = 'icons/turf/flooring/tiles.dmi'
|
|
icon_state = "steel"
|
|
initial_flooring = /decl/flooring/tiling
|
|
|
|
/turf/simulated/floor/holofloor/tiled/ramp
|
|
name = "foot ramp"
|
|
icon = 'icons/turf/flooring/tiles.dmi'
|
|
icon_state = "ramptop"
|
|
initial_flooring = /decl/flooring/reinforced/ramp
|
|
|
|
/turf/simulated/floor/holofloor/tiled/ramp/bottom
|
|
name = "foot ramp"
|
|
icon = 'icons/turf/flooring/tiles.dmi'
|
|
icon_state = "rampbot"
|
|
initial_flooring = /decl/flooring/reinforced/ramp/bottom
|
|
|
|
/turf/simulated/floor/holofloor/tiled/dark
|
|
name = "dark floor"
|
|
icon_state = "dark"
|
|
initial_flooring = /decl/flooring/tiling/dark
|
|
|
|
/turf/simulated/floor/holofloor/lino
|
|
name = "lino"
|
|
icon = 'icons/turf/flooring/linoleum.dmi'
|
|
icon_state = "lino"
|
|
initial_flooring = /decl/flooring/linoleum
|
|
|
|
/turf/simulated/floor/holofloor/wood
|
|
name = "wooden floor"
|
|
icon = 'icons/turf/flooring/wood.dmi'
|
|
icon_state = "wood"
|
|
initial_flooring = /decl/flooring/wood
|
|
|
|
/turf/simulated/floor/holofloor/grass
|
|
name = "lush grass"
|
|
icon = 'icons/turf/flooring/grass.dmi'
|
|
icon_state = "grass0"
|
|
initial_flooring = /decl/flooring/grass
|
|
footstep_sound = "grassstep"
|
|
|
|
/turf/simulated/floor/holofloor/snow
|
|
name = "snow"
|
|
base_name = "snow"
|
|
icon = 'icons/turf/floors.dmi'
|
|
base_icon = 'icons/turf/floors.dmi'
|
|
icon_state = "snow"
|
|
base_icon_state = "snow"
|
|
footstep_sound = "gravelstep"
|
|
|
|
/turf/simulated/floor/holofloor/reinforced
|
|
icon = 'icons/turf/flooring/tiles.dmi'
|
|
initial_flooring = /decl/flooring/reinforced
|
|
name = "reinforced holofloor"
|
|
icon_state = "reinforced"
|
|
footstep_sound = "concretestep"
|
|
|
|
/turf/simulated/floor/holofloor/space
|
|
icon = 'icons/turf/space.dmi'
|
|
name = "\proper space"
|
|
icon_state = "0"
|
|
footstep_sound = null
|
|
plane = PLANE_SPACE_BACKGROUND
|
|
dynamic_lighting = 0
|
|
|
|
/turf/simulated/floor/holofloor/space/Initialize()
|
|
. = ..()
|
|
icon_state = "[((x + y) ^ ~(x * y) + z) % 25]"
|
|
var/image/I = image('icons/turf/space_parallax1.dmi',"[icon_state]")
|
|
I.plane = PLANE_SPACE_DUST
|
|
I.alpha = 80
|
|
I.blend_mode = BLEND_ADD
|
|
add_overlay(I)
|
|
|
|
/turf/simulated/floor/holofloor/beach
|
|
desc = "Uncomfortably gritty for a hologram."
|
|
base_desc = "Uncomfortably gritty for a hologram."
|
|
icon = 'icons/misc/beach.dmi'
|
|
base_icon = 'icons/misc/beach.dmi'
|
|
initial_flooring = null
|
|
footstep_sound = "sandstep"
|
|
|
|
/turf/simulated/floor/holofloor/beach/sand
|
|
name = "sand"
|
|
icon_state = "desert"
|
|
base_icon_state = "desert"
|
|
|
|
/turf/simulated/floor/holofloor/beach/coastline
|
|
name = "coastline"
|
|
icon = 'icons/misc/beach2.dmi'
|
|
icon_state = "sandwater"
|
|
base_icon_state = "sandwater"
|
|
footstep_sound = "waterstep"
|
|
|
|
/turf/simulated/floor/holofloor/beach/water
|
|
name = "water"
|
|
icon_state = "seashallow"
|
|
base_icon_state = "seashallow"
|
|
footstep_sound = "waterstep"
|
|
|
|
/turf/simulated/floor/holofloor/desert
|
|
name = "desert sand"
|
|
base_name = "desert sand"
|
|
desc = "Uncomfortably gritty for a hologram."
|
|
base_desc = "Uncomfortably gritty for a hologram."
|
|
icon_state = "asteroid"
|
|
base_icon_state = "asteroid"
|
|
icon = 'icons/turf/flooring/asteroid.dmi'
|
|
base_icon = 'icons/turf/flooring/asteroid.dmi'
|
|
initial_flooring = null
|
|
footstep_sound = "gravelstep"
|
|
|
|
/turf/simulated/floor/holofloor/desert/Initialize()
|
|
. = ..()
|
|
if(prob(10))
|
|
add_overlay("asteroid[rand(0,9)]")
|
|
|
|
/obj/structure/holostool
|
|
name = "stool"
|
|
desc = "Apply butt."
|
|
icon = 'icons/obj/furniture.dmi'
|
|
icon_state = "stool_padded_preview"
|
|
anchored = 1.0
|
|
|
|
/obj/item/clothing/gloves/boxing/hologlove
|
|
name = "boxing gloves"
|
|
desc = "Because you really needed another excuse to punch your crewmates."
|
|
icon_state = "boxing"
|
|
item_state = "boxing"
|
|
|
|
/obj/structure/window/reinforced/holowindow/Destroy()
|
|
return ..()
|
|
|
|
/obj/structure/window/reinforced/holowindow/attackby(obj/item/W as obj, mob/user as mob)
|
|
if(!istype(W)) return//I really wish I did not need this
|
|
if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
|
|
var/obj/item/weapon/grab/G = W
|
|
if(istype(G.affecting,/mob/living))
|
|
grab_smash_attack(G, HALLOSS)
|
|
return
|
|
|
|
if(W.flags & NOBLUDGEON) return
|
|
|
|
if(istype(W, /obj/item/weapon/screwdriver))
|
|
user << ("<span class='notice'>It's a holowindow, you can't unfasten it!</span>")
|
|
else if(istype(W, /obj/item/weapon/crowbar) && reinf && state <= 1)
|
|
user << ("<span class='notice'>It's a holowindow, you can't pry it!</span>")
|
|
else if(istype(W, /obj/item/weapon/wrench) && !anchored && (!state || !reinf))
|
|
user << ("<span class='notice'>It's a holowindow, you can't dismantle it!</span>")
|
|
else
|
|
if(W.damtype == BRUTE || W.damtype == BURN)
|
|
hit(W.force)
|
|
if(health <= 7)
|
|
anchored = 0
|
|
update_nearby_icons()
|
|
step(src, get_dir(user, src))
|
|
else
|
|
playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
|
..()
|
|
return
|
|
|
|
/obj/structure/window/reinforced/holowindow/shatter(var/display_message = 1)
|
|
playsound(src, "shatter", 70, 1)
|
|
if(display_message)
|
|
visible_message("[src] fades away as it shatters!")
|
|
qdel(src)
|
|
return
|
|
|
|
/obj/structure/window/reinforced/holowindow/disappearing/Destroy()
|
|
return ..()
|
|
|
|
/obj/machinery/door/window/holowindoor/Destroy()
|
|
return ..()
|
|
|
|
/obj/machinery/door/window/holowindoor/attackby(obj/item/weapon/I as obj, mob/user as mob)
|
|
|
|
if (src.operating == 1)
|
|
return
|
|
|
|
if(src.density && istype(I, /obj/item/weapon) && !istype(I, /obj/item/weapon/card))
|
|
var/aforce = I.force
|
|
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
|
visible_message("<span class='danger'>[src] was hit by [I].</span>")
|
|
if(I.damtype == BRUTE || I.damtype == BURN)
|
|
take_damage(aforce)
|
|
return
|
|
|
|
src.add_fingerprint(user)
|
|
if (!src.requiresID())
|
|
user = null
|
|
|
|
if (src.allowed(user))
|
|
if (src.density)
|
|
open()
|
|
else
|
|
close()
|
|
|
|
else if (src.density)
|
|
flick(text("[]deny", src.base_state), src)
|
|
|
|
return
|
|
|
|
/obj/machinery/door/window/holowindoor/shatter(var/display_message = 1)
|
|
src.density = 0
|
|
playsound(src, "shatter", 70, 1)
|
|
if(display_message)
|
|
visible_message("[src] fades away as it shatters!")
|
|
qdel(src)
|
|
|
|
/obj/structure/bed/chair/holochair/Destroy()
|
|
return ..()
|
|
|
|
/obj/structure/bed/chair/holochair/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if(istype(W, /obj/item/weapon/wrench))
|
|
user << ("<span class='notice'>It's a holochair, you can't dismantle it!</span>")
|
|
return
|
|
|
|
/obj/item/weapon/holo
|
|
damtype = HALLOSS
|
|
no_attack_log = 1
|
|
|
|
/obj/item/weapon/holo/esword
|
|
desc = "May the force be within you. Sorta."
|
|
icon_state = "sword0"
|
|
force = 3.0
|
|
throw_speed = 1
|
|
throw_range = 5
|
|
throwforce = 0
|
|
w_class = 2.0
|
|
flags = NOBLOODY
|
|
var/active = 0
|
|
var/item_color
|
|
|
|
/obj/item/weapon/holo/esword/green
|
|
New()
|
|
item_color = "green"
|
|
|
|
/obj/item/weapon/holo/esword/red
|
|
New()
|
|
item_color = "red"
|
|
|
|
/obj/item/weapon/holo/esword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
|
|
if(active && default_parry_check(user, attacker, damage_source) && prob(50))
|
|
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
|
|
|
|
spark(user.loc, 5)
|
|
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
|
return 1
|
|
return 0
|
|
|
|
/obj/item/weapon/holo/esword/New()
|
|
item_color = pick("red","blue","green","purple")
|
|
|
|
/obj/item/weapon/holo/esword/attack_self(mob/living/user as mob)
|
|
active = !active
|
|
if (active)
|
|
force = 30
|
|
icon_state = "sword[item_color]"
|
|
w_class = 4
|
|
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
|
|
user << "<span class='notice'>[src] is now active.</span>"
|
|
else
|
|
force = 3
|
|
icon_state = "sword0"
|
|
w_class = 2
|
|
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
|
|
user << "<span class='notice'>[src] can now be concealed.</span>"
|
|
|
|
if(istype(user,/mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = user
|
|
H.update_inv_l_hand()
|
|
H.update_inv_r_hand()
|
|
|
|
add_fingerprint(user)
|
|
return
|
|
|
|
//BASKETBALL OBJECTS
|
|
|
|
/obj/item/weapon/beach_ball/holoball
|
|
icon = 'icons/obj/basketball.dmi'
|
|
icon_state = "basketball"
|
|
name = "basketball"
|
|
item_state = "basketball"
|
|
desc = "Here's your chance, do your dance at the Space Jam."
|
|
w_class = 4 //Stops people from hiding it in their bags/pockets
|
|
|
|
/obj/structure/holohoop
|
|
name = "basketball hoop"
|
|
desc = "Boom, Shakalaka!"
|
|
icon = 'icons/obj/basketball.dmi'
|
|
icon_state = "hoop"
|
|
anchored = 1
|
|
density = 1
|
|
throwpass = 1
|
|
|
|
/obj/structure/holohoop/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
|
|
var/obj/item/weapon/grab/G = W
|
|
if(G.state<2)
|
|
user << "<span class='warning'>You need a better grip to do that!</span>"
|
|
return
|
|
G.affecting.loc = src.loc
|
|
G.affecting.Weaken(5)
|
|
visible_message("<span class='warning'>[G.assailant] dunks [G.affecting] into the [src]!</span>", 3)
|
|
qdel(W)
|
|
return
|
|
else if (istype(W, /obj/item) && get_dist(src,user)<2)
|
|
user.drop_item(src.loc)
|
|
visible_message("<span class='notice'>[user] dunks [W] into the [src]!</span>", 3)
|
|
return
|
|
|
|
/obj/structure/holohoop/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
if (istype(mover,/obj/item) && mover.throwing)
|
|
var/obj/item/I = mover
|
|
if(istype(I, /obj/item/projectile))
|
|
return
|
|
if(prob(50))
|
|
I.loc = src.loc
|
|
visible_message("<span class='notice'>Swish! \the [I] lands in \the [src].</span>", 3)
|
|
else
|
|
visible_message("<span class='warning'>\The [I] bounces off of \the [src]'s rim!</span>", 3)
|
|
return 0
|
|
else
|
|
return ..(mover, target, height, air_group)
|
|
|
|
|
|
/obj/machinery/readybutton
|
|
name = "Ready Declaration Device"
|
|
desc = "This device is used to declare ready. If all devices in an area are ready, the event will begin!"
|
|
icon = 'icons/obj/monitors.dmi'
|
|
icon_state = "auth_off"
|
|
var/ready = 0
|
|
var/area/currentarea = null
|
|
var/eventstarted = 0
|
|
|
|
anchored = 1.0
|
|
use_power = 0 // reason is because the holodeck already takes power so this can be powered as a result.
|
|
|
|
/obj/machinery/readybutton/attack_ai(mob/user as mob)
|
|
user << "The station AI is not to interact with these devices!"
|
|
return
|
|
|
|
/obj/machinery/readybutton/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
user << "The device is a solid button, there's nothing you can do with it!"
|
|
|
|
/obj/machinery/readybutton/attack_hand(mob/user as mob)
|
|
|
|
if(user.stat || stat & (NOPOWER|BROKEN))
|
|
user << "This device is not powered."
|
|
return
|
|
|
|
if(!user.IsAdvancedToolUser())
|
|
return 0
|
|
|
|
currentarea = get_area(src.loc)
|
|
if(!currentarea)
|
|
qdel(src)
|
|
|
|
if(eventstarted)
|
|
usr << "The event has already begun!"
|
|
return
|
|
|
|
ready = !ready
|
|
|
|
update_icon()
|
|
|
|
var/numbuttons = 0
|
|
var/numready = 0
|
|
for(var/obj/machinery/readybutton/button in currentarea)
|
|
numbuttons++
|
|
if (button.ready)
|
|
numready++
|
|
|
|
if(numbuttons == numready)
|
|
begin_event()
|
|
|
|
/obj/machinery/readybutton/update_icon()
|
|
if(ready)
|
|
icon_state = "auth_on"
|
|
else
|
|
icon_state = "auth_off"
|
|
|
|
/obj/machinery/readybutton/proc/begin_event()
|
|
|
|
eventstarted = 1
|
|
|
|
for(var/obj/structure/window/reinforced/holowindow/disappearing/W in currentarea)
|
|
qdel(W)
|
|
|
|
for(var/mob/M in currentarea)
|
|
M << "FIGHT!"
|
|
|
|
//Holocarp
|
|
|
|
/mob/living/simple_animal/hostile/carp/holodeck
|
|
icon = 'icons/mob/AI.dmi'
|
|
icon_state = "holo4"
|
|
icon_living = "holo4"
|
|
icon_dead = "holo4"
|
|
alpha = 127
|
|
icon_gib = null
|
|
meat_amount = 0
|
|
meat_type = null
|
|
light_range = 2
|
|
|
|
/mob/living/simple_animal/hostile/carp/holodeck/proc/set_safety(var/safe)
|
|
if (safe)
|
|
faction = "neutral"
|
|
melee_damage_lower = 0
|
|
melee_damage_upper = 0
|
|
environment_smash = 0
|
|
destroy_surroundings = 0
|
|
else
|
|
faction = "carp"
|
|
melee_damage_lower = initial(melee_damage_lower)
|
|
melee_damage_upper = initial(melee_damage_upper)
|
|
environment_smash = initial(environment_smash)
|
|
destroy_surroundings = initial(destroy_surroundings)
|
|
|
|
/mob/living/simple_animal/hostile/carp/holodeck/gib()
|
|
derez() //holograms can't gib
|
|
|
|
/mob/living/simple_animal/hostile/carp/holodeck/death()
|
|
..()
|
|
derez()
|
|
|
|
/mob/living/simple_animal/hostile/carp/holodeck/proc/derez()
|
|
visible_message("<span class='notice'>\The [src] fades away!</span>")
|
|
qdel(src)
|