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https://github.com/Aurorastation/Aurora.3.git
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Fixes #3108 Fixes #2953 Fixes #3091 Fixes #3102 Fixes the syringe gun at medical being the wrong type Place the bomb range a bit more away from the launching room, to avoid damage to it Fix a bug with table grabs Remove the extra ion rifle from the armory and the emp grenades, because, it seems those are really excessive, as seen in the HK event rounds
1885 lines
66 KiB
Plaintext
1885 lines
66 KiB
Plaintext
/***************************************************************
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** Design Datums **
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** All the data for building stuff and tracking reliability. **
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***************************************************************/
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/*
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For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
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you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
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they are simply references used as part of a "has materials?" type proc. They all start with a to denote that they aren't reagents.
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The currently supporting non-reagent materials:
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Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
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Design Guidlines
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- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
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- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
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other types of metals and chemistry for reagents).
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*/
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//Note: More then one of these can be added to a design.
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// #TODO-MERGE: Go over this file and make sure everything's fine. We might have missing vars.
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/datum/design //Datum for object designs, used in construction
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var/name = null //Name of the created object. If null it will be 'guessed' from build_path if possible.
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var/desc = null //Description of the created object. If null it will use group_desc and name where applicable.
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var/item_name = null //An item name before it is modified by various name-modifying procs
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var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols.
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var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
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var/build_type = null //Flag as to what kind machine the design is built in. See defines.
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var/list/materials = list() //List of materials. Format: "id" = amount.
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var/list/chemicals = list() //List of chemicals.
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var/build_path = null //The path of the object that gets created.
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var/time = 10 //How many ticks it requires to build
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var/category = null //Primarily used for Mech Fabricators, but can be used for anything.
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var/sort_string = "ZZZZZ" //Sorting order
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/datum/design/New()
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..()
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item_name = name
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AssembleDesignInfo()
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//These procs are used in subtypes for assigning names and descriptions dynamically
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/datum/design/proc/AssembleDesignInfo()
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AssembleDesignName()
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AssembleDesignDesc()
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return
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/datum/design/proc/AssembleDesignName()
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if(!name && build_path) //Get name from build path if posible
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var/atom/movable/A = build_path
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name = initial(A.name)
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item_name = name
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return
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/datum/design/proc/AssembleDesignDesc()
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if(!desc) //Try to make up a nice description if we don't have one
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desc = "Allows for the construction of \a [item_name]."
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return
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//Returns a new instance of the item for this design
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//This is to allow additional initialization to be performed, including possibly additional contructor arguments.
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/datum/design/proc/Fabricate(var/newloc, var/fabricator)
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return new build_path(newloc)
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/datum/design/item
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build_type = PROTOLATHE
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/datum/design/item/design_disk
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name = "Design Storage Disk"
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desc = "Produce additional disks for storing device designs."
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id = "design_disk"
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req_tech = list(TECH_DATA = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
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build_path = /obj/item/weapon/disk/design_disk
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sort_string = "GAAAA"
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/datum/design/item/tech_disk
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name = "Technology Data Storage Disk"
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desc = "Produce additional disks for storing technology data."
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id = "tech_disk"
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req_tech = list(TECH_DATA = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
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build_path = /obj/item/weapon/disk/tech_disk
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sort_string = "GAAAB"
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/datum/design/item/flora_disk
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name = "Flora Data Storage Disk"
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desc = "Produce additional disks for storing flora data."
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id = "flora_disk"
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req_tech = list(TECH_DATA = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
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build_path = /obj/item/weapon/disk/botany
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sort_string = "GAAAC"
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/datum/design/item/stock_part
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build_type = PROTOLATHE
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/datum/design/item/stock_part/AssembleDesignName()
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..()
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name = "Component design ([item_name])"
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/datum/design/item/stock_part/AssembleDesignDesc()
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if(!desc)
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desc = "A stock part used in the construction of various devices."
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/datum/design/item/stock_part/basic_capacitor
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id = "basic_capacitor"
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req_tech = list(TECH_POWER = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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build_path = /obj/item/weapon/stock_parts/capacitor
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sort_string = "CAAAA"
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/datum/design/item/stock_part/adv_capacitor
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id = "adv_capacitor"
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req_tech = list(TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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build_path = /obj/item/weapon/stock_parts/capacitor/adv
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sort_string = "CAAAB"
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/datum/design/item/stock_part/super_capacitor
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id = "super_capacitor"
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req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, "gold" = 20)
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build_path = /obj/item/weapon/stock_parts/capacitor/super
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sort_string = "CAAAC"
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/datum/design/item/stock_part/micro_mani
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id = "micro_mani"
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req_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 30)
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build_path = /obj/item/weapon/stock_parts/manipulator
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sort_string = "CAABA"
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/datum/design/item/stock_part/nano_mani
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id = "nano_mani"
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req_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 30)
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build_path = /obj/item/weapon/stock_parts/manipulator/nano
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sort_string = "CAABB"
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/datum/design/item/stock_part/pico_mani
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id = "pico_mani"
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req_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 30)
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build_path = /obj/item/weapon/stock_parts/manipulator/pico
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sort_string = "CAABC"
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/datum/design/item/stock_part/basic_matter_bin
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id = "basic_matter_bin"
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req_tech = list(TECH_MATERIAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 80)
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build_path = /obj/item/weapon/stock_parts/matter_bin
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sort_string = "CAACA"
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/datum/design/item/stock_part/adv_matter_bin
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id = "adv_matter_bin"
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req_tech = list(TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 80)
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build_path = /obj/item/weapon/stock_parts/matter_bin/adv
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sort_string = "CAACB"
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/datum/design/item/stock_part/super_matter_bin
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id = "super_matter_bin"
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req_tech = list(TECH_MATERIAL = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 80)
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build_path = /obj/item/weapon/stock_parts/matter_bin/super
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sort_string = "CAACC"
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/datum/design/item/stock_part/basic_micro_laser
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id = "basic_micro_laser"
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req_tech = list(TECH_MAGNET = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/micro_laser
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sort_string = "CAADA"
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/datum/design/item/stock_part/high_micro_laser
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id = "high_micro_laser"
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req_tech = list(TECH_MAGNET = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/micro_laser/high
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sort_string = "CAADB"
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/datum/design/item/stock_part/ultra_micro_laser
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id = "ultra_micro_laser"
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req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20, "uranium" = 10)
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build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
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sort_string = "CAADC"
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/datum/design/item/stock_part/basic_sensor
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id = "basic_sensor"
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req_tech = list(TECH_MAGNET = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/scanning_module
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sort_string = "CAAEA"
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/datum/design/item/stock_part/adv_sensor
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id = "adv_sensor"
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req_tech = list(TECH_MAGNET = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/scanning_module/adv
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sort_string = "CAAEB"
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/datum/design/item/stock_part/phasic_sensor
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id = "phasic_sensor"
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req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20, "silver" = 10)
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build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
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sort_string = "CAAEC"
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/datum/design/item/stock_part/RPED
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name = "Rapid Part Exchange Device"
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desc = "Special mechanical module made to store, sort, and apply standard machine parts."
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id = "rped"
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req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5000)
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build_path = /obj/item/weapon/storage/part_replacer
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sort_string = "CBAAA"
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/datum/design/item/powercell
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build_type = PROTOLATHE | MECHFAB
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/datum/design/item/powercell/AssembleDesignName()
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name = "Power cell model ([item_name])"
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/datum/design/item/powercell/AssembleDesignDesc()
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if(build_path)
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var/obj/item/weapon/cell/C = build_path
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desc = "Allows the construction of power cells that can hold [initial(C.maxcharge)] units of energy."
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/datum/design/item/powercell/Fabricate()
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var/obj/item/weapon/cell/C = ..()
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C.charge = 0 //shouldn't produce power out of thin air.
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return C
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/datum/design/item/powercell/basic
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name = "basic"
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build_type = PROTOLATHE | MECHFAB
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id = "basic_cell"
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req_tech = list(TECH_POWER = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
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build_path = /obj/item/weapon/cell
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category = "Misc"
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sort_string = "DAAAA"
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/datum/design/item/powercell/high
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name = "high-capacity"
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build_type = PROTOLATHE | MECHFAB
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id = "high_cell"
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req_tech = list(TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60)
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build_path = /obj/item/weapon/cell/high
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category = "Misc"
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sort_string = "DAAAB"
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/datum/design/item/powercell/super
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name = "super-capacity"
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id = "super_cell"
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req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
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build_path = /obj/item/weapon/cell/super
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category = "Misc"
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sort_string = "DAAAC"
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/datum/design/item/powercell/hyper
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name = "hyper-capacity"
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id = "hyper_cell"
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req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 400, "gold" = 150, "silver" = 150, "glass" = 70)
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build_path = /obj/item/weapon/cell/hyper
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category = "Misc"
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sort_string = "DAAAD"
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/datum/design/item/hud
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/datum/design/item/hud/AssembleDesignName()
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..()
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name = "HUD glasses prototype ([item_name])"
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/datum/design/item/hud/AssembleDesignDesc()
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desc = "Allows for the construction of \a [item_name] HUD glasses."
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/datum/design/item/hud/health
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name = "health scanner"
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id = "health_hud"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 3)
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build_path = /obj/item/clothing/glasses/hud/health
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sort_string = "GAAAA"
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/datum/design/item/hud/security
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name = "security records"
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id = "security_hud"
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req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
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build_path = /obj/item/clothing/glasses/hud/security
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sort_string = "GAAAB"
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/datum/design/item/mesons
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name = "Optical meson scanners design"
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desc = "Using the meson-scanning technology those glasses allow you to see through walls, floor or anything else."
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id = "mesons"
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req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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build_path = /obj/item/clothing/glasses/meson
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sort_string = "GAAAC"
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/datum/design/item/weapon/mining/AssembleDesignName()
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..()
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name = "Mining equipment design ([item_name])"
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/datum/design/item/weapon/mining/jackhammer
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id = "jackhammer"
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req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500)
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build_path = /obj/item/weapon/pickaxe/jackhammer
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sort_string = "KAAAA"
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/datum/design/item/weapon/mining/drill
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id = "drill"
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req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000) //expensive, but no need for miners.
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build_path = /obj/item/weapon/pickaxe/drill
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sort_string = "KAAAB"
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/datum/design/item/weapon/mining/plasmacutter
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id = "plasmacutter"
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req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
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build_path = /obj/item/weapon/gun/energy/plasmacutter
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sort_string = "KAAAC"
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/datum/design/item/weapon/mining/pick_diamond
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id = "pick_diamond"
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req_tech = list(TECH_MATERIAL = 6)
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materials = list("diamond" = 3000)
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build_path = /obj/item/weapon/pickaxe/diamond
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sort_string = "KAAAD"
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datum/design/circuit/telesci_console
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name = "telepad control console"
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id = "telesci_console"
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req_tech = list("programming" = 3, TECH_BLUESPACE = 2)
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build_path = /obj/item/weapon/circuitboard/telesci_console
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datum/design/circuit/telepad
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name = "telepad board"
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id = "telepad"
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req_tech = list("programming" = 4, TECH_BLUESPACE = 4, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
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build_path = /obj/item/weapon/circuitboard/telesci_pad
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/datum/design/item/weapon/mining/drill_diamond
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id = "drill_diamond"
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req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000, "diamond" = 2000)
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build_path = /obj/item/weapon/pickaxe/diamonddrill
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sort_string = "KAAAE"
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///////////////////////////////////
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/////////Shield Generators/////////
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///////////////////////////////////
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/datum/design/circuit/shield
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req_tech = list(TECH_BLUESPACE = 4, TECH_PHORON = 3)
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materials = list("glass" = 2000, "sacid" = 20, "phoron" = 10000, "diamond" = 5000, "gold" = 10000)
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/datum/design/item/medical
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 20)
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/datum/design/item/medical/AssembleDesignName()
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..()
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name = "Biotech device prototype ([item_name])"
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/datum/design/item/medical/robot_scanner
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desc = "A hand-held scanner able to diagnose robotic injuries."
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id = "robot_scanner"
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req_tech = list(TECH_MAGNET = 3, TECH_BIO = 2, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200)
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build_path = /obj/item/device/robotanalyzer
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sort_string = "MACFA"
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/datum/design/item/medical/mass_spectrometer
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desc = "A device for analyzing chemicals in blood."
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id = "mass_spectrometer"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 2)
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build_path = /obj/item/device/mass_spectrometer
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sort_string = "MACAA"
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/datum/design/item/medical/adv_mass_spectrometer
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desc = "A device for analyzing chemicals in blood and their quantities."
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id = "adv_mass_spectrometer"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 4)
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build_path = /obj/item/device/mass_spectrometer/adv
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sort_string = "MACAB"
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/datum/design/item/medical/reagent_scanner
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desc = "A device for identifying chemicals."
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id = "reagent_scanner"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 2)
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build_path = /obj/item/device/reagent_scanner
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sort_string = "MACBA"
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/datum/design/item/medical/adv_reagent_scanner
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desc = "A device for identifying chemicals and their proportions."
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id = "adv_reagent_scanner"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 4)
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build_path = /obj/item/device/reagent_scanner/adv
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sort_string = "MACBB"
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/datum/design/item/beaker/AssembleDesignName()
|
|
name = "Beaker prototype ([item_name])"
|
|
|
|
/datum/design/item/beaker/noreact
|
|
name = "cryostasis"
|
|
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
|
id = "splitbeaker"
|
|
req_tech = list(TECH_MATERIAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
|
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
|
|
sort_string = "MADAA"
|
|
|
|
/datum/design/item/beaker/bluespace
|
|
name = TECH_BLUESPACE
|
|
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
|
id = "bluespacebeaker"
|
|
req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500)
|
|
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
|
|
sort_string = "MADAB"
|
|
|
|
/datum/design/item/medical/nanopaste
|
|
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
|
|
id = "nanopaste"
|
|
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
|
|
build_path = /obj/item/stack/nanopaste
|
|
sort_string = "MBAAA"
|
|
|
|
/datum/design/item/scalpel_laser1
|
|
name = "Basic Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
|
|
id = "scalpel_laser1"
|
|
req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2, TECH_MAGNET = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500)
|
|
build_path = /obj/item/weapon/scalpel/laser1
|
|
sort_string = "MBBAA"
|
|
|
|
/datum/design/item/scalpel_laser2
|
|
name = "Improved Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
|
|
id = "scalpel_laser2"
|
|
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 4, TECH_MAGNET = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
|
|
build_path = /obj/item/weapon/scalpel/laser2
|
|
sort_string = "MBBAB"
|
|
|
|
/datum/design/item/scalpel_laser3
|
|
name = "Advanced Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
|
|
id = "scalpel_laser3"
|
|
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 5)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500)
|
|
build_path = /obj/item/weapon/scalpel/laser3
|
|
sort_string = "MBBAC"
|
|
|
|
/datum/design/item/scalpel_manager
|
|
name = "Incision Management System"
|
|
desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
|
|
id = "scalpel_manager"
|
|
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4)
|
|
materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
|
|
build_path = /obj/item/weapon/scalpel/manager
|
|
sort_string = "MBBAD"
|
|
|
|
/datum/design/item/implant
|
|
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
|
|
|
/datum/design/item/implant/AssembleDesignName()
|
|
..()
|
|
name = "Implantable biocircuit design ([item_name])"
|
|
|
|
/datum/design/item/implant/chemical
|
|
name = "chemical"
|
|
id = "implant_chem"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/implantcase/chem
|
|
sort_string = "MFAAA"
|
|
|
|
/datum/design/item/implant/freedom
|
|
name = "freedom"
|
|
id = "implant_free"
|
|
req_tech = list(TECH_ILLEGAL = 2, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/implantcase/freedom
|
|
sort_string = "MFAAB"
|
|
|
|
/datum/design/item/implant/loyalty
|
|
name = "loyalty"
|
|
id = "implant_loyal"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
|
|
build_path = /obj/item/weapon/implantcase/loyalty
|
|
sort_string = "MFAAC"
|
|
|
|
/datum/design/item/weapon/AssembleDesignName()
|
|
..()
|
|
name = "Weapon prototype ([item_name])"
|
|
|
|
/datum/design/item/weapon/AssembleDesignDesc()
|
|
if(!desc)
|
|
if(build_path)
|
|
var/obj/item/I = build_path
|
|
desc = initial(I.desc)
|
|
..()
|
|
|
|
/datum/design/item/weapon/stunrevolver
|
|
id = "stunrevolver"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
|
build_path = /obj/item/weapon/gun/energy/stunrevolver
|
|
sort_string = "TAAAA"
|
|
|
|
/datum/design/item/weapon/nuclear_gun
|
|
id = "nuclear_gun"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 500)
|
|
build_path = /obj/item/weapon/gun/energy/gun/nuclear
|
|
sort_string = "TAAAB"
|
|
|
|
/datum/design/item/weapon/phoronpistol
|
|
id = "ppistol"
|
|
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
|
|
build_path = /obj/item/weapon/gun/energy/toxgun
|
|
sort_string = "TAAAD"
|
|
|
|
/datum/design/item/weapon/decloner
|
|
id = "decloner"
|
|
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 7, TECH_BIO = 5, TECH_POWER = 6)
|
|
materials = list("gold" = 5000,"uranium" = 10000)
|
|
build_path = /obj/item/weapon/gun/energy/decloner
|
|
sort_string = "TAAAE"
|
|
|
|
/datum/design/item/weapon/smg
|
|
id = "smg"
|
|
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000)
|
|
build_path = /obj/item/weapon/gun/projectile/automatic
|
|
sort_string = "TAABA"
|
|
|
|
/datum/design/item/weapon/ammo_9mm
|
|
id = "ammo_9mm"
|
|
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100)
|
|
build_path = /obj/item/ammo_magazine/c9mm
|
|
sort_string = "TAACA"
|
|
|
|
/datum/design/item/weapon/stunshell
|
|
desc = "A stunning shell for a shotgun."
|
|
id = "stunshell"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
|
build_path = /obj/item/ammo_casing/shotgun/stunshell
|
|
sort_string = "TAACB"
|
|
|
|
/datum/design/item/weapon/chemsprayer
|
|
desc = "An advanced chem spraying device."
|
|
id = "chemsprayer"
|
|
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
|
|
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
|
|
sort_string = "TABAA"
|
|
|
|
/datum/design/item/weapon/rapidsyringe
|
|
id = "rapidsyringe"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
|
|
build_path = /obj/item/weapon/gun/launcher/syringe/rapid
|
|
sort_string = "TABAB"
|
|
|
|
/datum/design/item/weapon/temp_gun
|
|
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
|
|
id = "temp_gun"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000)
|
|
build_path = /obj/item/weapon/gun/energy/temperature
|
|
sort_string = "TABAC"
|
|
|
|
/datum/design/item/weapon/large_grenade
|
|
id = "large_Grenade"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
|
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
|
sort_string = "TACAA"
|
|
|
|
/datum/design/item/weapon/flora_gun
|
|
id = "flora_gun"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500)
|
|
build_path = /obj/item/weapon/gun/energy/floragun
|
|
sort_string = "TBAAA"
|
|
|
|
datum/design/item/weapon/eglaive
|
|
id = "eglaive"
|
|
name = "energy glaive"
|
|
desc = "A Li'idra designed hardlight glaive reverse-engineered from schematics found amongst raider wreckages."
|
|
req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 4, TECH_MATERIAL = 7, TECH_ILLEGAL = 4,TECH_POWER = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 18750, "phoron" = 3000, "silver" = 7500)
|
|
build_path = /obj/item/weapon/melee/energy/glaive
|
|
sort_string = "TVAAA"
|
|
|
|
datum/design/item/weapon/gatlinglaser
|
|
id = "gatlinglaser"
|
|
name = "gatling laser"
|
|
desc = "A higly sophisticated rapid-fire laser weapon."
|
|
req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 5, TECH_MATERIAL = 6, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 7500, "phoron" = 7500, "silver" = 7500, "diamond" = 3000)
|
|
build_path = /obj/item/weapon/gun/energy/vaurca/gatlinglaser
|
|
sort_string = "TVBAA"
|
|
|
|
datum/design/item/weapon/railgun
|
|
id = "railgun"
|
|
name = "railgun"
|
|
desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect."
|
|
req_tech = list(TECH_COMBAT = 7, TECH_PHORON = 2, TECH_MATERIAL = 7, TECH_MAGNET = 4, TECH_POWER = 5, TECH_ILLEGAL = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 75000, "glass" = 18750, "phoron" = 11250, "gold" = 7500, "silver" = 7500)
|
|
build_path = /obj/item/weapon/gun/projectile/automatic/railgun
|
|
sort_string = "TVCAA"
|
|
|
|
datum/design/item/weapon/zorablaster
|
|
id = "zorablaster"
|
|
name = "zo'ra blaster"
|
|
desc = "A personal defense weapon reverse-engineered from schematics aboard Titan Prime."
|
|
req_tech = list(TECH_COMBAT = 2, TECH_PHORON = 4, TECH_MATERIAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 2000, "phoron" = 6000)
|
|
build_path = /obj/item/weapon/gun/energy/vaurca/blaster
|
|
sort_string = "TVDAA"
|
|
|
|
datum/design/item/weapon/lawgiver
|
|
name = "Lawgiver"
|
|
desc = "A highly advanced firearm for the modern police force. It has multiple voice-activated firing modes."
|
|
id = "lawgiver"
|
|
req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 4, TECH_BLUESPACE = 5, TECH_MATERIAL = 7)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000, "uranium" = 1000, "phoron" = 1000, "diamond" = 3000)
|
|
build_path = /obj/item/weapon/gun/energy/lawgiver
|
|
sort_string = "TVEAA"
|
|
|
|
datum/design/item/forcegloves
|
|
name = "Force Gloves"
|
|
desc = "These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer's melee capabilities."
|
|
id = "forcegloves"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_BLUESPACE = 3, TECH_ENGINEERING = 3, TECH_MAGNET = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
|
build_path = /obj/item/clothing/gloves/force/basic
|
|
category = "Weapons"
|
|
sort_string = "TVFAA"
|
|
|
|
datum/design/item/ebow
|
|
name = "Energy Crossbow"
|
|
desc = "A weapon favoured by infiltration teams."
|
|
id = "ebow"
|
|
req_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 3, TECH_MATERIAL = 5, TECH_ILLEGAL = 3, TECH_BIO = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 1000, "silver" = 1000)
|
|
build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow
|
|
category = "Weapons"
|
|
sort_string = "TVGAA"
|
|
|
|
datum/design/item/eshield
|
|
name = "Energy Shield"
|
|
desc = "A shield capable of stopping most projectile and melee attacks. It can be retracted, expanded, and stored anywhere."
|
|
id = "eshield"
|
|
req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4, TECH_ILLEGAL = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 3000, "phoron" = 1000)
|
|
build_path = /obj/item/weapon/shield/energy
|
|
category = "Weapons"
|
|
sort_string = "TVHAA"
|
|
|
|
datum/design/item/weapon/lasshotgun
|
|
id = "laser_shotgun"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1500, "uranium" = 500, "diamond" = 500)
|
|
build_path = /obj/item/weapon/gun/energy/laser/shotgun
|
|
sort_string = "TVIAA"
|
|
|
|
datum/design/item/weapon/lasercannon
|
|
desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
|
|
id = "lasercannon"
|
|
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
|
|
build_path = /obj/item/weapon/gun/energy/rifle/laser/heavy
|
|
sort_string = "TVJAA"
|
|
|
|
datum/design/item/weapon/mousegun
|
|
id = "mousegun"
|
|
req_tech = list(TECH_MATERIAL = 1, TECH_BIO = 4, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "uranium" = 500)
|
|
build_path = /obj/item/weapon/gun/energy/mousegun
|
|
sort_string = "TVLAA"
|
|
|
|
datum/design/item/weapon/beegun
|
|
id = "beegun"
|
|
req_tech = list(TECH_MATERIAL = 6, TECH_BIO = 4, TECH_POWER = 4, TECH_COMBAT = 6, TECH_MAGNET = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "silver" = 500, "diamond" = 3000)
|
|
build_path = /obj/item/weapon/gun/energy/beegun
|
|
sort_string = "TVMAA"
|
|
|
|
/datum/design/item/stock_part/subspace_ansible
|
|
id = "s-ansible"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 80, "silver" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/ansible
|
|
sort_string = "UAAAA"
|
|
|
|
/datum/design/item/stock_part/hyperwave_filter
|
|
id = "s-filter"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 40, "silver" = 10)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/filter
|
|
sort_string = "UAAAB"
|
|
|
|
/datum/design/item/stock_part/subspace_amplifier
|
|
id = "s-amplifier"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 30, "uranium" = 15)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
|
|
sort_string = "UAAAC"
|
|
|
|
/datum/design/item/stock_part/subspace_treatment
|
|
id = "s-treatment"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10, "silver" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/treatment
|
|
sort_string = "UAAAD"
|
|
|
|
/datum/design/item/stock_part/subspace_analyzer
|
|
id = "s-analyzer"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 15)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
|
|
sort_string = "UAAAE"
|
|
|
|
/datum/design/item/stock_part/subspace_crystal
|
|
id = "s-crystal"
|
|
req_tech = list(TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
materials = list("glass" = 1000, "silver" = 20, "gold" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/crystal
|
|
sort_string = "UAAAF"
|
|
|
|
/datum/design/item/stock_part/subspace_transmitter
|
|
id = "s-transmitter"
|
|
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5, TECH_BLUESPACE = 3)
|
|
materials = list("glass" = 100, "silver" = 10, "uranium" = 15)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
|
|
sort_string = "UAAAG"
|
|
|
|
datum/design/item/advanced_light_replacer
|
|
name = "Advanced Light Replacer"
|
|
desc = "A specialised light replacer which stores more lights, refills faster from boxes, and sucks up broken bulbs."
|
|
id = "advanced_light_replacer"
|
|
req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
|
build_path =/obj/item/device/lightreplacer/advanced
|
|
sort_string = "VAAAH"
|
|
|
|
datum/design/item/experimental_welder
|
|
name = "Experimental Welding Tool"
|
|
desc = "A scientifically-enhanced welding tool that uses fuel-producing microbes to gradually replenish its fuel supply"
|
|
id = "experimental_welder"
|
|
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
|
build_path =/obj/item/weapon/weldingtool/experimental
|
|
sort_string = "VABAJ"
|
|
|
|
/datum/design/item/paicard
|
|
name = "'pAI', personal artificial intelligence device"
|
|
id = "paicard"
|
|
req_tech = list(TECH_DATA = 2)
|
|
materials = list("glass" = 500, DEFAULT_WALL_MATERIAL = 500)
|
|
build_path = /obj/item/device/paicard
|
|
sort_string = "VABAI"
|
|
|
|
/datum/design/item/intellicard
|
|
name = "'intelliCard', AI preservation and transportation system"
|
|
desc = "Allows for the construction of an intelliCard."
|
|
id = "intellicard"
|
|
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
|
|
materials = list("glass" = 1000, "gold" = 200)
|
|
build_path = /obj/item/weapon/aicard
|
|
sort_string = "VACAA"
|
|
|
|
/datum/design/item/posibrain
|
|
name = "Positronic brain"
|
|
id = "posibrain"
|
|
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4)
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
|
|
build_path = /obj/item/device/mmi/digital/posibrain
|
|
category = "Misc"
|
|
sort_string = "VACAB"
|
|
|
|
/datum/design/item/mmi
|
|
name = "Man-machine interface"
|
|
id = "mmi"
|
|
req_tech = list(TECH_DATA = 2, TECH_BIO = 3)
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500)
|
|
build_path = /obj/item/device/mmi
|
|
category = "Misc"
|
|
sort_string = "VACBA"
|
|
|
|
/datum/design/item/mmi_radio
|
|
name = "Radio-enabled man-machine interface"
|
|
id = "mmi_radio"
|
|
req_tech = list(TECH_DATA = 2, TECH_BIO = 4)
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1200, "glass" = 500)
|
|
build_path = /obj/item/device/mmi/radio_enabled
|
|
category = "Misc"
|
|
sort_string = "VACBB"
|
|
|
|
/datum/design/item/beacon
|
|
name = "Bluespace tracking beacon design"
|
|
id = "beacon"
|
|
req_tech = list(TECH_BLUESPACE = 1)
|
|
materials = list (DEFAULT_WALL_MATERIAL = 20, "glass" = 10)
|
|
build_path = /obj/item/device/radio/beacon
|
|
sort_string = "VADAA"
|
|
|
|
/datum/design/item/bag_holding
|
|
name = "'Bag of Holding', an infinite capacity bag prototype"
|
|
desc = "Using localized pockets of bluespace this bag prototype offers incredible storage capacity with the contents weighting nothing. It's a shame the bag itself is pretty heavy."
|
|
id = "bag_holding"
|
|
req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
|
|
materials = list("gold" = 3000, "diamond" = 1500, "uranium" = 250)
|
|
build_path = /obj/item/weapon/storage/backpack/holding
|
|
sort_string = "VAEAA"
|
|
|
|
/datum/design/item/binaryencrypt
|
|
name = "Binary encryption key"
|
|
desc = "Allows for deciphering the binary channel on-the-fly."
|
|
id = "binaryencrypt"
|
|
req_tech = list(TECH_ILLEGAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 300, "glass" = 300)
|
|
build_path = /obj/item/device/encryptionkey/binary
|
|
sort_string = "VASAA"
|
|
|
|
/datum/design/item/chameleon
|
|
name = "Holographic equipment kit"
|
|
desc = "A kit of dangerous, high-tech equipment with changeable looks."
|
|
id = "chameleon"
|
|
req_tech = list(TECH_ILLEGAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
|
build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
|
|
sort_string = "VASBA"
|
|
|
|
// Modular computer components
|
|
// Hard drives
|
|
/datum/design/item/modularcomponent/disk/normal
|
|
name = "basic hard drive"
|
|
id = "hdd_basic"
|
|
req_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 400, "glass" = 100)
|
|
build_path = /obj/item/weapon/computer_hardware/hard_drive/
|
|
sort_string = "VBAAA"
|
|
|
|
/datum/design/item/modularcomponent/disk/advanced
|
|
name = "advanced hard drive"
|
|
id = "hdd_advanced"
|
|
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200)
|
|
build_path = /obj/item/weapon/computer_hardware/hard_drive/advanced
|
|
sort_string = "VBAAB"
|
|
|
|
/datum/design/item/modularcomponent/disk/super
|
|
name = "super hard drive"
|
|
id = "hdd_super"
|
|
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1600, "glass" = 400)
|
|
build_path = /obj/item/weapon/computer_hardware/hard_drive/super
|
|
sort_string = "VBAAC"
|
|
|
|
/datum/design/item/modularcomponent/disk/cluster
|
|
name = "cluster hard drive"
|
|
id = "hdd_cluster"
|
|
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3200, "glass" = 800)
|
|
build_path = /obj/item/weapon/computer_hardware/hard_drive/cluster
|
|
sort_string = "VBAAD"
|
|
|
|
/datum/design/item/modularcomponent/disk/small
|
|
name = "small hard drive"
|
|
id = "hdd_small"
|
|
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200)
|
|
build_path = /obj/item/weapon/computer_hardware/hard_drive/small
|
|
sort_string = "VBAAE"
|
|
|
|
/datum/design/item/modularcomponent/disk/micro
|
|
name = "micro hard drive"
|
|
id = "hdd_micro"
|
|
req_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 400, "glass" = 100)
|
|
build_path = /obj/item/weapon/computer_hardware/hard_drive/micro
|
|
sort_string = "VBAAF"
|
|
|
|
// Network cards
|
|
/datum/design/item/modularcomponent/netcard/basic
|
|
name = "basic network card"
|
|
id = "netcard_basic"
|
|
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 1)
|
|
build_type = IMPRINTER
|
|
materials = list(DEFAULT_WALL_MATERIAL = 250, "glass" = 100)
|
|
chemicals = list("sacid" = 20)
|
|
build_path = /obj/item/weapon/computer_hardware/network_card
|
|
sort_string = "VBAAG"
|
|
|
|
/datum/design/item/modularcomponent/netcard/advanced
|
|
name = "advanced network card"
|
|
id = "netcard_advanced"
|
|
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 2)
|
|
build_type = IMPRINTER
|
|
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200)
|
|
chemicals = list("sacid" = 20)
|
|
build_path = /obj/item/weapon/computer_hardware/network_card/advanced
|
|
sort_string = "VBAAH"
|
|
|
|
/datum/design/item/modularcomponent/netcard/wired
|
|
name = "wired network card"
|
|
id = "netcard_wired"
|
|
req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 3)
|
|
build_type = IMPRINTER
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2500, "glass" = 400)
|
|
chemicals = list("sacid" = 20)
|
|
build_path = /obj/item/weapon/computer_hardware/network_card/wired
|
|
sort_string = "VBAAI"
|
|
|
|
// Data crystals (USB flash drives)
|
|
/datum/design/item/modularcomponent/portabledrive/basic
|
|
name = "basic data crystal"
|
|
id = "portadrive_basic"
|
|
req_tech = list(TECH_DATA = 1)
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 800)
|
|
chemicals = list("sacid" = 20)
|
|
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable
|
|
sort_string = "VBAAJ"
|
|
|
|
/datum/design/item/modularcomponent/portabledrive/advanced
|
|
name = "advanced data crystal"
|
|
id = "portadrive_advanced"
|
|
req_tech = list(TECH_DATA = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 1600)
|
|
chemicals = list("sacid" = 20)
|
|
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable/advanced
|
|
sort_string = "VBAAK"
|
|
|
|
/datum/design/item/modularcomponent/portabledrive/super
|
|
name = "super data crystal"
|
|
id = "portadrive_super"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 3200)
|
|
chemicals = list("sacid" = 20)
|
|
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable/super
|
|
sort_string = "VBAAL"
|
|
|
|
// Card slot
|
|
/datum/design/item/modularcomponent/cardslot
|
|
name = "RFID card slot"
|
|
id = "cardslot"
|
|
req_tech = list(TECH_DATA = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 600)
|
|
build_path = /obj/item/weapon/computer_hardware/card_slot
|
|
sort_string = "VBAAM"
|
|
|
|
// Nano printer
|
|
/datum/design/item/modularcomponent/nanoprinter
|
|
name = "nano printer"
|
|
id = "nanoprinter"
|
|
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 600)
|
|
build_path = /obj/item/weapon/computer_hardware/nano_printer
|
|
sort_string = "VBAAN"
|
|
|
|
// Tesla Link
|
|
/datum/design/item/modularcomponent/teslalink
|
|
name = "tesla link"
|
|
id = "teslalink"
|
|
req_tech = list(TECH_DATA = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000)
|
|
build_path = /obj/item/weapon/computer_hardware/tesla_link
|
|
sort_string = "VBAAO"
|
|
|
|
// Batteries
|
|
/datum/design/item/modularcomponent/battery/normal
|
|
name = "standard battery module"
|
|
id = "bat_normal"
|
|
req_tech = list(TECH_POWER = 1, TECH_ENGINEERING = 1)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 400)
|
|
build_path = /obj/item/weapon/computer_hardware/battery_module
|
|
sort_string = "VBAAP"
|
|
|
|
/datum/design/item/modularcomponent/battery/advanced
|
|
name = "advanced battery module"
|
|
id = "bat_advanced"
|
|
req_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 800)
|
|
build_path = /obj/item/weapon/computer_hardware/battery_module/advanced
|
|
sort_string = "VBAAQ"
|
|
|
|
/datum/design/item/modularcomponent/battery/super
|
|
name = "super battery module"
|
|
id = "bat_super"
|
|
req_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1600)
|
|
build_path = /obj/item/weapon/computer_hardware/battery_module/super
|
|
sort_string = "VBAAR"
|
|
|
|
/datum/design/item/modularcomponent/battery/ultra
|
|
name = "ultra battery module"
|
|
id = "bat_ultra"
|
|
req_tech = list(TECH_POWER = 5, TECH_ENGINEERING = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3200)
|
|
build_path = /obj/item/weapon/computer_hardware/battery_module/ultra
|
|
sort_string = "VBAAS"
|
|
|
|
/datum/design/item/modularcomponent/battery/nano
|
|
name = "nano battery module"
|
|
id = "bat_nano"
|
|
req_tech = list(TECH_POWER = 1, TECH_ENGINEERING = 1)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 200)
|
|
build_path = /obj/item/weapon/computer_hardware/battery_module/nano
|
|
sort_string = "VBAAT"
|
|
|
|
/datum/design/item/modularcomponent/battery/micro
|
|
name = "micro battery module"
|
|
id = "bat_micro"
|
|
req_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 400)
|
|
build_path = /obj/item/weapon/computer_hardware/battery_module/micro
|
|
sort_string = "VBAAU"
|
|
|
|
// Processor unit
|
|
/datum/design/item/modularcomponent/cpu/
|
|
name = "computer processor unit"
|
|
id = "cpu_normal"
|
|
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 2)
|
|
build_type = IMPRINTER
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1600)
|
|
chemicals = list("sacid" = 20)
|
|
build_path = /obj/item/weapon/computer_hardware/processor_unit
|
|
sort_string = "VBAAV"
|
|
|
|
/datum/design/item/modularcomponent/cpu/small
|
|
name = "computer microprocessor unit"
|
|
id = "cpu_small"
|
|
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
|
build_type = IMPRINTER
|
|
materials = list(DEFAULT_WALL_MATERIAL = 800)
|
|
chemicals = list("sacid" = 20)
|
|
build_path = /obj/item/weapon/computer_hardware/processor_unit/small
|
|
sort_string = "VBAAW"
|
|
|
|
/datum/design/item/modularcomponent/cpu/photonic
|
|
name = "computer photonic processor unit"
|
|
id = "pcpu_normal"
|
|
req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 4)
|
|
build_type = IMPRINTER
|
|
materials = list(DEFAULT_WALL_MATERIAL = 6400, glass = 2000)
|
|
chemicals = list("sacid" = 40)
|
|
build_path = /obj/item/weapon/computer_hardware/processor_unit/photonic
|
|
sort_string = "VBAAX"
|
|
|
|
/datum/design/item/modularcomponent/cpu/photonic/small
|
|
name = "computer photonic microprocessor unit"
|
|
id = "pcpu_small"
|
|
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3)
|
|
build_type = IMPRINTER
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3200, glass = 1000)
|
|
chemicals = list("sacid" = 20)
|
|
build_path = /obj/item/weapon/computer_hardware/processor_unit/photonic/small
|
|
sort_string = "VBAAY"
|
|
|
|
// AI Slot
|
|
/datum/design/item/modularcomponent/aislot
|
|
name = "intellicard slot"
|
|
id = "aislot"
|
|
req_tech = list(TECH_POWER = 2, TECH_DATA = 3)
|
|
build_type = IMPRINTER
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000)
|
|
build_path = /obj/item/weapon/computer_hardware/ai_slot
|
|
sort_string = "VBAAZ"
|
|
/*
|
|
CIRCUITS BELOW
|
|
*/
|
|
|
|
/datum/design/circuit
|
|
build_type = IMPRINTER
|
|
req_tech = list(TECH_DATA = 2)
|
|
materials = list("glass" = 2000)
|
|
chemicals = list("sacid" = 20)
|
|
time = 5
|
|
|
|
/datum/design/circuit/AssembleDesignName()
|
|
..()
|
|
if(build_path)
|
|
var/obj/item/weapon/circuitboard/C = build_path
|
|
if(initial(C.board_type) == "machine")
|
|
name = "Machine circuit design ([item_name])"
|
|
else if(initial(C.board_type) == "computer")
|
|
name = "Computer circuit design ([item_name])"
|
|
else
|
|
name = "Circuit design ([item_name])"
|
|
|
|
/datum/design/circuit/AssembleDesignDesc()
|
|
if(!desc)
|
|
desc = "Allows for the construction of \a [item_name] circuit board."
|
|
|
|
/datum/design/circuit/arcademachine
|
|
name = "battle arcade machine"
|
|
id = "arcademachine"
|
|
req_tech = list(TECH_DATA = 1)
|
|
build_path = /obj/item/weapon/circuitboard/arcade/battle
|
|
sort_string = "MAAAA"
|
|
|
|
/datum/design/circuit/oriontrail
|
|
name = "orion trail arcade machine"
|
|
id = "oriontrail"
|
|
req_tech = list(TECH_DATA = 1)
|
|
build_path = /obj/item/weapon/circuitboard/arcade/orion_trail
|
|
sort_string = "MABAA"
|
|
|
|
/datum/design/circuit/seccamera
|
|
name = "security camera monitor"
|
|
id = "seccamera"
|
|
build_path = /obj/item/weapon/circuitboard/security
|
|
sort_string = "DAAAA"
|
|
|
|
/datum/design/circuit/secdata
|
|
name = "security records console"
|
|
id = "sec_data"
|
|
build_path = /obj/item/weapon/circuitboard/secure_data
|
|
sort_string = "DABAA"
|
|
|
|
/datum/design/circuit/prisonmanage
|
|
name = "prisoner management console"
|
|
id = "prisonmanage"
|
|
build_path = /obj/item/weapon/circuitboard/prisoner
|
|
sort_string = "DACAA"
|
|
|
|
/datum/design/circuit/med_data
|
|
name = "medical records console"
|
|
id = "med_data"
|
|
build_path = /obj/item/weapon/circuitboard/med_data
|
|
sort_string = "FAAAA"
|
|
|
|
/datum/design/circuit/sentencing
|
|
name = "criminal sentencing console"
|
|
id = "sentencing"
|
|
build_path = /obj/item/weapon/circuitboard/sentencing
|
|
sort_string = "DADAA"
|
|
|
|
|
|
/datum/design/circuit/operating
|
|
name = "patient monitoring console"
|
|
id = "operating"
|
|
build_path = /obj/item/weapon/circuitboard/operating
|
|
sort_string = "FACAA"
|
|
|
|
/datum/design/circuit/pandemic
|
|
name = "PanD.E.M.I.C. 2200"
|
|
id = "pandemic"
|
|
build_path = /obj/item/weapon/circuitboard/pandemic
|
|
sort_string = "FAEAA"
|
|
|
|
/datum/design/circuit/scan_console
|
|
name = "DNA machine"
|
|
id = "scan_console"
|
|
build_path = /obj/item/weapon/circuitboard/scan_consolenew
|
|
sort_string = "FAGAA"
|
|
|
|
/datum/design/circuit/clonecontrol
|
|
name = "cloning control console"
|
|
id = "clonecontrol"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/circuitboard/cloning
|
|
sort_string = "FAGAC"
|
|
|
|
/datum/design/circuit/clonepod
|
|
name = "clone pod"
|
|
id = "clonepod"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/circuitboard/clonepod
|
|
sort_string = "FAGAE"
|
|
|
|
/datum/design/circuit/clonescanner
|
|
name = "cloning scanner"
|
|
id = "clonescanner"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/circuitboard/clonescanner
|
|
sort_string = "FAGAG"
|
|
|
|
/datum/design/circuit/crewconsole
|
|
name = "crew monitoring console"
|
|
id = "crewconsole"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_BIO = 2)
|
|
build_path = /obj/item/weapon/circuitboard/crew
|
|
sort_string = "FAGAI"
|
|
|
|
/datum/design/circuit/teleconsole
|
|
name = "teleporter control console"
|
|
id = "teleconsole"
|
|
req_tech = list(TECH_DATA = 3, TECH_BLUESPACE = 2)
|
|
build_path = /obj/item/weapon/circuitboard/teleporter
|
|
sort_string = "HAAAA"
|
|
|
|
/datum/design/circuit/robocontrol
|
|
name = "robotics control console"
|
|
id = "robocontrol"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/robotics
|
|
sort_string = "HAAAB"
|
|
|
|
/datum/design/circuit/mechacontrol
|
|
name = "exosuit control console"
|
|
id = "mechacontrol"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/mecha_control
|
|
sort_string = "HAAAC"
|
|
|
|
/datum/design/circuit/rdconsole
|
|
name = "R&D control console"
|
|
id = "rdconsole"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/rdconsole
|
|
sort_string = "HAAAE"
|
|
|
|
/datum/design/circuit/comm_monitor
|
|
name = "telecommunications monitoring console"
|
|
id = "comm_monitor"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/comm_monitor
|
|
sort_string = "HAACA"
|
|
|
|
/datum/design/circuit/comm_server
|
|
name = "telecommunications server monitoring console"
|
|
id = "comm_server"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/comm_server
|
|
sort_string = "HAACB"
|
|
|
|
/datum/design/circuit/message_monitor
|
|
name = "messaging monitor console"
|
|
id = "message_monitor"
|
|
req_tech = list(TECH_DATA = 5)
|
|
build_path = /obj/item/weapon/circuitboard/message_monitor
|
|
sort_string = "HAACC"
|
|
|
|
/datum/design/circuit/aiupload
|
|
name = "AI upload console"
|
|
id = "aiupload"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/aiupload
|
|
sort_string = "HAABA"
|
|
|
|
/datum/design/circuit/borgupload
|
|
name = "cyborg upload console"
|
|
id = "borgupload"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/borgupload
|
|
sort_string = "HAABB"
|
|
|
|
/datum/design/circuit/destructive_analyzer
|
|
name = "destructive analyzer"
|
|
id = "destructive_analyzer"
|
|
req_tech = list(TECH_DATA = 2, TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/destructive_analyzer
|
|
sort_string = "HABAA"
|
|
|
|
/datum/design/circuit/protolathe
|
|
name = "protolathe"
|
|
id = "protolathe"
|
|
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/protolathe
|
|
sort_string = "HABAB"
|
|
|
|
/datum/design/circuit/circuit_imprinter
|
|
name = "circuit imprinter"
|
|
id = "circuit_imprinter"
|
|
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/circuit_imprinter
|
|
sort_string = "HABAC"
|
|
|
|
/datum/design/circuit/autolathe
|
|
name = "autolathe board"
|
|
id = "autolathe"
|
|
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/autolathe
|
|
sort_string = "HABAD"
|
|
|
|
/datum/design/circuit/rdservercontrol
|
|
name = "R&D server control console"
|
|
id = "rdservercontrol"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/rdservercontrol
|
|
sort_string = "HABBA"
|
|
|
|
/datum/design/circuit/rdserver
|
|
name = "R&D server"
|
|
id = "rdserver"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/rdserver
|
|
sort_string = "HABBB"
|
|
|
|
/datum/design/circuit/mechfab
|
|
name = "exosuit fabricator"
|
|
id = "mechfab"
|
|
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
|
build_path = /obj/item/weapon/circuitboard/mechfab
|
|
sort_string = "HABAE"
|
|
|
|
/datum/design/circuit/mech_recharger
|
|
name = "mech recharger"
|
|
id = "mech_recharger"
|
|
req_tech = list(TECH_DATA = 2, TECH_POWER = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mech_recharger
|
|
sort_string = "HACAA"
|
|
|
|
/datum/design/circuit/recharge_station
|
|
name = "cyborg recharge station"
|
|
id = "recharge_station"
|
|
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/recharge_station
|
|
sort_string = "HACAC"
|
|
|
|
/datum/design/circuit/atmosalerts
|
|
name = "atmosphere alert console"
|
|
id = "atmosalerts"
|
|
build_path = /obj/item/weapon/circuitboard/atmos_alert
|
|
sort_string = "JAAAA"
|
|
|
|
/datum/design/circuit/air_management
|
|
name = "atmosphere monitoring console"
|
|
id = "air_management"
|
|
build_path = /obj/item/weapon/circuitboard/air_management
|
|
sort_string = "JAAAB"
|
|
|
|
/datum/design/circuit/rcon_console
|
|
name = "RCON remote control console"
|
|
id = "rcon_console"
|
|
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3, TECH_POWER = 5)
|
|
build_path = /obj/item/weapon/circuitboard/rcon_console
|
|
sort_string = "JAAAC"
|
|
|
|
/datum/design/circuit/dronecontrol
|
|
name = "drone control console"
|
|
id = "dronecontrol"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/drone_control
|
|
sort_string = "JAAAD"
|
|
|
|
/datum/design/circuit/powermonitor
|
|
name = "power monitoring console"
|
|
id = "powermonitor"
|
|
build_path = /obj/item/weapon/circuitboard/powermonitor
|
|
sort_string = "JAAAE"
|
|
|
|
/datum/design/circuit/solarcontrol
|
|
name = "solar control console"
|
|
id = "solarcontrol"
|
|
build_path = /obj/item/weapon/circuitboard/solar_control
|
|
sort_string = "JAAAF"
|
|
|
|
/datum/design/circuit/pacman
|
|
name = "PACMAN-type generator"
|
|
id = "pacman"
|
|
req_tech = list(TECH_DATA = 3, TECH_PHORON = 3, TECH_POWER = 3, TECH_ENGINEERING = 3)
|
|
build_path = /obj/item/weapon/circuitboard/pacman
|
|
sort_string = "JBAAA"
|
|
|
|
/datum/design/circuit/superpacman
|
|
name = "SUPERPACMAN-type generator"
|
|
id = "superpacman"
|
|
req_tech = list(TECH_DATA = 3, TECH_POWER = 4, TECH_ENGINEERING = 4)
|
|
build_path = /obj/item/weapon/circuitboard/pacman/super
|
|
sort_string = "JBAAB"
|
|
|
|
/datum/design/circuit/mrspacman
|
|
name = "MRSPACMAN-type generator"
|
|
id = "mrspacman"
|
|
req_tech = list(TECH_DATA = 3, TECH_POWER = 5, TECH_ENGINEERING = 5)
|
|
build_path = /obj/item/weapon/circuitboard/pacman/mrs
|
|
sort_string = "JBAAC"
|
|
|
|
/datum/design/circuit/batteryrack
|
|
name = "cell rack PSU"
|
|
id = "batteryrack"
|
|
req_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/batteryrack
|
|
sort_string = "JBABA"
|
|
|
|
/datum/design/circuit/smes_cell
|
|
name = "'SMES' superconductive magnetic energy storage"
|
|
desc = "Allows for the construction of circuit boards used to build a SMES."
|
|
id = "smes_cell"
|
|
req_tech = list(TECH_POWER = 7, TECH_ENGINEERING = 5)
|
|
build_path = /obj/item/weapon/circuitboard/smes
|
|
sort_string = "JBABB"
|
|
|
|
/datum/design/circuit/gas_heater
|
|
name = "gas heating system"
|
|
id = "gasheater"
|
|
req_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 1)
|
|
build_path = /obj/item/weapon/circuitboard/unary_atmos/heater
|
|
sort_string = "JCAAA"
|
|
|
|
/datum/design/circuit/gas_cooler
|
|
name = "gas cooling system"
|
|
id = "gascooler"
|
|
req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/unary_atmos/cooler
|
|
sort_string = "JCAAB"
|
|
|
|
/datum/design/circuit/secure_airlock
|
|
name = "secure airlock electronics"
|
|
desc = "Allows for the construction of a tamper-resistant airlock electronics."
|
|
id = "securedoor"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/airlock_electronics/secure
|
|
sort_string = "JDAAA"
|
|
|
|
/datum/design/circuit/ordercomp
|
|
name = "supply ordering console"
|
|
id = "ordercomp"
|
|
build_path = /obj/item/weapon/circuitboard/ordercomp
|
|
sort_string = "KAAAA"
|
|
|
|
/datum/design/circuit/supplycomp
|
|
name = "supply control console"
|
|
id = "supplycomp"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/supplycomp
|
|
sort_string = "KAAAB"
|
|
|
|
/datum/design/circuit/biogenerator
|
|
name = "biogenerator"
|
|
id = "biogenerator"
|
|
req_tech = list(TECH_DATA = 2)
|
|
build_path = /obj/item/weapon/circuitboard/biogenerator
|
|
sort_string = "KBAAA"
|
|
|
|
/datum/design/circuit/miningdrill
|
|
name = "mining drill head"
|
|
id = "mining drill head"
|
|
req_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
|
|
build_path = /obj/item/weapon/circuitboard/miningdrill
|
|
sort_string = "KCAAA"
|
|
|
|
/datum/design/circuit/miningdrillbrace
|
|
name = "mining drill brace"
|
|
id = "mining drill brace"
|
|
req_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
|
|
build_path = /obj/item/weapon/circuitboard/miningdrillbrace
|
|
sort_string = "KCAAB"
|
|
|
|
/datum/design/circuit/comconsole
|
|
name = "communications console"
|
|
id = "comconsole"
|
|
build_path = /obj/item/weapon/circuitboard/communications
|
|
sort_string = "LAAAA"
|
|
|
|
/datum/design/circuit/emp_data
|
|
name = "employment records console"
|
|
id = "emp_data"
|
|
build_path = /obj/item/weapon/circuitboard/skills
|
|
sort_string = "LAAAC"
|
|
|
|
/datum/design/circuit/mecha
|
|
req_tech = list(TECH_DATA = 3)
|
|
|
|
/datum/design/circuit/mecha/AssembleDesignName()
|
|
name = "Exosuit module circuit design ([name])"
|
|
/datum/design/circuit/mecha/AssembleDesignDesc()
|
|
desc = "Allows for the construction of \a [name] module."
|
|
|
|
/datum/design/circuit/mecha/ripley_main
|
|
name = "APLU 'Ripley' central control"
|
|
id = "ripley_main"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
|
|
sort_string = "NAAAA"
|
|
|
|
/datum/design/circuit/mecha/ripley_peri
|
|
name = "APLU 'Ripley' peripherals control"
|
|
id = "ripley_peri"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
|
|
sort_string = "NAAAB"
|
|
|
|
/datum/design/circuit/mecha/odysseus_main
|
|
name = "'Odysseus' central control"
|
|
id = "odysseus_main"
|
|
req_tech = list(TECH_DATA = 3,TECH_BIO = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
|
|
sort_string = "NAABA"
|
|
|
|
/datum/design/circuit/mecha/odysseus_peri
|
|
name = "'Odysseus' peripherals control"
|
|
id = "odysseus_peri"
|
|
req_tech = list(TECH_DATA = 3,TECH_BIO = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
|
|
sort_string = "NAABB"
|
|
|
|
/datum/design/circuit/mecha/gygax_main
|
|
name = "'Gygax' central control"
|
|
id = "gygax_main"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
|
|
sort_string = "NAACA"
|
|
|
|
/datum/design/circuit/mecha/gygax_peri
|
|
name = "'Gygax' peripherals control"
|
|
id = "gygax_peri"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
|
|
sort_string = "NAACB"
|
|
|
|
/datum/design/circuit/mecha/gygax_targ
|
|
name = "'Gygax' weapon control and targeting"
|
|
id = "gygax_targ"
|
|
req_tech = list(TECH_DATA = 4, TECH_COMBAT = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
|
|
sort_string = "NAACC"
|
|
|
|
/datum/design/circuit/mecha/durand_main
|
|
name = "'Durand' central control"
|
|
id = "durand_main"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/durand/main
|
|
sort_string = "NAADA"
|
|
|
|
/datum/design/circuit/mecha/durand_peri
|
|
name = "'Durand' peripherals control"
|
|
id = "durand_peri"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
|
|
sort_string = "NAADB"
|
|
|
|
/datum/design/circuit/mecha/durand_targ
|
|
name = "'Durand' weapon control and targeting"
|
|
id = "durand_targ"
|
|
req_tech = list(TECH_DATA = 4, TECH_COMBAT = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
|
|
sort_string = "NAADC"
|
|
|
|
/datum/design/circuit/tcom
|
|
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
|
|
|
|
/datum/design/circuit/tcom/AssembleDesignName()
|
|
name = "Telecommunications machinery circuit design ([name])"
|
|
/datum/design/circuit/tcom/AssembleDesignDesc()
|
|
desc = "Allows for the construction of a telecommunications [name] circuit board."
|
|
|
|
/datum/design/circuit/tcom/server
|
|
name = "server mainframe"
|
|
id = "tcom-server"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/server
|
|
sort_string = "PAAAA"
|
|
|
|
/datum/design/circuit/tcom/processor
|
|
name = "processor unit"
|
|
id = "tcom-processor"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/processor
|
|
sort_string = "PAAAB"
|
|
|
|
// #TODO-MERGE: Add in loyalty implant printing from lathe.
|
|
/datum/design/circuit/tcom/bus
|
|
name = "bus mainframe"
|
|
id = "tcom-bus"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/bus
|
|
sort_string = "PAAAC"
|
|
|
|
/datum/design/circuit/tcom/hub
|
|
name = "hub mainframe"
|
|
id = "tcom-hub"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/hub
|
|
sort_string = "PAAAD"
|
|
|
|
/datum/design/circuit/tcom/relay
|
|
name = "relay mainframe"
|
|
id = "tcom-relay"
|
|
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 4, TECH_BLUESPACE = 3)
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/relay
|
|
sort_string = "PAAAE"
|
|
|
|
/datum/design/circuit/tcom/broadcaster
|
|
name = "subspace broadcaster"
|
|
id = "tcom-broadcaster"
|
|
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4, TECH_BLUESPACE = 2)
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
|
|
sort_string = "PAAAF"
|
|
|
|
/datum/design/circuit/tcom/receiver
|
|
name = "subspace receiver"
|
|
id = "tcom-receiver"
|
|
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3, TECH_BLUESPACE = 2)
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
|
|
sort_string = "PAAAG"
|
|
|
|
/datum/design/circuit/shield
|
|
req_tech = list(TECH_BLUESPACE = 4, TECH_PHORON = 3)
|
|
materials = list("glass" = 2000, "gold" = 1000)
|
|
|
|
/datum/design/circuit/shield/AssembleDesignName()
|
|
name = "Shield generator circuit design ([name])"
|
|
/datum/design/circuit/shield/AssembleDesignDesc()
|
|
if(!desc)
|
|
desc = "Allows for the construction of \a [name] shield generator."
|
|
|
|
/datum/design/circuit/shield/bubble
|
|
name = "bubble"
|
|
id = "shield_gen"
|
|
build_path = /obj/item/weapon/circuitboard/shield_gen
|
|
sort_string = "VAAAA"
|
|
|
|
/datum/design/circuit/shield/hull
|
|
name = "hull"
|
|
id = "shield_gen_ex"
|
|
build_path = /obj/item/weapon/circuitboard/shield_gen_ex
|
|
sort_string = "VAAAB"
|
|
|
|
/datum/design/circuit/shield/capacitor
|
|
name = "capacitor"
|
|
desc = "Allows for the construction of a shield capacitor circuit board."
|
|
id = "shield_cap"
|
|
req_tech = list(TECH_MAGNET = 3, TECH_POWER = 4)
|
|
build_path = /obj/item/weapon/circuitboard/shield_cap
|
|
sort_string = "VAAAC"
|
|
|
|
/datum/design/circuit/ntnet_relay
|
|
name = "NTNet Quantum Relay"
|
|
id = "ntnet_relay"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/ntnet_relay
|
|
sort_string = "WAAAA"
|
|
|
|
/datum/design/circuit/crusher_base
|
|
name = "trash compactor"
|
|
id = "crusher_base"
|
|
req_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 1, TECH_MAGNET = 1, TECH_MATERIAL = 3)
|
|
build_path = /obj/item/weapon/circuitboard/crusher
|
|
sort_string = "WAAAB"
|
|
|
|
/datum/design/circuit/aicore
|
|
name = "AI core"
|
|
id = "aicore"
|
|
req_tech = list(TECH_DATA = 4, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/circuitboard/aicore
|
|
sort_string = "XAAAA"
|
|
|
|
/datum/design/aimodule
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 2000, "gold" = 100)
|
|
|
|
/datum/design/aimodule/AssembleDesignName()
|
|
name = "AI module design ([name])"
|
|
|
|
/datum/design/aimodule/AssembleDesignDesc()
|
|
desc = "Allows for the construction of \a '[name]' AI module."
|
|
|
|
/datum/design/aimodule/safeguard
|
|
name = "Safeguard"
|
|
id = "safeguard"
|
|
req_tech = list(TECH_DATA = 3, TECH_MATERIAL = 4)
|
|
build_path = /obj/item/weapon/aiModule/safeguard
|
|
sort_string = "XABAA"
|
|
|
|
/datum/design/aimodule/onehuman
|
|
name = "OneCrewMember"
|
|
id = "onehuman"
|
|
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 6)
|
|
build_path = /obj/item/weapon/aiModule/oneHuman
|
|
sort_string = "XABAB"
|
|
|
|
/datum/design/aimodule/protectstation
|
|
name = "ProtectStation"
|
|
id = "protectstation"
|
|
req_tech = list(TECH_DATA = 3, TECH_MATERIAL = 6)
|
|
build_path = /obj/item/weapon/aiModule/protectStation
|
|
sort_string = "XABAC"
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Mining//////////////////
|
|
/////////////////////////////////////////
|
|
//Subtype of item/weapon/, because we get the nice desc update
|
|
datum/design/item/weapon/mining/AssembleDesignName()
|
|
..()
|
|
name = "Mining equipment design ([item_name])"
|
|
|
|
/datum/design/aimodule/notele
|
|
name = "TeleporterOffline"
|
|
id = "notele"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/aiModule/teleporterOffline
|
|
sort_string = "XABAD"
|
|
|
|
/datum/design/aimodule/quarantine
|
|
name = "Quarantine"
|
|
id = "quarantine"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 2, TECH_MATERIAL = 4)
|
|
build_path = /obj/item/weapon/aiModule/quarantine
|
|
sort_string = "XABAE"
|
|
|
|
/datum/design/aimodule/oxygen
|
|
name = "OxygenIsToxicToHumans"
|
|
id = "oxygen"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 2, TECH_MATERIAL = 4)
|
|
build_path = /obj/item/weapon/aiModule/oxygen
|
|
sort_string = "XABAF"
|
|
|
|
/datum/design/aimodule/freeform
|
|
name = "Freeform"
|
|
id = "freeform"
|
|
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
|
|
build_path = /obj/item/weapon/aiModule/freeform
|
|
sort_string = "XABAG"
|
|
|
|
/datum/design/aimodule/reset
|
|
name = "Reset"
|
|
id = "reset"
|
|
req_tech = list(TECH_DATA = 3, TECH_MATERIAL = 6)
|
|
build_path = /obj/item/weapon/aiModule/reset
|
|
sort_string = "XAAAA"
|
|
|
|
/datum/design/aimodule/purge
|
|
name = "Purge"
|
|
id = "purge"
|
|
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 6)
|
|
build_path = /obj/item/weapon/aiModule/purge
|
|
sort_string = "XAAAB"
|
|
|
|
// Core modules
|
|
/datum/design/aimodule/core
|
|
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 6)
|
|
|
|
/datum/design/aimodule/core/AssembleDesignName()
|
|
name = "AI core module design ([name])"
|
|
|
|
/datum/design/aimodule/core/AssembleDesignDesc()
|
|
desc = "Allows for the construction of \a '[name]' AI core module."
|
|
|
|
/datum/design/aimodule/core/freeformcore
|
|
name = "Freeform"
|
|
id = "freeformcore"
|
|
build_path = /obj/item/weapon/aiModule/freeformcore
|
|
sort_string = "XACAA"
|
|
|
|
/datum/design/aimodule/core/asimov
|
|
name = "Asimov"
|
|
id = "asimov"
|
|
build_path = /obj/item/weapon/aiModule/asimov
|
|
sort_string = "XACAB"
|
|
|
|
/datum/design/aimodule/core/paladin
|
|
name = "P.A.L.A.D.I.N."
|
|
id = "paladin"
|
|
build_path = /obj/item/weapon/aiModule/paladin
|
|
sort_string = "XACAC"
|
|
|
|
/datum/design/aimodule/core/tyrant
|
|
name = "T.Y.R.A.N.T."
|
|
id = "tyrant"
|
|
req_tech = list(TECH_DATA = 4, TECH_ILLEGAL = 2, TECH_MATERIAL = 6)
|
|
build_path = /obj/item/weapon/aiModule/tyrant
|
|
sort_string = "XACAD"
|
|
|
|
/datum/design/item/pda
|
|
name = "PDA design"
|
|
desc = "Cheaper than whiny non-digital assistants."
|
|
id = "pda"
|
|
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
|
build_path = /obj/item/device/pda
|
|
sort_string = "VAAAA"
|
|
|
|
// Cartridges
|
|
/datum/design/item/pda_cartridge
|
|
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
|
|
|
/datum/design/item/pda_cartridge/AssembleDesignName()
|
|
..()
|
|
name = "PDA accessory ([item_name])"
|
|
|
|
/datum/design/item/pda_cartridge/cart_basic
|
|
id = "cart_basic"
|
|
build_path = /obj/item/weapon/cartridge
|
|
sort_string = "VBAAA"
|
|
|
|
/datum/design/item/pda_cartridge/engineering
|
|
id = "cart_engineering"
|
|
build_path = /obj/item/weapon/cartridge/engineering
|
|
sort_string = "VBAAB"
|
|
|
|
/datum/design/item/pda_cartridge/atmos
|
|
id = "cart_atmos"
|
|
build_path = /obj/item/weapon/cartridge/atmos
|
|
sort_string = "VBAAC"
|
|
|
|
/datum/design/item/pda_cartridge/medical
|
|
id = "cart_medical"
|
|
build_path = /obj/item/weapon/cartridge/medical
|
|
sort_string = "VBAAD"
|
|
|
|
/datum/design/item/pda_cartridge/chemistry
|
|
id = "cart_chemistry"
|
|
build_path = /obj/item/weapon/cartridge/chemistry
|
|
sort_string = "VBAAE"
|
|
|
|
/datum/design/item/pda_cartridge/security
|
|
id = "cart_security"
|
|
build_path = /obj/item/weapon/cartridge/security
|
|
sort_string = "VBAAF"
|
|
|
|
/datum/design/item/pda_cartridge/janitor
|
|
id = "cart_janitor"
|
|
build_path = /obj/item/weapon/cartridge/janitor
|
|
sort_string = "VBAAG"
|
|
|
|
/datum/design/item/pda_cartridge/science
|
|
id = "cart_science"
|
|
build_path = /obj/item/weapon/cartridge/signal/science
|
|
sort_string = "VBAAH"
|
|
|
|
/datum/design/item/pda_cartridge/quartermaster
|
|
id = "cart_quartermaster"
|
|
build_path = /obj/item/weapon/cartridge/quartermaster
|
|
sort_string = "VBAAI"
|
|
|
|
/datum/design/item/pda_cartridge/hop
|
|
id = "cart_hop"
|
|
build_path = /obj/item/weapon/cartridge/hop
|
|
sort_string = "VBAAJ"
|
|
|
|
/datum/design/item/pda_cartridge/hos
|
|
id = "cart_hos"
|
|
build_path = /obj/item/weapon/cartridge/hos
|
|
sort_string = "VBAAK"
|
|
|
|
/datum/design/item/pda_cartridge/ce
|
|
id = "cart_ce"
|
|
build_path = /obj/item/weapon/cartridge/ce
|
|
sort_string = "VBAAL"
|
|
|
|
/datum/design/item/pda_cartridge/cmo
|
|
id = "cart_cmo"
|
|
build_path = /obj/item/weapon/cartridge/cmo
|
|
sort_string = "VBAAM"
|
|
|
|
/datum/design/item/pda_cartridge/rd
|
|
id = "cart_rd"
|
|
build_path = /obj/item/weapon/cartridge/rd
|
|
sort_string = "VBAAN"
|
|
|
|
/datum/design/item/pda_cartridge/captain
|
|
id = "cart_captain"
|
|
build_path = /obj/item/weapon/cartridge/captain
|
|
sort_string = "VBAAO"
|