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cyberpresidentvanellope/Aurora.3
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116ffe156afd88437eb3aedfb94d4c3efb163ccb
Aurora.3/code/modules
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baloh.matevz 116ffe156a New job assignment proc by Rolan7.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2281 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-28 19:23:25 +00:00
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admin
View vars and game panel spawning updated:
2011-09-28 18:58:53 +00:00
assembly
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chemical
Small bugfix: Atmo meters should work now. Husks can't have blood samples taken.
2011-09-25 04:21:56 +00:00
clothing
Moved around some stuff in R&D. (Change by Blaank)
2011-09-24 04:24:39 +00:00
critters
Bit of blob work.
2011-09-19 10:06:55 +00:00
food
Xenomicrobes finally removed from xeno food as promised, though we were about a month late about it.
2011-09-25 05:35:15 +00:00
mining
You can now attach a string to coins using cable coil (remove with wirecutters). With a string attached you have a chance to recover the coin when buying an item from a vending machine that requires a coin.
2011-09-17 13:43:57 +00:00
mob
New job assignment proc by Rolan7.
2011-09-28 19:23:25 +00:00
power
- Randomized light brightness for lights at round start is now no longer tied to individual lights, but to the area they start in, meaning some areas might start out darker on some rounds. Most have far too many lights tho, so they don't affect anything.
2011-09-24 14:14:40 +00:00
projectiles
Quick edit to the blob spawn in notes.
2011-09-27 09:48:09 +00:00
research
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