mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-23 15:52:08 +00:00
345 lines
12 KiB
Plaintext
345 lines
12 KiB
Plaintext
/* Surgery Tools
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* Contains:
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* Retractor
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* Hemostat
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* Cautery
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* Surgical Drill
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* Scalpel
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* Circular Saw
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* Tray
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*/
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/obj/item/surgery
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name = "surgery tool parent item"
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desc = DESC_PARENT
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icon = 'icons/obj/surgery.dmi'
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contained_sprite = TRUE
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w_class = ITEMSIZE_SMALL
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drop_sound = 'sound/items/drop/weldingtool.ogg'
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pickup_sound = 'sound/items/pickup/weldingtool.ogg'
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recyclable = TRUE
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/*
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* Retractor
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*/
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/obj/item/surgery/retractor
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name = "retractor"
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desc = "A pair of retractor forceps. Allows careful opening of incisions to reach inside someone."
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icon_state = "retractor"
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item_state = "retractor"
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surgerysound = 'sound/items/surgery/retractor.ogg'
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matter = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_GLASS = 5000)
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obj_flags = OBJ_FLAG_CONDUCTABLE
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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/*
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* Hemostat
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*/
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/obj/item/surgery/hemostat
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name = "hemostat"
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desc = "A pair of hemostatic forceps, able to clamp blood vessels shut to stop bleeding during surgery. Its narrow tip also lets it double as a tool for removing things from surgical sites."
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icon_state = "hemostat"
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item_state = "hemostat"
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surgerysound = 'sound/items/surgery/hemostat.ogg'
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matter = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 2500)
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obj_flags = OBJ_FLAG_CONDUCTABLE
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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attack_verb = list("attacked", "pinched")
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/*
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* Cautery
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*/
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/obj/item/surgery/cautery
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name = "cautery"
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desc = "An electrocautery pen. Uses electrical currents to burn tissue closed, useful for quickly sealing wounds or incisions."
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icon_state = "cautery"
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item_state = "cautery"
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surgerysound = 'sound/items/surgery/cautery.ogg'
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matter = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 2500)
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obj_flags = OBJ_FLAG_CONDUCTABLE
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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attack_verb = list("burnt")
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/*
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* Surgical Drill
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*/
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/obj/item/surgery/surgicaldrill
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name = "surgical drill"
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desc = "A drill specialized for surgical use. Capable of creating surgical cavities and safely breaching through Vaurcae carapace for initial incisions."
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icon_state = "drill"
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item_state = "drill"
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surgerysound = 'sound/items/surgery/surgicaldrill.ogg'
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hitsound = /singleton/sound_category/drillhit_sound
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matter = list(DEFAULT_WALL_MATERIAL = 15000, MATERIAL_GLASS = 10000)
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 22
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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attack_verb = list("drilled")
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drop_sound = 'sound/items/drop/accessory.ogg'
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pickup_sound = 'sound/items/pickup/accessory.ogg'
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/*
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* Scalpel
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*/
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/obj/item/surgery/scalpel
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name = "scalpel"
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desc = "A surgical-grade scalpel with an incredibly sharp blade that keeps its edge. Used in a variety of surgical situations from incisions, to transplants, to debridements."
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icon_state = "scalpel"
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item_state = "scalpel"
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surgerysound = 'sound/items/surgery/scalpel.ogg'
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 15
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sharp = 1
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edge = TRUE
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_GLASS = 5000)
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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drop_sound = 'sound/items/drop/knife.ogg'
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pickup_sound = 'sound/items/pickup/knife.ogg'
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/*
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* Researchable Scalpels
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*/
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/obj/item/surgery/scalpel/laser
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field."
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icon_state = "scalpel_laser"
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surgerysound = 'sound/items/surgery/cautery.ogg'
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matter = list(DEFAULT_WALL_MATERIAL = 12500, MATERIAL_GLASS = 7500)
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damtype = "fire"
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force = 18
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/obj/item/surgery/scalpel/manager
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name = "incision management system"
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desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
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icon_state = "scalpel_manager"
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surgerysound = 'sound/items/surgery/cautery.ogg'
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matter = list (DEFAULT_WALL_MATERIAL = 12500, MATERIAL_GLASS = 7500, MATERIAL_SILVER = 1500, MATERIAL_GOLD = 1500, MATERIAL_DIAMOND = 750)
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force = 8
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/*
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* Circular Saw
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*/
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/obj/item/surgery/circular_saw
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name = "surgical saw"
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desc = "A reciprocating electric bonesaw. While designed to cut through bone, it's powerful enough to cut limbs and even hardsuits if necessary. Watch your fingers."
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icon_state = "saw"
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item_state = "saw"
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surgerysound = 'sound/items/surgery/circularsaw.ogg'
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hitsound = 'sound/weapons/saw/circsawhit.ogg'
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 22
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w_class = ITEMSIZE_NORMAL
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throwforce = 9
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throw_speed = 3
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throw_range = 5
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_GLASS = 10000)
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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sharp = TRUE
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edge = TRUE
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drop_sound = 'sound/items/drop/accessory.ogg'
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pickup_sound = 'sound/items/pickup/accessory.ogg'
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// Miscellanous
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/obj/item/surgery/bone_gel
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name = "bone gel"
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desc = "A bottle-and-nozzle applicator containing a specialized gel. When applied to bone tissue, it can reinforce and repair breakages and act as a glue to keep bones in place while they heal."
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icon_state = "bone-gel"
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item_state = "bone-gel"
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surgerysound = 'sound/items/surgery/bonegel.ogg'
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force = 2
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throwforce = 5
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drop_sound = 'sound/items/drop/bottle.ogg'
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pickup_sound = 'sound/items/pickup/bottle.ogg'
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/obj/item/surgery/fix_o_vein
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name = "vascular recoupler"
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desc = "An advanced automatic surgical instrument that operates with extreme finesse. It can quickly and safely repair and recouple ruptured blood vessels and ligaments using highly elaborate, biodegradable microsutures. It can also be used for transplantations to attach organs to the body."
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icon_state = "fixovein"
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item_state = "fixovein"
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surgerysound = 'sound/items/surgery/fixovein.ogg'
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force = 2
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throwforce = 5
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 3)
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var/usage_amount = 10
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drop_sound = 'sound/items/drop/accessory.ogg'
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pickup_sound = 'sound/items/pickup/accessory.ogg'
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/obj/item/surgery/bonesetter
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name = "bone setter"
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desc = "A pair of forceps with a screw. It's designed to manipulate bones and hold them together, and is best paired with a bottle of bone gel for mending fractures."
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icon_state = "bonesetter"
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item_state = "bonesetter"
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surgerysound = 'sound/items/surgery/bonesetter.ogg'
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force = 18
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throwforce = 9
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throw_speed = 3
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throw_range = 5
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attack_verb = list("attacked", "hit", "bludgeoned")
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/obj/item/storage/box/fancy/tray
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name = "surgery tray"
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desc = "A tray of surgical tools."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "surgerytray"
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use_sound = null
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drop_sound = 'sound/items/drop/axe.ogg'
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pickup_sound = 'sound/items/pickup/axe.ogg'
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force = 2
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w_class = ITEMSIZE_HUGE
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storage_slots = 10
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attack_verb = list("slammed")
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icon_type = "surgery tool"
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storage_type = "tray"
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can_hold = list(
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/obj/item/surgery/bonesetter,
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/obj/item/surgery/cautery,
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/obj/item/surgery/circular_saw,
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/obj/item/surgery/hemostat,
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/obj/item/surgery/retractor,
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/obj/item/surgery/scalpel,
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/obj/item/surgery/surgicaldrill,
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/obj/item/surgery/bone_gel,
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/obj/item/surgery/fix_o_vein,
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/obj/item/stack/medical/advanced/bruise_pack,
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/obj/item/stack/nanopaste
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)
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starts_with = list(
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/obj/item/surgery/bonesetter = 1,
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/obj/item/surgery/cautery = 1,
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/obj/item/surgery/circular_saw = 1,
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/obj/item/surgery/hemostat = 1,
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/obj/item/surgery/retractor = 1,
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/obj/item/surgery/scalpel = 1,
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/obj/item/surgery/surgicaldrill = 1,
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/obj/item/surgery/bone_gel = 1,
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/obj/item/surgery/fix_o_vein = 1,
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/obj/item/stack/medical/advanced/bruise_pack = 1
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)
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/obj/item/storage/box/fancy/tray/update_icon()
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ClearOverlays()
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var/list/types_and_overlays = list(
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/obj/item/surgery/bonesetter = "tray_bonesetter",
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/obj/item/surgery/cautery = "tray_cautery",
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/obj/item/surgery/circular_saw = "tray_saw",
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/obj/item/surgery/hemostat = "tray_hemostat",
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/obj/item/surgery/retractor = "tray_retractor",
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/obj/item/surgery/scalpel = "tray_scalpel",
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/obj/item/surgery/scalpel/laser = "tray_scalpel_laser",
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/obj/item/surgery/scalpel/manager = "tray_scalpel_manager",
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/obj/item/surgery/surgicaldrill = "tray_drill",
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/obj/item/surgery/bone_gel = "tray_bone-gel",
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/obj/item/surgery/fix_o_vein = "tray_fixovein",
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/obj/item/stack/medical/advanced/bruise_pack = "tray_bruise_pack",
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/obj/item/autopsy_scanner = "tray_autopsy_scanner",
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/obj/item/device/mass_spectrometer = "tray_mass_spectrometer",
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/obj/item/reagent_containers/glass/beaker/vial = "tray_vial",
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/obj/item/reagent_containers/syringe = "tray_syringe"
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)
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for (var/obj/item/W in contents)
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if (types_and_overlays[W.type])
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AddOverlays(types_and_overlays[W.type])
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types_and_overlays -= W.type
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/obj/item/storage/box/fancy/tray/fill()
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. = ..()
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update_icon()
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/obj/item/storage/box/fancy/tray/attackby(obj/item/attacking_item, mob/user)
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..()
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update_icon()
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/obj/item/storage/box/fancy/tray/attack_hand(mob/user as mob)
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if(ishuman(user))
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src.open(user)
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/obj/item/storage/box/fancy/tray/MouseDrop(mob/user as mob)
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if((user && (!use_check(user))) && (user.contents.Find(src) || in_range(src, user)))
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if(ishuman(user) && !user.get_active_hand())
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
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if (H.hand)
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temp = H.organs_by_name[BP_L_HAND]
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if(temp && !temp.is_usable())
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to_chat(user, SPAN_NOTICE("You try to move your [temp.name], but cannot!"))
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return
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to_chat(user, SPAN_NOTICE("You pick up the [src]."))
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pixel_x = 0
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pixel_y = 0
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forceMove(get_turf(user))
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user.put_in_hands(src)
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return
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/obj/item/storage/box/fancy/tray/attack(mob/living/M as mob, mob/user as mob, var/target_zone)
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if(..() && contents.len)
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spill(3, get_turf(M))
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playsound(M, /singleton/sound_category/tray_hit_sound, 50, 1) //sound playin' again
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user.visible_message(SPAN_DANGER("[user] smashes \the [src] into [M], causing it to spill its contents across the area!"))
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/obj/item/storage/box/fancy/tray/throw_impact(atom/hit_atom)
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..()
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spill(3, src.loc)
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/obj/item/storage/box/fancy/tray/autopsy
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name = "autopsy tray"
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starts_with = list(
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/obj/item/surgery/circular_saw = 1,
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/obj/item/surgery/hemostat = 1,
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/obj/item/surgery/retractor = 1,
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/obj/item/surgery/scalpel = 1,
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/obj/item/surgery/surgicaldrill = 1,
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/obj/item/surgery/cautery = 1,
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/obj/item/autopsy_scanner = 1,
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/obj/item/device/mass_spectrometer = 1,
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/obj/item/reagent_containers/glass/beaker/vial = 1,
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/obj/item/reagent_containers/syringe = 1
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)
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can_hold = list(
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/obj/item/surgery/circular_saw,
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/obj/item/surgery/hemostat,
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/obj/item/surgery/retractor,
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/obj/item/surgery/scalpel,
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/obj/item/surgery/surgicaldrill,
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/obj/item/surgery/cautery,
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/obj/item/autopsy_scanner,
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/obj/item/device/mass_spectrometer,
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/obj/item/reagent_containers/glass/beaker/vial,
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/obj/item/reagent_containers/syringe
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)
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/obj/item/storage/box/fancy/tray/machinist
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name = "machinist operation tray"
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desc = "A tray of various tools for use by machinists in repairing robots."
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can_hold = list(
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/obj/item/surgery/cautery,
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/obj/item/surgery/circular_saw,
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/obj/item/surgery/hemostat,
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/obj/item/surgery/retractor,
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/obj/item/surgery/scalpel,
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/obj/item/surgery/bone_gel,
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/obj/item/stack/nanopaste
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)
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starts_with = list(
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/obj/item/surgery/cautery = 1,
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/obj/item/surgery/circular_saw = 1,
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/obj/item/surgery/hemostat = 1,
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/obj/item/surgery/retractor = 1,
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/obj/item/surgery/scalpel = 1,
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/obj/item/surgery/bone_gel = 1
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)
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