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* Your unbeatable smile wrecks the media We wanna know your secret, so mysterious * Even the things she lacks end up in her area Such a perfect liar, you are * Miss ingenious, godly idol! (You're my savior, you're my saving grace) * So, what'd you eat today? What's your favorite book? * And if you wanna go to play, where are you gonna go? I haven't eaten at all * That's a secret No matter what you ask * She's elusive, evasive * So nonchalant Yet still shining bright; * Her secret: out of sight, as if visible, has the taste of honey There is none, none, none of this * And also none, none, none of that What type of guy do you like? * Who is your partner? Come on, answer me * "I don't understand what falling in love with someone else is like" (Hey! Hey!) I cannot tell what is true from what is a lie (Hey! Hey! Hey! Hey!) * And yet again, someone falls for such words (Hey! Hey! Hey! Hey!) Gently lulled into love * Drawing everyone's eyes You are the perfect, ultimate idol * Never to appear again A reincarnation of Venus * With that smile, with that "I love you" You captivate everyone * Even if those eyes, those words, are false They make up a perfect love (Ai) * Yeah, yeah, that girl stands out, exceptional We were extras from the beginning * BS that acted as adornments for the star's leading role Everything we've accomplished is thanks to her — no! * How impudent How could envy and jealousy not exist? * examine * This isn't some made-up drama for appearances So I cannot forgive * You're not perfect, I cannot forgive you I cannot forgive myself * I cannot accept any version of you other than the one stronger than everyone else * Everybody trusts and worships The very strongest, most invincible idol * Weaknesses and whatnot are not to be found Carrying the morning star within * Showing any weakness is no good, no good (Hey! Hey!) Don't let them see anything that they don't want to know (Hey! Hey! Hey! Hey!) * Anything but being one-of-a-kind is a definite no, no (Hey! Hey! Hey! Hey!) That is the real love (Hey!) * can commune fixes * can commune rename * fix is psi blocked * fixes agian * My signature smile that fires up the media The only secret that I shall keep is this: * My career was built upon fake "I love you"s This is love, in my own way * Even the flowing sweats are beautiful Aqua These eyelids that hid the Ruby within * Sing, dance, flutter, I am Maria — Right, lying is the most exquisite form of love * I have never been loved by anyone Nor have I loved anyone else * That such lies of mine will become true someday I trust in it * Someday, surely, I will have it all in hand I am such a greedy idol * Because I wish to love everybody properly in a life-sized way I shall lie today as well (Hey! Hey! Hey! Hey!) * a * b * c * d * And yet, still, (Hey! Hey!) I have been unable to tell you, and you, alone (Hey! Hey! Hey! Hey!) * jesus christ * Update code/controllers/subsystems/processing/psi.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/controllers/subsystems/processing/psi.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/controllers/subsystems/processing/psi.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/game/gamemodes/technomancer/spell_objs.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/mob/living/carbon/human/human.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/mob/living/carbon/human/human_helpers.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/organs/organ_external.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/assay.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/command.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/emotional_suggestion.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/grip.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/grip.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/mend.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/mend.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/mend.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/psi_search.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/shockwave.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/shockwave.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/singularity.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/time_stop.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/events/mini_spasm.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/interface/ui_hub.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/interface/ui_hub.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/interface/ui_hub.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/interface/ui_hub.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/interface/ui_hub.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/interface/ui_hub.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * cl update --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
59 lines
1.9 KiB
Plaintext
59 lines
1.9 KiB
Plaintext
/singleton/psionic_power/air_bullet
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name = "Air Bullet"
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desc = "Wrap air in a psionic bubble, compress it, then send it flying at your enemies. Activate the spell in hand to create up to six air bullets, then \
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fire them by clicking something."
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icon_state = "tech_frostaura"
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point_cost = 3
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ability_flags = PSI_FLAG_ANTAG
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spell_path = /obj/item/spell/projectile/air_bullet
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/obj/item/spell/projectile/air_bullet
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name = "air bullet"
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desc = "Not really a big bang attack, but it's actually pretty close."
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icon_state = "force_missile"
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cast_methods = CAST_RANGED|CAST_USE
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aspect = ASPECT_PSIONIC
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spell_projectile = /obj/item/projectile/air_bullet
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fire_sound = 'sound/weapons/wave.ogg'
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cooldown = 5
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psi_cost = 0
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var/bullets = 0
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var/max_bullets = 6
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/obj/item/spell/projectile/air_bullet/on_use_cast(mob/user)
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. = ..()
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if(!.)
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return
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if(!isliving(user))
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return
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var/mob/living/L = user
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if(bullets < max_bullets)
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if(do_after(L, 0.5 SECONDS))
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to_chat(L, SPAN_NOTICE("You compress some air bullets between your fingers."))
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bullets = min(bullets + 2, 6)
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maptext = SMALL_FONTS(7, bullets)
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playsound(L, 'sound/weapons/unjam.ogg', 25)
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L.psi.spend_power(3)
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if(bullets >= 6)
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to_chat(L, SPAN_NOTICE("You finish compressing all the bullets you can hold."))
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return
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on_use_cast(L)
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/obj/item/spell/projectile/air_bullet/on_ranged_cast(atom/hit_atom, mob/living/user, atom/pb_target)
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if(!bullets)
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to_chat(user, SPAN_WARNING("You flick your fingers, but find that you don't have any air bullets left!"))
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return
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. = ..(hit_atom, user, pb_target)
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if(.)
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bullets--
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maptext = SMALL_FONTS(7, bullets)
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/obj/item/projectile/air_bullet
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name = "air bullet"
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icon_state = "plasma_bolt"
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damage = 30
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armor_penetration = 10
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impact_sounds = list(BULLET_IMPACT_MEAT = SOUNDS_BULLET_MEAT, BULLET_IMPACT_METAL = SOUNDS_BULLET_METAL)
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damage_flags = DAMAGE_FLAG_BULLET
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damage_type = DAMAGE_BRUTE
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