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Aurora.3/code/modules/maps/map_template.dm

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/datum/map_template
var/name = "Default Template Name"
var/id = null // All maps that should be loadable during runtime need an id
var/width = 0
var/height = 0
var/mappath = null
var/loaded = 0 // Times loaded this round
var/static/dmm_suite/maploader = new
var/list/shuttles_to_initialise = list()
var/list/subtemplates_to_spawn
var/base_turf_for_zs = null
var/accessibility_weight = 0
var/template_flags = TEMPLATE_FLAG_ALLOW_DUPLICATES
/datum/map_template/New(path = null, rename = null)
if(path)
mappath = path
if(mappath)
preload_size(mappath)
if(rename)
name = rename
/datum/map_template/proc/preload_size(path)
var/list/bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
var/z_offset = 1 // needed to calculate z-bounds correctly
var/datum/map_load_metadata/M = maploader.load_map(file(path), 1, 1, z_offset, cropMap=FALSE, measureOnly=TRUE)
if(M)
bounds = extend_bounds_if_needed(bounds, M.bounds)
z_offset++
else
return FALSE
width = bounds[MAP_MAXX] - bounds[MAP_MINX] + 1
height = bounds[MAP_MAXY] - bounds[MAP_MINX] + 1
return bounds
/datum/map_template/proc/load_new_z(var/no_changeturf = TRUE)
var/x = round((world.maxx - width)/2)
var/y = round((world.maxy - height)/2)
var/initial_z = world.maxz + 1
if (x < 1) x = 1
if (y < 1) y = 1
var/list/bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
var/list/atoms_to_initialise = list()
var/shuttle_state = pre_init_shuttles()
var/datum/map_load_metadata/M = maploader.load_map(file(mappath), x, y, no_changeturf = no_changeturf)
if (M)
bounds = extend_bounds_if_needed(bounds, M.bounds)
atoms_to_initialise += M.atoms_to_initialise
else
return FALSE
for (var/z_index = bounds[MAP_MINZ]; z_index <= bounds[MAP_MAXZ]; z_index++)
if (accessibility_weight)
current_map.accessible_z_levels[num2text(z_index)] = accessibility_weight
if (base_turf_for_zs)
current_map.base_turf_by_z[num2text(z_index)] = base_turf_for_zs
current_map.player_levels |= z_index
smooth_zlevel(world.maxz)
resort_all_areas()
//initialize things that are normally initialized after map load
init_atoms(atoms_to_initialise)
init_shuttles(shuttle_state)
after_load(initial_z)
for(var/light_z = initial_z to world.maxz)
create_lighting_overlays_zlevel(light_z)
log_game("Z-level [name] loaded at [x], [y], [world.maxz]")
loaded++
return locate(world.maxx/2, world.maxy/2, world.maxz)
/datum/map_template/proc/pre_init_shuttles()
. = SSshuttle.block_queue
SSshuttle.block_queue = TRUE
/datum/map_template/proc/init_shuttles(var/pre_init_state)
for (var/shuttle_type in shuttles_to_initialise)
LAZYADD(SSshuttle.shuttles_to_initialize, shuttle_type) // queue up for init.
SSshuttle.block_queue = pre_init_state
SSshuttle.clear_init_queue() // We will flush the queue unless there were other blockers, in which case they will do it.
/datum/map_template/proc/init_atoms(var/list/atoms)
if (SSatoms.initialized == INITIALIZATION_INSSATOMS)
return // let proper initialisation handle it later
var/list/turf/turfs = list()
var/list/obj/machinery/atmospherics/atmos_machines = list()
var/list/obj/machinery/machines = list()
var/list/obj/structure/cable/cables = list()
for(var/atom/A in atoms)
if(istype(A, /turf))
turfs += A
if(istype(A, /obj/structure/cable))
cables += A
if(istype(A, /obj/machinery/atmospherics))
atmos_machines += A
if(istype(A, /obj/machinery))
machines += A
if(istype(A,/obj/effect/landmark/map_load_mark))
LAZYADD(subtemplates_to_spawn, A)
var/notsuspended
if(!SSmachinery.suspended)
SSmachinery.suspend()
notsuspended = TRUE
SSatoms.InitializeAtoms() // The atoms should have been getting queued there. This flushes the queue.
SSmachinery.setup_template_powernets(cables)
SSmachinery.setup_atmos_machinery(atmos_machines)
if(notsuspended)
SSmachinery.wake()
for (var/i in machines)
var/obj/machinery/machine = i
machine.power_change()
for (var/i in turfs)
var/turf/T = i
T.post_change()
if(template_flags & TEMPLATE_FLAG_NO_RUINS)
T.flags |= TURF_NORUINS
if(istype(T,/turf/simulated))
var/turf/simulated/sim = T
sim.update_air_properties()
/datum/map_template/proc/load(turf/T, centered = FALSE)
if(centered)
T = locate(T.x - round(width / 2) , T.y - round(height / 2) , T.z)
if(!T)
return
if(T.x + width > world.maxx)
return
if(T.y + height > world.maxy)
return
var/list/atoms_to_initialise = list()
var/shuttle_state = pre_init_shuttles()
var/datum/map_load_metadata/M = maploader.load_map(file(mappath), T.x, T.y, T.z, cropMap=TRUE, no_changeturf = FALSE)
if (M)
atoms_to_initialise += M.atoms_to_initialise
else
return FALSE
//initialize things that are normally initialized after map load
init_atoms(atoms_to_initialise)
init_shuttles(shuttle_state)
log_game("[name] loaded at [T.x], [T.y], [T.z]")
return TRUE
/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
var/turf/placement = T
if(centered)
var/turf/corner = locate(placement.x - round(width / 2), placement.y - round(height / 2), placement.z)
if(corner)
placement = corner
return block(placement, locate(placement.x + width-1, placement.y + height-1, placement.z))
/datum/map_template/proc/extend_bounds_if_needed(var/list/existing_bounds, var/list/new_bounds)
var/list/bounds_to_combine = existing_bounds.Copy()
for (var/min_bound in list(MAP_MINX, MAP_MINY, MAP_MINZ))
bounds_to_combine[min_bound] = min(existing_bounds[min_bound], new_bounds[min_bound])
for (var/max_bound in list(MAP_MAXX, MAP_MAXY, MAP_MAXZ))
bounds_to_combine[max_bound] = max(existing_bounds[max_bound], new_bounds[max_bound])
return bounds_to_combine
/datum/map_template/proc/after_load(z)
for(var/obj/effect/landmark/map_load_mark/mark in subtemplates_to_spawn)
subtemplates_to_spawn -= mark
if(LAZYLEN(mark.templates))
var/template = pick(mark.templates)
var/datum/map_template/M = new template()
M.load(get_turf(mark), TRUE)
qdel(mark)
LAZYCLEARLIST(subtemplates_to_spawn)