Files
Aurora.3/code/controllers/subsystems/processing/nanoui.dm
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00

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var/datum/controller/subsystem/processing/nanoui/SSnanoui
/datum/controller/subsystem/processing/nanoui
// Subsystem stuff.
name = "NanoUI"
flags = SS_NO_INIT
priority = SS_PRIORITY_NANOUI
stat_tag = "A"
// NanoUI stuff.
var/list/open_uis = list()
/datum/controller/subsystem/processing/nanoui/New()
NEW_SS_GLOBAL(SSnanoui)
/**
* Get an open /nanoui ui for the current user, src_object and ui_key and try to update it with data
*
* @param user /mob The mob who opened/owns the ui
* @param src_object /obj|/mob The obj or mob which the ui belongs to
* @param ui_key string A string key used for the ui
* @param ui /datum/nanoui An existing instance of the ui (can be null)
* @param data list The data to be passed to the ui, if it exists
* @param force_open boolean The ui is being forced to (re)open, so close ui if it exists (instead of updating)
*
* @return /nanoui Returns the found ui, for null if none exists
*/
/datum/controller/subsystem/processing/nanoui/proc/try_update_ui(mob/user, src_object, ui_key, datum/nanoui/ui, data, force_open = FALSE)
if (!ui) // no ui has been passed, so we'll search for one
ui = get_open_ui(user, src_object, ui_key)
if (ui)
// The UI is already open
if (!force_open)
ui.push_data(data)
return ui
else
ui.reinitialise(new_initial_data=data)
return ui
return null
/**
* Get an open /nanoui ui for the current user, src_object and ui_key
*
* @param user /mob The mob who opened/owns the ui
* @param src_object /obj|/mob The obj or mob which the ui belongs to
* @param ui_key string A string key used for the ui
*
* @return /nanoui Returns the found ui, or null if none exists
*/
/datum/controller/subsystem/processing/nanoui/proc/get_open_ui(mob/user, src_object, ui_key)
var/src_object_key = SOFTREF(src_object)
if (!LAZYLEN(open_uis[src_object_key]) || !LAZYLEN(open_uis[src_object_key][ui_key]))
return null
for (var/datum/nanoui/ui in open_uis[src_object_key][ui_key])
if (ui.user == user)
return ui
//testing("nanomanager/get_open_ui mob [user.name] [src_object:name] [ui_key] - ui not found")
return null
/**
* Update all /nanoui uis attached to src_object
*
* @param src_object /obj|/mob The obj or mob which the uis are attached to
*
* @return int The number of uis updated
*/
/datum/controller/subsystem/processing/nanoui/proc/update_uis(src_object)
var/src_object_key = SOFTREF(src_object)
if (!LAZYLEN(open_uis[src_object_key]))
return 0
. = 0
var/list/obj_uis = open_uis[src_object_key]
for (var/ui_key in obj_uis)
for (var/thing in obj_uis[ui_key])
var/datum/nanoui/ui = thing
if(ui && ui.src_object && ui.user && ui.src_object.ui_host())
ui.process(1)
.++
/**
* Close all /nanoui uis attached to src_object
*
* @param src_object /obj|/mob The obj or mob which the uis are attached to
*
* @return int The number of uis close
*/
/datum/controller/subsystem/processing/nanoui/proc/close_uis(src_object)
var/src_object_key = SOFTREF(src_object)
if (!open_uis[src_object_key] || !islist(open_uis[src_object_key]))
return 0
. = 0
var/list/obj_uis = open_uis[src_object_key]
for (var/ui_key in obj_uis)
for (var/thing in obj_uis[ui_key])
var/datum/nanoui/ui = thing
if(ui && ui.src_object && ui.user && ui.src_object.ui_host())
ui.close()
.++
/**
* Update /nanoui uis belonging to user
*
* @param user /mob The mob who owns the uis
* @param src_object /obj|/mob If src_object is provided, only update uis which are attached to src_object (optional)
* @param ui_key string If ui_key is provided, only update uis with a matching ui_key (optional)
*
* @return int The number of uis updated
*/
/datum/controller/subsystem/processing/nanoui/proc/update_user_uis(mob/user, src_object, ui_key)
if (!LAZYLEN(user.open_uis))
return 0 // has no open uis
. = 0
for (var/thing in user.open_uis)
var/datum/nanoui/ui = thing
if (NULL_OR_EQUAL(src_object, ui.src_object) && NULL_OR_EQUAL(ui_key, ui.ui_key))
ui.process(1)
.++
/datum/controller/subsystem/processing/nanoui/proc/close_user_uis(mob/user, src_object, ui_key)
if (!LAZYLEN(user.open_uis))
return 0
for (var/thing in user.open_uis)
var/datum/nanoui/ui = thing
if (NULL_OR_EQUAL(src_object, ui.src_object) && NULL_OR_EQUAL(ui_key, ui.ui_key))
ui.close()
.++
//testing("nanomanager/close_user_uis mob [user.name] closed [open_uis.len] of [.] uis")
/**
* Add a /nanoui ui to the list of open uis
* This is called by the /nanoui open() proc
*
* @param ui /nanoui The ui to add
*
* @return nothing
*/
/datum/controller/subsystem/processing/nanoui/proc/ui_opened(datum/nanoui/ui)
var/src_object_key = SOFTREF(ui.src_object)
LAZYINITLIST(open_uis[src_object_key])
LAZYADD(ui.user.open_uis, ui)
LAZYADD(open_uis[src_object_key][ui.ui_key], ui)
START_PROCESSING(SSnanoui, ui)
//testing("nanomanager/ui_opened mob [ui.user.name] [ui.src_object:name] [ui.ui_key] - user.open_uis [ui.user.open_uis.len] | uis [uis.len] | processing_uis [processing_uis.len]")
/**
* Remove a /nanoui ui from the list of open uis
* This is called by the /nanoui close() proc
*
* @param ui /nanoui The ui to remove
*
* @return int 0 if no ui was removed, 1 if removed successfully
*/
/datum/controller/subsystem/processing/nanoui/proc/ui_closed(datum/nanoui/ui)
var/src_object_key = SOFTREF(ui.src_object)
var/ui_key = ui.ui_key
var/list/obj_uis = open_uis[src_object_key]
if (!LAZYLEN(obj_uis) || !obj_uis[ui_key])
return 0 // Wasn't open.
STOP_PROCESSING(SSnanoui, ui)
if(ui.user) // Sanity check in case a user has been deleted (say a blown up borg watching the alarm interface)
LAZYREMOVE(ui.user.open_uis, ui)
obj_uis[ui_key] -= ui
if (!LAZYLEN(obj_uis[ui_key]))
obj_uis -= ui_key
if (!LAZYLEN(obj_uis))
open_uis -= src_object_key
//testing("nanomanager/ui_closed mob [ui.user.name] [ui.src_object:name] [ui.ui_key] - user.open_uis [ui.user.open_uis.len] | uis [uis.len] | processing_uis [processing_uis.len]")
return 1
/**
* This is called on user logout
* Closes/clears all uis attached to the user's /mob
*
* @param user /mob The user's mob
*
* @return nothing
*/
/datum/controller/subsystem/processing/nanoui/proc/user_logout(mob/user)
return close_user_uis(user)
/**
* This is called when a player transfers from one mob to another
* Transfers all open UIs to the new mob
*
* @param oldMob /mob The user's old mob
* @param newMob /mob The user's new mob
*
* @return nothing
*/
/datum/controller/subsystem/processing/nanoui/proc/user_transferred(mob/oldMob, mob/newMob)
//testing("nanomanager/user_transferred from mob [oldMob.name] to mob [newMob.name]")
if (!oldMob || !LAZYLEN(oldMob.open_uis) || !LAZYLEN(open_uis))
//testing("nanomanager/user_transferred mob [oldMob.name] has no open uis")
return 0 // has no open uis
for (var/thing in oldMob.open_uis)
var/datum/nanoui/ui = thing
ui.user = newMob
LAZYADD(newMob.open_uis, ui)
oldMob.open_uis = null
return 1 // success
/datum/asset/nanoui
var/list/common = list()
var/list/common_dirs = list(
"nano/css/",
"nano/js/",
"nano/images/",
"nano/images/status_icons/",
"nano/templates/"
)
var/list/uncommon_dirs = list()
/datum/asset/nanoui/register()
// Crawl the directories to find files.
for (var/path in common_dirs)
var/list/filenames = flist(path)
for(var/filename in filenames)
if(copytext(filename, length(filename)) != "/") // Ignore directories.
if(fexists(path + filename))
common[filename] = fcopy_rsc(path + filename)
SSassets.transport.register_asset(filename, common[filename])
for (var/path in uncommon_dirs)
var/list/filenames = flist(path)
for(var/filename in filenames)
if(copytext(filename, length(filename)) != "/") // Ignore directories.
if(fexists(path + filename))
SSassets.transport.register_asset(filename, fcopy_rsc(path + filename))
/datum/asset/nanoui/send(client, uncommon)
if(!islist(uncommon))
uncommon = list(uncommon)
SSassets.transport.send_assets(client, uncommon)
SSassets.transport.send_assets(client, common)