mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-22 08:01:06 +00:00
* after dark * FIXES * breakin * butt * Update code/game/objects/items/devices/floor_painter.dm Co-authored-by: Cody Brittain <cbrittain10@yahoo.com> * Update code/game/objects/items/devices/floor_painter.dm Co-authored-by: Cody Brittain <cbrittain10@yahoo.com> * Update code/game/objects/structures/lattice.dm Co-authored-by: Cody Brittain <cbrittain10@yahoo.com> * testing 1 * a * FUCK THIS PRESET!!! * allah * OTEMACHI * tis' done * Project Exorcism : Sneed's Snairs (Formerly Chuck's) * Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm * Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm * Update stools.dm * Update code/game/objects/structures/stool_bed_chair_nest/stools.dm * Update code/game/objects/structures/stool_bed_chair_nest/stools.dm * Update stools.dm * Update chairs.dm * Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm * inhand fixes * airlocks (matt has cooked) fuck * my cody plays the mamba * fuck * fixes layering issue * airlocks and everything else Please fucking kill me * underlays * unfuck blending * finished replacing old ass shit * your ass is geass * conflicts die now * public fat'wa * progress on walls and windows * more mapping * baltimore accents be like * minor progress * monitors * fire alarms and apc adjustments * apcs pixel adjustments, final airlock look * also grilles * shuttle wall start plus shuttle windows * starting consoles * table outlines * I love broke ass sprites * fixing the stupid ass exterior walls * light fuckery * terminal directionals, external airlocks, table fixes, blahblahblah * fix 1 * fix 2 * some more fixes * fix chairs * basic untested railings and updating colors from atteria * bridge and some fixes * removing some artifacts on the new walls * breaking wood tables and adding 4 wall materials * fix * compile & wood fixes * make the horizon compile again * railings, firedoors, ATMs, intercomms and tables again * mapping begins also some tweaks to map view of icons * full tile steel walls * i sure hope nothing bad happens * airlock updates (untested) * reverts most wall machinery * skull * wall coloring * makes the tg wood chill out * work on airlocks * hull consistency * cause you live forever in the lights you make * whoops can't show that in a christian manga * terminals should be on walls and everything's hunky dory now also i changed the wood stuff as per atteria's suggestion * fixing airlocks * fixes * window resprite, coloring adjustments * scc hull resprite * new grilles, frame edits, and borosilicate * greyscale wood palette improvement * shuttle windows * window frame fix * apc update * refit and reshaded fire alarms * mapping icon fixes * table fixes * map fixes, platforms and stairs * updates cutter, new walls and terminals * mapping fixes * fix preview * preview fix stone * stairs * initial work for the map * railing and windowpane fuckery * new external airlocks * a * fix the maps in preparation * wall object pixel offsets * air alarms D1 * extinguisher cabinets * APC DESTROYED MISSION ACCOMPLISHED GOOD WORK * deck 3: floor decals, APCs, air alarms, fire extinguisher cabinets * deck 3: fireaxe cabinet * /shuttle_landmark/distress/blue, move base_turf from map to obj def * intercom presets * formatting * deck 1: floor decals * deck 2: named area fix (LMAO), signs to use single quotes * deck 2: floor decals, APCs, air alarms, fire extinguisher cabinets, fireaxe cabinets * Platforms and stairs! * grates and bugfixes * Angled ship walls + grate color fix * corrects apc anim overlay * deck 2 and away site fixes # Conflicts: # maps/sccv_horizon/sccv_horizon-2_deck_2.dmm * deck 2 missing grate * warning stripes * railings and ledges * windows and fixtures * windoorsagain * airlocks pt1 * windows de-seamed and transparent * airlocks and pixel offsets * fixes for airlocks * more airlock fixes * presets for ringer, request console and newscaster * 132 * asfsaf * kitchen tiling * thicker freezer tile bevels * More angled walls * New shutters and blast doors * directional corrections * ops railing fixes * updated window map things and shutters * value changes and blast door changes * Ledges and platforms galore (D2/D3) * all decks: fix door dirs * all decks: newscasters, intercoms, requests consoles, ringer consoles * helm light blue decals to dark blue * supermatter door dir fix * fix directional presets (dirs/offsets): newscaster, intercom, requests console, ringer console * firedoor changes * deck 3: overlapping wall mountables fixes * map changes * airlock changes * map tweaks * airlock & stair icons * various mapping modifications * Double airlocks + fixing denied states + fixing airlocks on all levels * Rebase * directional terminals buttons and lights again, platform tweaks terminal north facing sprites, atm/food terminal directionals proper door control and lightswitch directionals (presets still need to be set up, mapping) re-adds new light tube sprites, again new sprites for floor lights and the other stuff that got added adjusted platforms to be recolorable, added light and dark versions, fixed some shading * missing ERT outfit thingy fix * floor lights fixed * deck 3: various small fixes * deck 1: various small fixes * deck 2: various small fixes * fixes * d2 fixes & multitile door fix * d2 fixes, remove unused airlock files, button icon fixes, window icon fixes * make it actually compile, oops! * make it actually compile, pt2 * CE office camera * pew pew pew * pew pew pew 2 * fixes * deck 3: buttons fixes * deck 3: button and other fixes * deck 3: fixes and stuff * D1 fixes & skrell airlocks * minor D2 tweaks * a lot of airlock-related fixes, glass tables, paint sprayer fixes, decal fixes, changelog * maintenance hatch sprites * fixing double doors * flips multi-tiles, fixes multi-tiles, adds desk windoors * new plastic flaps * deck 2: a few buttons * side + middle doors * created paths for 3-tiles doors * apply to map the 3 tiles airlocks * some fixes, windoor alpha * remove this random ass potted plant * more map fixes * holodeck disposal pipe fix * secure airlock sprites no code or obj definitions yet * vault airlock * vault door fixes * scc window alpha * adjusts double door glass, firedoor open state * adjusts construction states for doors * remove some defunct icons and fix anims * assembly stuff * pharma fixes * vault door dir * firedoor smart generation moved to its own proc * lift doors, d1 fixes * firedoor smart generation: adjacent wall check * firedoor smart generation: adjacent firedoor check * all decks: missing firedoor and other fixes * deck 2: weird maint stairs fix * oops * diona airlock fix * the shuttle wall gigadeath * fixes * some fixes for leftover map item paths, and double lattices * new diona walls * more fixes * and more * deck 1: fix out of bounds keys * deck 3: fix out of bounds keys * runtime 3: duplicate APCs fix * all decks: make all 3 tile wide doors glass --------- Co-authored-by: Wezzy <wowzewow@gmail.com> Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com> Co-authored-by: Cody Brittain <cbrittain10@yahoo.com> Co-authored-by: kyres1 <noodle.buster31@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: atteria <tarkona@protonmail.com> Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com> Co-authored-by: naut <nautilussplat@gmail.com> Co-authored-by: naut <55491249+nauticall@users.noreply.github.com>
522 lines
16 KiB
Plaintext
522 lines
16 KiB
Plaintext
/obj/machinery/mineral
|
|
var/id //used for linking machines to consoles
|
|
|
|
/**********************Mineral processing unit console**************************/
|
|
|
|
/obj/machinery/mineral/processing_unit_console
|
|
name = "ore redemption console"
|
|
desc = "A handy console which can be use to retrieve mining points for use in the mining vendor, or to set processing values for various ore types."
|
|
desc_info = "Up to date settings for the refinery can be found in the Aurorastation Guide to Mining wikipage."
|
|
icon = 'icons/obj/machinery/wall/terminals.dmi'
|
|
icon_state = "production_console"
|
|
density = FALSE
|
|
anchored = TRUE
|
|
idle_power_usage = 15
|
|
active_power_usage = 50
|
|
|
|
var/obj/machinery/mineral/processing_unit/machine
|
|
var/show_all_ores = FALSE
|
|
var/points = 0
|
|
var/datum/weakref/scanned_id
|
|
|
|
var/list/ore/input_mats = list()
|
|
var/list/material/output_mats = list()
|
|
var/list/datum/alloy/alloy_mats = list()
|
|
var/waste = 0
|
|
var/idx = 0
|
|
|
|
component_types = list(
|
|
/obj/item/circuitboard/redemption_console,
|
|
/obj/item/stock_parts/scanning_module,
|
|
/obj/item/stock_parts/console_screen
|
|
)
|
|
|
|
/obj/machinery/mineral/processing_unit_console/Initialize(mapload, d, populate_components)
|
|
. = ..()
|
|
var/mutable_appearance/screen_overlay = mutable_appearance(icon, "production_console-screen", EFFECTS_ABOVE_LIGHTING_LAYER)
|
|
add_overlay(screen_overlay)
|
|
set_light(1.4, 1, COLOR_CYAN)
|
|
|
|
/obj/machinery/mineral/processing_unit_console/Destroy()
|
|
if(machine)
|
|
machine.console = null
|
|
return ..()
|
|
|
|
/obj/machinery/mineral/processing_unit_console/proc/setup_machine(mob/user)
|
|
if(!machine)
|
|
var/area/A = get_area(src)
|
|
var/best_distance = INFINITY
|
|
for(var/obj/machinery/mineral/processing_unit/checked_machine in SSmachinery.machinery)
|
|
if(id)
|
|
if(checked_machine.id == id)
|
|
machine = checked_machine
|
|
else if(!checked_machine.console && A == get_area(checked_machine) && get_dist_euclidian(checked_machine, src) < best_distance)
|
|
machine = checked_machine
|
|
best_distance = get_dist_euclidian(checked_machine, src)
|
|
if(machine)
|
|
machine.console = src
|
|
else
|
|
to_chat(user, SPAN_WARNING("ERROR: Linked machine not found!"))
|
|
|
|
return machine
|
|
|
|
/obj/machinery/mineral/processing_unit_console/attackby(obj/item/I, mob/user)
|
|
if(default_deconstruction_screwdriver(user, I))
|
|
return
|
|
if(default_deconstruction_crowbar(user, I))
|
|
return
|
|
if(default_part_replacement(user, I))
|
|
return
|
|
return ..()
|
|
|
|
/obj/machinery/mineral/processing_unit_console/attack_hand(mob/user)
|
|
add_fingerprint(user)
|
|
if(!scanned_id)
|
|
get_user_id(user)
|
|
else
|
|
var/obj/item/card/id/ID = scanned_id.resolve()
|
|
if(!ID)
|
|
scanned_id = null
|
|
get_user_id(user)
|
|
else
|
|
var/turf/id_turf = get_turf(ID)
|
|
if(!id_turf.Adjacent(loc))
|
|
scanned_id = null
|
|
get_user_id(user)
|
|
interact(user)
|
|
|
|
/obj/machinery/mineral/processing_unit_console/proc/get_user_id(var/mob/user)
|
|
if(isDrone(user))
|
|
var/mob/living/silicon/robot/drone/D = user
|
|
if(D.standard_drone)
|
|
return
|
|
if(!scanned_id)
|
|
var/obj/item/card/id/ID = user.GetIdCard()
|
|
if(ID)
|
|
scanned_id = WEAKREF(ID)
|
|
|
|
/obj/machinery/mineral/processing_unit_console/interact(mob/user)
|
|
if(..())
|
|
return
|
|
|
|
if(!setup_machine(user))
|
|
return
|
|
|
|
user.set_machine(src)
|
|
|
|
var/dat = "<h1>Ore processor console</h1>"
|
|
|
|
dat += "Current unclaimed points: [points]<br>"
|
|
|
|
var/obj/item/card/id/ID = scanned_id.resolve()
|
|
if(ID)
|
|
dat += "You have [ID.mining_points] mining points collected. <A href='?src=\ref[src];choice=eject'>Eject ID.</A><br>"
|
|
dat += "<A href='?src=\ref[src];choice=claim'>Claim points.</A><br>"
|
|
dat += "<A href='?src=\ref[src];choice=print_report'>Print yield declaration.</A><br>"
|
|
else
|
|
dat += "No ID inserted. <A href='?src=\ref[src];choice=insert'>Insert ID.</A><br>"
|
|
|
|
dat += "<hr><table>"
|
|
|
|
for(var/ore in machine.ores_processing)
|
|
|
|
if(!machine.ores_stored[ore] && !show_all_ores)
|
|
continue
|
|
var/ore/O = ore_data[ore]
|
|
if(!O)
|
|
continue
|
|
dat += "<tr><td width = 40><b>[capitalize(O.display_name)]</b></td><td width = 30>[machine.ores_stored[ore]]</td><td width = 100>"
|
|
if(machine.ores_processing[ore])
|
|
switch(machine.ores_processing[ore])
|
|
if(0)
|
|
dat += "<span class='warning'>not processing</span>"
|
|
if(1)
|
|
dat += "<font color='orange'>smelting</font>"
|
|
if(2)
|
|
dat += "<span class='notice'>compressing</span>"
|
|
if(3)
|
|
dat += "<font color='gray'>alloying</font>"
|
|
else
|
|
dat += "<span class='warning'>not processing</span>"
|
|
dat += ".</td><td width = 30><a href='?src=\ref[src];toggle_smelting=[ore]'>\[change\]</a></td></tr>"
|
|
|
|
dat += "</table><hr>"
|
|
dat += "Currently displaying [show_all_ores ? "all ore types" : "only available ore types"]. <A href='?src=\ref[src];toggle_ores=1'>\[[show_all_ores ? "show less" : "show more"]\]</a></br>"
|
|
dat += "The ore processor is currently <A href='?src=\ref[src];toggle_power=1'>[(machine.active ? "<font color='green'>processing</font>" : "<font color='red'>disabled</font>")]</a>."
|
|
|
|
var/datum/browser/processor_win = new(user, "processor_console", capitalize_first_letters(name))
|
|
processor_win.set_content(dat)
|
|
processor_win.open()
|
|
|
|
/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
|
|
if(..())
|
|
return TRUE
|
|
usr.set_machine(src)
|
|
src.add_fingerprint(usr)
|
|
|
|
if(href_list["choice"])
|
|
var/obj/item/card/id/ID = scanned_id.resolve()
|
|
if(ID)
|
|
if(href_list["choice"] == "eject")
|
|
scanned_id = null
|
|
if(href_list["choice"] == "claim")
|
|
if(access_mining_station in ID.access)
|
|
if(points >= 0)
|
|
ID.mining_points += points
|
|
if(points != 0)
|
|
ping("\The [src] pings, \"Point transfer complete! Transaction total: [points] points!\"")
|
|
points = 0
|
|
else
|
|
to_chat(usr, SPAN_WARNING("[station_name()]'s mining division is currently indebted to NanoTrasen. Transaction incomplete until debt is cleared."))
|
|
else
|
|
to_chat(usr, SPAN_WARNING("Required access not found."))
|
|
if(href_list["choice"] == "print_report")
|
|
if(access_mining_station in ID.access)
|
|
print_report(usr)
|
|
else
|
|
to_chat(usr, SPAN_WARNING("Required access not found."))
|
|
|
|
else if(href_list["choice"] == "insert")
|
|
var/obj/item/card/id/I = usr.get_active_hand()
|
|
if(istype(I))
|
|
scanned_id = WEAKREF(I)
|
|
|
|
if(href_list["toggle_smelting"])
|
|
var/choice = input("What setting do you wish to use for processing [href_list["toggle_smelting"]]?") as null|anything in list("Smelting","Compressing","Alloying","Nothing")
|
|
if(!choice)
|
|
return
|
|
|
|
switch(choice)
|
|
if("Nothing")
|
|
choice = 0
|
|
if("Smelting")
|
|
choice = 1
|
|
if("Compressing")
|
|
choice = 2
|
|
if("Alloying")
|
|
choice = 3
|
|
|
|
machine.ores_processing[href_list["toggle_smelting"]] = choice
|
|
|
|
if(href_list["toggle_power"])
|
|
|
|
machine.active = !machine.active
|
|
if(machine.active)
|
|
machine.icon_state = "furnace"
|
|
else
|
|
machine.icon_state = "furnace-off"
|
|
|
|
if(href_list["toggle_ores"])
|
|
show_all_ores = !show_all_ores
|
|
|
|
src.updateUsrDialog()
|
|
return
|
|
|
|
/obj/machinery/mineral/processing_unit_console/proc/print_report(var/mob/living/user)
|
|
var/obj/item/card/id/ID = scanned_id.resolve()
|
|
if(!ID)
|
|
to_chat(user, SPAN_WARNING("No ID inserted. Cannot digitally sign."))
|
|
return
|
|
if(!input_mats.len && !output_mats.len && !alloy_mats)
|
|
to_chat(user, SPAN_WARNING("There is no data to print."))
|
|
return
|
|
if(printing)
|
|
return
|
|
|
|
printing = TRUE
|
|
|
|
var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
|
|
var/date_string = worlddate2text()
|
|
idx++
|
|
|
|
var/form_title = "Form 0600 - Mining Yield Declaration"
|
|
var/dat = "<small><center><b>Stellar Corporate Conglomerate<br>"
|
|
dat += "Operations Department</b><br><br>"
|
|
|
|
dat += "Form 0600<br> Mining Yield Declaration</center><hr>"
|
|
dat += "Facility: [current_map.station_name]<br>"
|
|
dat += "Date: [date_string]<br>"
|
|
dat += "Index: [idx]<br><br>"
|
|
|
|
dat += "Miner(s): <span class=\"paper_field\"></span><br>"
|
|
dat += "Ore Yields: <br>"
|
|
|
|
dat += "<table>"
|
|
|
|
for(var/material/OM in output_mats)
|
|
if(output_mats[OM] > 1)
|
|
dat += "<tr><td><b><small>[output_mats[OM]]</b></small></td><td><small>[OM.display_name] [OM.sheet_plural_name]</small></td></tr>"
|
|
else
|
|
dat += "<tr><td><b><small>[output_mats[OM]]</b></small></td><td><small>[OM.display_name] [OM.sheet_singular_name]</small></td></tr>"
|
|
|
|
CHECK_TICK
|
|
|
|
for(var/datum/alloy/AM in alloy_mats)
|
|
if(alloy_mats[AM] > 1)
|
|
dat += "<tr><td><b><small>[alloy_mats[AM]]</b></td><td><small>[AM.metaltag] sheets</small></td></tr>"
|
|
else
|
|
dat += "<tr><td><b><small>[alloy_mats[AM]]</b></td><td><small>[AM.metaltag] sheet</small></td></tr>"
|
|
|
|
CHECK_TICK
|
|
|
|
dat += "</table><br>"
|
|
|
|
if(waste > 0)
|
|
dat += "Waste detected: "
|
|
dat += "[waste] unit(s) of material were wasted due to operator error. This includes: <br>"
|
|
dat += "<table>"
|
|
for(var/ore/IM in input_mats)
|
|
if(input_mats[IM] > 1)
|
|
dat += "<tr><td><b><small>[input_mats[IM]]</small></b></td><td><small>[IM.display_name]</small></td></tr>"
|
|
else
|
|
dat += "<tr><td><b><small>[input_mats[IM]]</small></b></td><td><small>[IM.display_name]</small></td></tr>"
|
|
|
|
CHECK_TICK
|
|
|
|
dat += "</table><br>"
|
|
|
|
dat += "Additional Notes: <span class=\"paper_field\"></span><br><br>"
|
|
|
|
dat += "Operations Manager's / Captain's Stamp: </small>"
|
|
|
|
P.set_content(form_title, dat)
|
|
|
|
//stamp the paper
|
|
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi')
|
|
stampoverlay.icon_state = "paper_stamp-cent"
|
|
if(!P.stamped)
|
|
P.stamped = new
|
|
P.offset_x += 0
|
|
P.offset_y += 0
|
|
P.ico += "paper_stamp-cent"
|
|
P.stamped += /obj/item/stamp
|
|
P.add_overlay(stampoverlay)
|
|
P.stamps += "<HR><i>This paper has been stamped by the SCC Ore Processing System.</i>"
|
|
|
|
user.visible_message("\The [src] rattles and prints out a sheet of paper.")
|
|
playsound(get_turf(src), "sound/bureaucracy/print_short.ogg", 50, 1)
|
|
|
|
// reset
|
|
output_mats = list()
|
|
input_mats = list()
|
|
waste = 0
|
|
|
|
if(user.Adjacent(src))
|
|
user.put_in_hands(P)
|
|
|
|
printing = FALSE
|
|
return
|
|
|
|
/**********************Mineral processing unit**************************/
|
|
|
|
|
|
/obj/machinery/mineral/processing_unit
|
|
name = "industrial smelter" //This isn't actually a goddamn furnace, we're in space and it's processing platinum and flammable phoron... //lol fuk u bay it is //i'm gay // based and redpilled
|
|
desc = "A large smelter and compression machine which heats up ore, then applies the process specified within the ore redemption console, outputting the result to the other side."
|
|
icon = 'icons/obj/machinery/mining_machines.dmi'
|
|
icon_state = "furnace-off"
|
|
density = TRUE
|
|
anchored = TRUE
|
|
light_range = 3
|
|
var/turf/input
|
|
var/turf/output
|
|
var/obj/machinery/mineral/processing_unit_console/console
|
|
var/sheets_per_tick = 20
|
|
var/list/ores_processing[0]
|
|
var/list/ores_stored[0]
|
|
var/static/list/alloy_data
|
|
var/active = 0
|
|
idle_power_usage = 15
|
|
active_power_usage = 150
|
|
|
|
component_types = list(
|
|
/obj/item/circuitboard/refiner,
|
|
/obj/item/stock_parts/capacitor = 2,
|
|
/obj/item/stock_parts/scanning_module,
|
|
/obj/item/stock_parts/micro_laser = 2,
|
|
/obj/item/stock_parts/matter_bin
|
|
)
|
|
|
|
/obj/machinery/mineral/processing_unit/Initialize()
|
|
. = ..()
|
|
|
|
// initialize static alloy_data list
|
|
if(!alloy_data)
|
|
alloy_data = list()
|
|
for(var/alloytype in subtypesof(/datum/alloy))
|
|
alloy_data += new alloytype()
|
|
|
|
for(var/O in ore_data)
|
|
ores_processing[O] = 0
|
|
ores_stored[O] = 0
|
|
|
|
//Locate our output and input machinery.
|
|
for(var/dir in cardinal)
|
|
var/input_spot = locate(/obj/machinery/mineral/input, get_step(src, dir))
|
|
if(input_spot)
|
|
input = get_turf(input_spot) // thought of qdeling the spots here, but it's useful when rebuilding a destroyed machine
|
|
break
|
|
for(var/dir in cardinal)
|
|
var/output_spot = locate(/obj/machinery/mineral/output, get_step(src, dir))
|
|
if(output)
|
|
output = get_turf(output_spot)
|
|
break
|
|
|
|
if(!input)
|
|
input = get_step(src, reverse_dir[dir])
|
|
if(!output)
|
|
output = get_step(src, dir)
|
|
|
|
/obj/machinery/mineral/processing_unit/Destroy()
|
|
if(console)
|
|
console.machine = null
|
|
return ..()
|
|
|
|
/obj/machinery/mineral/processing_unit/attackby(obj/item/I, mob/user)
|
|
if(default_deconstruction_screwdriver(user, I))
|
|
return
|
|
if(default_deconstruction_crowbar(user, I))
|
|
return
|
|
if(default_part_replacement(user, I))
|
|
return
|
|
return ..()
|
|
|
|
|
|
/obj/machinery/mineral/processing_unit/process()
|
|
..()
|
|
|
|
if(!src.output || !src.input)
|
|
return
|
|
|
|
var/list/tick_alloys = list()
|
|
|
|
//Grab some more ore to process this tick.
|
|
for(var/i = 0, i < sheets_per_tick, i++)
|
|
var/obj/item/ore/O = locate() in input
|
|
if(!O)
|
|
break
|
|
if(!isnull(ores_stored[O.material]))
|
|
ores_stored[O.material] = ores_stored[O.material] + 1
|
|
|
|
qdel(O)
|
|
|
|
if(!active)
|
|
if(icon_state != "furnace-off")
|
|
icon_state = "furnace-off"
|
|
return
|
|
|
|
//Process our stored ores and spit out sheets.
|
|
var/sheets = 0
|
|
for(var/metal in ores_stored)
|
|
if(sheets >= sheets_per_tick)
|
|
break
|
|
|
|
if(ores_stored[metal] > 0 && ores_processing[metal] != 0)
|
|
var/ore/O = ore_data[metal]
|
|
if(!O)
|
|
continue
|
|
|
|
if(ores_processing[metal] == 3 && O.alloy) //Alloying.
|
|
for(var/datum/alloy/A in alloy_data)
|
|
if(A.metaltag in tick_alloys)
|
|
continue
|
|
|
|
tick_alloys += A.metaltag
|
|
var/enough_metal
|
|
|
|
if(!isnull(A.requires[metal]) && ores_stored[metal] >= A.requires[metal]) //We have enough of our first metal, we're off to a good start.
|
|
|
|
enough_metal = TRUE
|
|
|
|
for(var/needs_metal in A.requires)
|
|
//Check if we're alloying the needed metal and have it stored.
|
|
if(ores_processing[needs_metal] != 3 || ores_stored[needs_metal] < A.requires[needs_metal])
|
|
enough_metal = FALSE
|
|
break
|
|
|
|
if(!enough_metal)
|
|
continue
|
|
else
|
|
var/total
|
|
for(var/needs_metal in A.requires)
|
|
if(console)
|
|
var/ore/Ore = ore_data[needs_metal]
|
|
console.points += Ore.worth
|
|
use_power_oneoff(100)
|
|
ores_stored[needs_metal] -= A.requires[needs_metal]
|
|
total += A.requires[needs_metal]
|
|
total = max(1, round(total * A.product_mod)) //Always get at least one sheet.
|
|
sheets += total - 1
|
|
|
|
for(var/i = 0, i < total, i++)
|
|
if(console)
|
|
console.alloy_mats[A] = console.alloy_mats[A] + 1
|
|
new A.product(output)
|
|
|
|
else if(ores_processing[metal] == 2 && O.compresses_to) //Compressing.
|
|
var/can_make = Clamp(ores_stored[metal], 0, sheets_per_tick - sheets)
|
|
if(can_make % 2 > 0)
|
|
can_make--
|
|
|
|
var/material/M = SSmaterials.get_material_by_name(O.compresses_to)
|
|
|
|
if(!istype(M) || !can_make || ores_stored[metal] < 1)
|
|
continue
|
|
|
|
for(var/i = 0, i < can_make, i += 2)
|
|
if(console)
|
|
console.points += O.worth * 2
|
|
use_power_oneoff(100)
|
|
ores_stored[metal] -= 2
|
|
sheets += 2
|
|
console.output_mats[M] += 1
|
|
new M.stack_type(output)
|
|
|
|
else if(ores_processing[metal] == 1 && O.smelts_to) //Smelting.
|
|
var/can_make = Clamp(ores_stored[metal], 0, sheets_per_tick - sheets)
|
|
|
|
var/material/M = SSmaterials.get_material_by_name(O.smelts_to)
|
|
if(!istype(M) || !can_make || ores_stored[metal] < 1)
|
|
continue
|
|
|
|
for(var/i = 0, i < can_make, i++)
|
|
if(console)
|
|
console.points += O.worth
|
|
use_power_oneoff(100)
|
|
ores_stored[metal] -= 1
|
|
sheets++
|
|
if(console)
|
|
console.output_mats[M] += 1
|
|
new M.stack_type(output)
|
|
else
|
|
if(console)
|
|
console.points -= O.worth * 3 //reee wasting our materials!
|
|
use_power_oneoff(500)
|
|
ores_stored[metal] -= 1
|
|
sheets++
|
|
if(console)
|
|
console.input_mats[O] += 1
|
|
console.waste++
|
|
new /obj/item/ore/slag(output)
|
|
else
|
|
continue
|
|
|
|
if(console)
|
|
console.updateUsrDialog()
|
|
|
|
/obj/machinery/mineral/processing_unit/RefreshParts()
|
|
..()
|
|
var/scan_rating = 0
|
|
var/cap_rating = 0
|
|
var/laser_rating = 0
|
|
|
|
for(var/obj/item/stock_parts/P in component_parts)
|
|
if(isscanner(P))
|
|
scan_rating += P.rating
|
|
else if(iscapacitor(P))
|
|
cap_rating += P.rating
|
|
else if(ismicrolaser(P))
|
|
laser_rating += P.rating
|
|
|
|
sheets_per_tick += scan_rating + cap_rating + laser_rating
|