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Adds decomposing animations for mice when dusted. They'll leave behind a little mouse skeleton Mice and lizards will decompose to a skeleton 30 mins after death, or if dusted Also some fixes to various small issues and runtime errors related to held mobs and supermatters.
39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
/obj/effect/decal/remains
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name = "remains"
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gender = PLURAL
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icon = 'icons/effects/blood.dmi'
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icon_state = "remains"
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anchored = 0
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/obj/effect/decal/remains/human
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desc = "They look like human remains. They have a strange aura about them."
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/obj/effect/decal/remains/xeno
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desc = "They look like the remains of something... alien. They have a strange aura about them."
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icon_state = "remainsxeno"
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/obj/effect/decal/remains/robot
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desc = "They look like the remains of something mechanical. They have a strange aura about them."
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icon = 'icons/mob/robots.dmi'
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icon_state = "remainsrobot"
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/obj/effect/decal/remains/mouse
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name = "mouse skeleton"
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desc = "Looks like the remains of a small rodent. It doesn't squeak anymore."
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icon = 'icons/mob/mouse.dmi'
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icon_state = "skeleton"
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/obj/effect/decal/remains/lizard
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desc = "They look like the remains of a small reptile."
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icon_state = "lizard"
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/obj/effect/decal/remains/attack_hand(mob/user as mob)
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user << "<span class='notice'>[src] sinks together into a pile of ash.</span>"
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var/turf/simulated/floor/F = get_turf(src)
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if (istype(F))
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new /obj/effect/decal/cleanable/ash(F)
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qdel(src)
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/obj/effect/decal/remains/robot/attack_hand(mob/user as mob)
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return
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