mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-30 20:13:08 +00:00
Implements suggestion https://forums.aurorastation.org/viewtopic.php?f=21&p=78011 in the following fashion: Powersinks explode ~18 minutes after being placed on normal SMES setup. Obviously more input from engineering will make this process go faster. Upon reaching their capacity, they will now cause a larger area power surge. The surge will smash all lights belonging to APCs within close to moderate proximity, and call EMP act on all connected powernet items that are within range (severity depending on distance). All of those items have a small chance to cause a minor explosion as well, primarily because EMP act is fucking whimpy.
183 lines
5.3 KiB
Plaintext
183 lines
5.3 KiB
Plaintext
// Powersink - used to drain station power
|
|
|
|
/obj/item/device/powersink
|
|
name = "power sink"
|
|
desc = "A nulling power sink which drains energy from electrical systems."
|
|
icon_state = "powersink0"
|
|
item_state = "electronic"
|
|
w_class = 4.0
|
|
flags = CONDUCT
|
|
throwforce = 5
|
|
throw_speed = 1
|
|
throw_range = 2
|
|
|
|
matter = list(DEFAULT_WALL_MATERIAL = 750,"waste" = 750)
|
|
|
|
origin_tech = list(TECH_POWER = 3, TECH_ILLEGAL = 5)
|
|
var/drain_rate = 1500000 // amount of power to drain per tick
|
|
var/apc_drain_rate = 5000 // Max. amount drained from single APC. In Watts.
|
|
var/dissipation_rate = 20000 // Passive dissipation of drained power. In Watts.
|
|
var/power_drained = 0 // Amount of power drained.
|
|
var/max_power = 8e8 // Detonation point. Roughly 18 minutes with default setup.
|
|
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
|
|
var/drained_this_tick = 0 // This is unfortunately necessary to ensure we process powersinks BEFORE other machinery such as APCs.
|
|
|
|
var/datum/powernet/PN // Our powernet
|
|
var/obj/structure/cable/attached // the attached cable
|
|
|
|
/obj/item/device/powersink/Destroy()
|
|
STOP_PROCESSING(SSprocessing, src)
|
|
processing_power_items -= src
|
|
|
|
return ..()
|
|
|
|
/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user)
|
|
if(istype(I, /obj/item/weapon/screwdriver))
|
|
if(mode == 0)
|
|
var/turf/T = loc
|
|
if(isturf(T) && !!T.is_plating())
|
|
attached = locate() in T
|
|
if(!attached)
|
|
to_chat(user, "<span class='warning'>No exposed cable here to attach to.</span>")
|
|
return
|
|
else
|
|
anchored = 1
|
|
mode = 1
|
|
visible_message("<span class='notice'>\The [user] attaches \the [src] to the cable!</span>")
|
|
return
|
|
else
|
|
to_chat(user, "<span class='warning'>\The [src] must be placed over an exposed cable to attach to it.</span>")
|
|
return
|
|
else
|
|
if (mode == 2)
|
|
STOP_PROCESSING(SSprocessing, src)
|
|
processing_power_items.Remove(src)
|
|
anchored = 0
|
|
mode = 0
|
|
visible_message("<span class='notice'>\The [user] detaches \the [src] from the cable!</span>")
|
|
set_light(0)
|
|
icon_state = "powersink0"
|
|
|
|
return
|
|
else
|
|
..()
|
|
|
|
/obj/item/device/powersink/attack_ai()
|
|
return
|
|
|
|
/obj/item/device/powersink/attack_hand(var/mob/user)
|
|
switch(mode)
|
|
if(0)
|
|
..()
|
|
if(1)
|
|
visible_message("<span class='notice'>\The [user] activates \the [src]!</span>")
|
|
mode = 2
|
|
icon_state = "powersink1"
|
|
START_PROCESSING(SSprocessing, src)
|
|
processing_power_items += src
|
|
if(2) //This switch option wasn't originally included. It exists now. --NeoFite
|
|
visible_message("<span class='notice'>\The [user] deactivates \the [src]!</span>")
|
|
mode = 1
|
|
set_light(0)
|
|
icon_state = "powersink0"
|
|
STOP_PROCESSING(SSprocessing, src)
|
|
processing_power_items -= src
|
|
|
|
/obj/item/device/powersink/pwr_drain()
|
|
if(!attached)
|
|
return 0
|
|
|
|
if(drained_this_tick)
|
|
return 1
|
|
drained_this_tick = 1
|
|
|
|
var/drained = 0
|
|
|
|
if(!PN)
|
|
return 1
|
|
|
|
set_light(12)
|
|
PN.trigger_warning()
|
|
// found a powernet, so drain up to max power from it
|
|
drained = PN.draw_power(drain_rate)
|
|
// if tried to drain more than available on powernet
|
|
// now look for APCs and drain their cells
|
|
if(drained < drain_rate)
|
|
for(var/obj/machinery/power/terminal/T in PN.nodes)
|
|
// Enough power drained this tick, no need to torture more APCs
|
|
if(drained >= drain_rate)
|
|
break
|
|
if(istype(T.master, /obj/machinery/power/apc))
|
|
var/obj/machinery/power/apc/A = T.master
|
|
if(A.operating && A.cell)
|
|
var/cur_charge = A.cell.charge / CELLRATE
|
|
var/drain_val = min(apc_drain_rate, cur_charge)
|
|
A.cell.use(drain_val * CELLRATE)
|
|
drained += drain_val
|
|
power_drained += drained
|
|
return 1
|
|
|
|
|
|
/obj/item/device/powersink/process()
|
|
drained_this_tick = 0
|
|
power_drained -= min(dissipation_rate, power_drained)
|
|
|
|
if(attached && attached.powernet)
|
|
PN = attached.powernet
|
|
else
|
|
PN = null
|
|
|
|
if(power_drained > max_power * 0.98) // Lower the screeching period. It was pretty long during testing.
|
|
playsound(src, 'sound/effects/screech.ogg', 100, 1, 1)
|
|
|
|
if(power_drained >= max_power)
|
|
handle_overload()
|
|
qdel(src)
|
|
return
|
|
|
|
/obj/item/device/powersink/proc/handle_overload()
|
|
if (QDELETED(src))
|
|
return
|
|
|
|
// No attached node, or no powernet.
|
|
if (!PN)
|
|
explosion(src.loc, 0, 1, 3, 6)
|
|
return
|
|
|
|
// Propagate the power surge through the powernet nodes.
|
|
for (var/A in PN.nodes)
|
|
if (!A || A == src)
|
|
continue
|
|
|
|
var/dist = get_dist(src, A)
|
|
|
|
if (dist < 1)
|
|
dist = 1 // For later calculations.
|
|
else if (dist > 24)
|
|
continue // Out of range.
|
|
|
|
// Map it to a range of [3, 1] for severity.
|
|
dist = round(MAP(dist, 1, 28, 3, 1))
|
|
|
|
// Check for terminals and affect their master nodes. Also add a special
|
|
// case for APCs whereby their lights are popped or flicked.
|
|
if (istype(A, /obj/machinery/power/terminal))
|
|
var/obj/machinery/power/terminal/T = A
|
|
if (istype(T.master, /obj/machinery/power/apc))
|
|
var/obj/machinery/power/apc/AP = T.master
|
|
if (dist > 1)
|
|
AP.overload_lighting(100, TRUE)
|
|
else
|
|
AP.flicker_all()
|
|
else if (T.master)
|
|
T.master.emp_act(dist)
|
|
|
|
var/atom/aa = A
|
|
aa.emp_act(dist)
|
|
|
|
if (prob(15 * dist))
|
|
explosion(aa.loc, 0, 0, 3, 4)
|
|
|
|
// Also destroy the source.
|
|
explosion(src.loc, 0, 0, 1, 2)
|