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https://github.com/Aurorastation/Aurora.3.git
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* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
188 lines
5.9 KiB
Plaintext
188 lines
5.9 KiB
Plaintext
/client/proc/air_report()
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set category = "Debug"
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set name = "Show Air Report"
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if(!Master || !SSair)
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alert(usr,"Master_controller or SSair not found.","Air Report")
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return
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var/active_groups = SSair.active_zones
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var/inactive_groups = SSair.zones.len - active_groups
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var/hotspots = 0
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for(var/obj/fire/hotspot in world)
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hotspots++
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var/active_on_main_station = 0
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var/inactive_on_main_station = 0
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for(var/zone/zone in SSair.zones)
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var/turf/simulated/turf = locate() in zone.contents
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if(turf && turf.z in config.station_levels)
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if(zone.needs_update)
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active_on_main_station++
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else
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inactive_on_main_station++
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var/output = {"<B>AIR SYSTEMS REPORT</B><HR>
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<B>General Processing Data</B><BR>
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Cycle: [SSair.times_fired]<br>
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Groups: [SSair.zones.len]<BR>
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---- <I>Active:</I> [active_groups]<BR>
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---- <I>Inactive:</I> [inactive_groups]<BR><br>
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---- <I>Active on station:</i> [active_on_main_station]<br>
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---- <i>Inactive on station:</i> [inactive_on_main_station]<br>
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<BR>
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<B>Special Processing Data</B><BR>
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Hotspot Processing: [hotspots]<BR>
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<br>
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<B>Geometry Processing Data</B><BR>
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Tile Update: [SSair.tiles_to_update.len]<BR>
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"}
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usr << browse(output,"window=airreport")
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/client/proc/fix_next_move()
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set category = "Debug"
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set name = "Unfreeze Everyone"
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var/largest_move_time = 0
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var/largest_click_time = 0
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var/mob/largest_move_mob = null
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var/mob/largest_click_mob = null
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for(var/mob/M in world)
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if(!M.client)
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continue
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if(M.next_move >= largest_move_time)
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largest_move_mob = M
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if(M.next_move > world.time)
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largest_move_time = M.next_move - world.time
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else
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largest_move_time = 1
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if(M.next_click >= largest_click_time)
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largest_click_mob = M
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if(M.next_click > world.time)
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largest_click_time = M.next_click - world.time
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else
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largest_click_time = 0
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log_admin("DEBUG: [key_name(M)] next_move = [M.next_move] next_click = [M.next_click] world.time = [world.time]")
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M.next_move = 1
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M.next_click = 0
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message_admins("[key_name_admin(largest_move_mob)] had the largest move delay with [largest_move_time] frames / [largest_move_time/10] seconds!", 1)
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message_admins("[key_name_admin(largest_click_mob)] had the largest click delay with [largest_click_time] frames / [largest_click_time/10] seconds!", 1)
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message_admins("world.time = [world.time]", 1)
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feedback_add_details("admin_verb","UFE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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/client/proc/radio_report()
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set category = "Debug"
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set name = "Radio report"
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var/output = "<b>Radio Report</b><hr>"
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for (var/fq in SSradio.frequencies)
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output += "<b>Freq: [fq]</b><br>"
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var/list/datum/radio_frequency/fqs = SSradio.frequencies[fq]
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if (!fqs)
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output += " <b>ERROR</b><br>"
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continue
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for (var/filter in fqs.devices)
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var/list/f = fqs.devices[filter]
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if (!f)
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output += " [filter]: ERROR<br>"
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continue
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output += " [filter]: [f.len]<br>"
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for (var/device in f)
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if (isobj(device))
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output += " [device] ([device:x],[device:y],[device:z] in area [get_area(device:loc)])<br>"
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else
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output += " [device]<br>"
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usr << browse(output,"window=radioreport")
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feedback_add_details("admin_verb","RR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/reload_admins()
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set name = "Reload Admins"
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set category = "Debug"
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if(!check_rights(R_SERVER|R_DEV)) return
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message_admins("[usr] manually reloaded admins")
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load_admins()
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feedback_add_details("admin_verb","RLDA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/reload_mentors()
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set name = "Reload Mentors"
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set category = "Debug"
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if(!check_rights(R_SERVER)) return
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message_admins("[usr] manually reloaded Mentors")
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world.load_mods()
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//todo:
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/client/proc/jump_to_dead_group()
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set name = "Jump to dead group"
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set category = "Debug"
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/*
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if(!holder)
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src << "Only administrators may use this command."
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return
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if(!SSair)
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usr << "Cannot find air_system"
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return
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var/datum/air_group/dead_groups = list()
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for(var/datum/air_group/group in SSair.air_groups)
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if (!group.group_processing)
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dead_groups += group
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var/datum/air_group/dest_group = pick(dead_groups)
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usr.loc = pick(dest_group.members)
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feedback_add_details("admin_verb","JDAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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*/
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/client/proc/kill_airgroup()
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set name = "Kill Local Airgroup"
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set desc = "Use this to allow manual manupliation of atmospherics."
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set category = "Debug"
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/*
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if(!holder)
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src << "Only administrators may use this command."
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return
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if(!SSair)
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usr << "Cannot find air_system"
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return
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var/turf/T = get_turf(usr)
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if(istype(T, /turf/simulated))
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var/datum/air_group/AG = T:parent
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AG.next_check = 30
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AG.group_processing = 0
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else
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usr << "Local airgroup is unsimulated!"
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feedback_add_details("admin_verb","KLAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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*/
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/client/proc/print_jobban_old()
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set name = "Print Jobban Log"
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set desc = "This spams all the active jobban entries for the current round to standard output."
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set category = "Debug"
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usr << "<b>Jobbans active in this round.</b>"
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for(var/t in jobban_keylist)
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usr << "[t]"
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/client/proc/print_jobban_old_filter()
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set name = "Search Jobban Log"
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set desc = "This searches all the active jobban entries for the current round and outputs the results to standard output."
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set category = "Debug"
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var/filter = input("Contains what?","Filter") as text|null
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if(!filter)
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return
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usr << "<b>Jobbans active in this round.</b>"
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for(var/t in jobban_keylist)
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if(findtext(t, filter))
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usr << "[t]"
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