mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-26 01:52:15 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
84 lines
2.6 KiB
Plaintext
84 lines
2.6 KiB
Plaintext
//Solar tracker
|
|
|
|
//Machine that tracks the sun and reports it's direction to the solar controllers
|
|
//As long as this is working, solar panels on same powernet will track automatically
|
|
|
|
/obj/machinery/power/tracker
|
|
name = "solar tracker"
|
|
desc = "A solar directional tracker."
|
|
icon = 'icons/obj/power.dmi'
|
|
icon_state = "tracker"
|
|
anchored = 1
|
|
density = 1
|
|
use_power = 0
|
|
|
|
var/id = 0
|
|
var/sun_angle = 0 // sun angle as set by sun datum
|
|
var/obj/machinery/power/solar_control/control = null
|
|
|
|
/obj/machinery/power/tracker/Initialize(mapload, obj/item/solar_assembly/S)
|
|
. = ..()
|
|
Make(S)
|
|
connect_to_network()
|
|
|
|
/obj/machinery/power/tracker/Destroy()
|
|
unset_control() //remove from control computer
|
|
return ..()
|
|
|
|
//set the control of the tracker to a given computer if closer than SOLAR_MAX_DIST
|
|
/obj/machinery/power/tracker/proc/set_control(var/obj/machinery/power/solar_control/SC)
|
|
if(SC && (get_dist(src, SC) > SOLAR_MAX_DIST))
|
|
return 0
|
|
control = SC
|
|
return 1
|
|
|
|
//set the control of the tracker to null and removes it from the previous control computer if needed
|
|
/obj/machinery/power/tracker/proc/unset_control()
|
|
if(control)
|
|
control.connected_tracker = null
|
|
control = null
|
|
|
|
/obj/machinery/power/tracker/proc/Make(var/obj/item/solar_assembly/S)
|
|
if(!S)
|
|
S = new /obj/item/solar_assembly(src)
|
|
S.glass_type = /obj/item/stack/material/glass
|
|
S.tracker = 1
|
|
S.anchored = 1
|
|
S.loc = src
|
|
update_icon()
|
|
|
|
//updates the tracker icon and the facing angle for the control computer
|
|
/obj/machinery/power/tracker/proc/set_angle(var/angle)
|
|
sun_angle = angle
|
|
|
|
//set icon dir to show sun illumination
|
|
set_dir(turn(NORTH, -angle - 22.5)) // 22.5 deg bias ensures, e.g. 67.5-112.5 is EAST
|
|
|
|
if(powernet && (powernet == control.powernet)) //update if we're still in the same powernet
|
|
control.cdir = angle
|
|
|
|
/obj/machinery/power/tracker/attackby(var/obj/item/weapon/W, var/mob/user)
|
|
|
|
if(istype(W, /obj/item/weapon/crowbar))
|
|
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
|
user.visible_message("<span class='notice'>[user] begins to take the glass off the solar tracker.</span>")
|
|
if(do_after(user, 50))
|
|
var/obj/item/solar_assembly/S = locate() in src
|
|
if(S)
|
|
S.loc = src.loc
|
|
S.give_glass()
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
user.visible_message("<span class='notice'>[user] takes the glass off the tracker.</span>")
|
|
qdel(src)
|
|
return
|
|
..()
|
|
|
|
// Tracker Electronic
|
|
|
|
/obj/item/weapon/tracker_electronics
|
|
|
|
name = "tracker electronics"
|
|
icon = 'icons/obj/doors/door_assembly.dmi'
|
|
icon_state = "door_electronics"
|
|
w_class = 2.0
|