mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-04 22:42:07 +00:00
As per Cake's looser instructions, MMI's will require a lobotomized brain to function. Instead of having the MMI automagically lobotomize a brain, I decided instead to make it a surgical operation and a prerequisite to borging. This also cleans up some snowflake istype() checks by instituting two new variables. Cortical stacks, slime brains, and golem brains cannot be lobotomized, and as such cannot be put into an MMI. You can lobotomize a person either by surgical-drilling their brain in surgery, or by surgical-drilling their removed brain. The roboticist now spawns with a drill to accomodate this change. Surgical drills are not really useful otherwise, so I don't think this is a huge upset of the surgery balance. Lobotomy will send the following message to the lobotomee; "You have been lobotomized. Your memories and your former life have been surgically removed from your brain, and while you are lobotomized you remember nothing that ever came before this moment."
404 lines
16 KiB
Plaintext
404 lines
16 KiB
Plaintext
// Internal surgeries.
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/datum/surgery_step/internal
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priority = 2
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can_infect = 1
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blood_level = 1
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/datum/surgery_step/internal/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!hasorgans(target))
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open == (affected.encased ? 3 : 2)
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//////////////////////////////////////////////////////////////////
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// CHEST INTERNAL ORGAN SURGERY //
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/internal/fix_organ
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allowed_tools = list(
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/obj/item/stack/medical/advanced/bruise_pack= 100, \
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/obj/item/stack/medical/bruise_pack = 20
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)
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min_duration = 70
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max_duration = 90
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!hasorgans(target))
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return
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!affected)
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return
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var/is_organ_damaged = 0
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for(var/obj/item/organ/I in affected.internal_organs)
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if(I.damage > 0)
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is_organ_damaged = 1
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break
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return ..() && is_organ_damaged
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/tool_name = "\the [tool]"
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if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
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tool_name = "regenerative membrane"
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else if (istype(tool, /obj/item/stack/medical/bruise_pack))
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tool_name = "the bandaid"
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if (!hasorgans(target))
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return
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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for(var/obj/item/organ/I in affected.internal_organs)
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if(I && I.damage > 0)
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if(I.robotic < 2)
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user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
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"You start treating damage to [target]'s [I.name] with [tool_name]." )
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target.custom_pain("The pain in your [affected.name] is living hell!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/tool_name = "\the [tool]"
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if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
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tool_name = "regenerative membrane"
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if (istype(tool, /obj/item/stack/medical/bruise_pack))
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tool_name = "the bandaid"
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if (!hasorgans(target))
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return
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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for(var/obj/item/organ/I in affected.internal_organs)
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if(I && I.damage > 0)
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if(I.robotic < 2)
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user.visible_message("<span class='notice'>[user] treats damage to [target]'s [I.name] with [tool_name].</span>", \
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"<span class='notice'>You treat damage to [target]'s [I.name] with [tool_name].</span>" )
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I.damage = 0
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!hasorgans(target))
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return
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='warning'>[user]'s hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!</span>")
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var/dam_amt = 2
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if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
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target.adjustToxLoss(5)
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else if (istype(tool, /obj/item/stack/medical/bruise_pack))
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dam_amt = 5
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target.adjustToxLoss(10)
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affected.createwound(CUT, 5)
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for(var/obj/item/organ/I in affected.internal_organs)
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if(I && I.damage > 0)
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I.take_damage(dam_amt,0)
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/datum/surgery_step/internal/detatch_organ
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allowed_tools = list(
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/obj/item/weapon/scalpel = 100,
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/obj/item/weapon/material/knife = 75,
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/obj/item/weapon/material/shard = 50
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)
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min_duration = 90
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max_duration = 110
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!..())
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!(affected && !(affected.status & ORGAN_ROBOT)))
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return 0
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target.op_stage.current_organ = null
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var/list/attached_organs = list()
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for(var/organ in target.internal_organs_by_name)
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var/obj/item/organ/I = target.internal_organs_by_name[organ]
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if(I && !(I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
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attached_organs |= organ
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var/organ_to_remove = input(user, "Which organ do you want to prepare for removal?") as null|anything in attached_organs
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if(!organ_to_remove)
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return 0
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target.op_stage.current_organ = organ_to_remove
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return ..() && organ_to_remove
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts to separate [target]'s [target.op_stage.current_organ] with \the [tool].", \
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"You start to separate [target]'s [target.op_stage.current_organ] with \the [tool]." )
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target.custom_pain("The pain in your [affected.name] is living hell!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<span class='notice'>[user] has separated [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
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"<span class='notice'>You have separated [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
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var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
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if(I && istype(I))
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I.status |= ORGAN_CUT_AWAY
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='warning'>[user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>")
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affected.createwound(CUT, rand(30,50), 1)
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/datum/surgery_step/internal/remove_organ
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allowed_tools = list(
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/obj/item/weapon/hemostat = 100, \
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/obj/item/weapon/wirecutters = 75, \
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/obj/item/weapon/material/kitchen/utensil/fork = 20
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)
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min_duration = 60
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max_duration = 80
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!..())
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return 0
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target.op_stage.current_organ = null
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var/list/removable_organs = list()
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for(var/organ in target.internal_organs_by_name)
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var/obj/item/organ/I = target.internal_organs_by_name[organ]
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if((I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
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removable_organs |= organ
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var/organ_to_remove = input(user, "Which organ do you want to remove?") as null|anything in removable_organs
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if(!organ_to_remove)
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return 0
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target.op_stage.current_organ = organ_to_remove
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return ..()
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] starts removing [target]'s [target.op_stage.current_organ] with \the [tool].", \
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"You start removing [target]'s [target.op_stage.current_organ] with \the [tool].")
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target.custom_pain("Someone's ripping out your [target.op_stage.current_organ]!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<span class='notice'>[user] has removed [target]'s [target.op_stage.current_organ] with \the [tool].</span>", \
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"<span class='notice'>You have removed [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
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// Extract the organ!
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if(target.op_stage.current_organ)
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var/obj/item/organ/O = target.internal_organs_by_name[target.op_stage.current_organ]
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if(O && istype(O))
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O.removed(user)
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target.op_stage.current_organ = null
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playsound(target.loc, 'sound/effects/squelch1.ogg', 50, 1)
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='warning'>[user]'s hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>")
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affected.createwound(BRUISE, 20)
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/datum/surgery_step/internal/replace_organ
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allowed_tools = list(
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/obj/item/organ = 100
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)
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min_duration = 60
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max_duration = 80
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/O = tool
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!affected) return
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var/organ_compatible
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var/organ_missing
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if(!istype(O))
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return 0
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if((affected.status & ORGAN_ROBOT) && !(O.status & ORGAN_ROBOT))
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user << "<span class='danger'>You cannot install a naked organ into a robotic body.</span>"
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return SURGERY_FAILURE
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if(!target.species)
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user << "<span class='danger'>You have no idea what species this person is. Report this on the bug tracker.</span>"
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return SURGERY_FAILURE
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var/o_is = (O.gender == PLURAL) ? "are" : "is"
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var/o_a = (O.gender == PLURAL) ? "" : "a "
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var/o_do = (O.gender == PLURAL) ? "don't" : "doesn't"
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if(O.organ_tag == "limb")
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return 0
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else if(target.species.has_organ[O.organ_tag])
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if(O.damage > (O.max_damage * 0.75))
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user << "<span class='warning'>\The [O.organ_tag] [o_is] in no state to be transplanted.</span>"
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return SURGERY_FAILURE
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if(!target.internal_organs_by_name[O.organ_tag])
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organ_missing = 1
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else
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user << "<span class='warning'>\The [target] already has [o_a][O.organ_tag].</span>"
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return SURGERY_FAILURE
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if(O && affected.limb_name == O.parent_organ)
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organ_compatible = 1
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else
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user << "<span class='warning'>\The [O.organ_tag] [o_do] normally go in \the [affected.name].</span>"
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return SURGERY_FAILURE
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else
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user << "<span class='warning'>You're pretty sure [target.species.name_plural] don't normally have [o_a][O.organ_tag].</span>"
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return SURGERY_FAILURE
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return ..() && organ_missing && organ_compatible
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts transplanting \the [tool] into [target]'s [affected.name].", \
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"You start transplanting \the [tool] into [target]'s [affected.name].")
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target.custom_pain("Someone's rooting around in your [affected.name]!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='notice'>[user] has transplanted \the [tool] into [target]'s [affected.name].</span>", \
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"<span class='notice'>You have transplanted \the [tool] into [target]'s [affected.name].</span>")
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var/obj/item/organ/O = tool
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if(istype(O))
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user.remove_from_mob(O)
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O.replaced(target,affected)
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playsound(target.loc, 'sound/effects/squelch1.ogg', 50, 1)
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<span class='warning'>[user]'s hand slips, damaging \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, damaging \the [tool]!</span>")
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var/obj/item/organ/I = tool
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if(istype(I))
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I.take_damage(rand(3,5),0)
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/datum/surgery_step/internal/attach_organ
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allowed_tools = list(
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/obj/item/weapon/FixOVein = 100, \
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/obj/item/stack/cable_coil = 75
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)
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min_duration = 100
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max_duration = 120
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!..())
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return 0
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target.op_stage.current_organ = null
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var/list/removable_organs = list()
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for(var/organ in target.internal_organs_by_name)
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var/obj/item/organ/I = target.internal_organs_by_name[organ]
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if(I && (I.status & ORGAN_CUT_AWAY) && !(I.status & ORGAN_ROBOT) && I.parent_organ == target_zone)
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removable_organs |= organ
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var/organ_to_replace = input(user, "Which organ do you want to reattach?") as null|anything in removable_organs
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if(!organ_to_replace)
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return 0
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target.op_stage.current_organ = organ_to_replace
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return ..()
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] begins reattaching [target]'s [target.op_stage.current_organ] with \the [tool].", \
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"You start reattaching [target]'s [target.op_stage.current_organ] with \the [tool].")
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target.custom_pain("Someone's digging needles into your [target.op_stage.current_organ]!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<span class='notice'>[user] has reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
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"<span class='notice'>You have reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
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var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
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if(I && istype(I))
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I.status &= ~ORGAN_CUT_AWAY
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='warning'>[user]'s hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>")
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affected.createwound(BRUISE, 20)
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/datum/surgery_step/internal/lobotomize
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allowed_tools = list(
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/obj/item/weapon/scalpel/manager = 95,
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/obj/item/weapon/surgicaldrill = 75,
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/obj/item/weapon/pickaxe/ = 5
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)
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min_duration = 100
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max_duration = 120
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!..())
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return 0
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target.op_stage.current_organ = null
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var/obj/item/organ/brain/sponge = target.internal_organs_by_name["brain"]
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if(sponge && sponge.can_lobotomize && !sponge.lobotomized)
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target.op_stage.current_organ = sponge
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return ..()
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else
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return 0
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/brain/B = target.op_stage.current_organ
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user.visible_message("[user] begins lobotomizing [target]'s [B.name] with \the [tool].", \
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"You start lobotomizing [target]'s [B.name] with \the [tool].")
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target.custom_pain("Someone's scraping away at your [B.name]!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/brain/B = target.op_stage.current_organ
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user.visible_message("<span class='notice'>[user] has lobotomized [target]'s \the [B.name] with \the [tool].</span>" , \
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"<span class='notice'>You have lobotomized [target]'s [B.name] with \the [tool].</span>")
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B.lobotomize(user)
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='warning'>[user]'s hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>")
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affected.createwound(BRUISE, 20)
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//////////////////////////////////////////////////////////////////
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// HEART SURGERY //
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//////////////////////////////////////////////////////////////////
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// To be finished after some tests.
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// /datum/surgery_step/ribcage/heart/cut
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// allowed_tools = list(
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// /obj/item/weapon/scalpel = 100, \
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// /obj/item/weapon/material/knife = 75, \
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// /obj/item/weapon/material/shard = 50, \
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// )
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// min_duration = 30
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// max_duration = 40
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// can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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// return ..() && target.op_stage.ribcage == 2
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