mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 15:42:35 +00:00
changes: Maps are no longer compiled in, instead loaded directly from the DMMs at runtime. Z level defines have been moved from the config to map datums. Unit tests now use typecaches. DMMS now actually works. DMMS has been updated slightly. DMMS is now capable of loading simple lists of non-text types. DMMS is now faster when loading many types without mapped in attributes and when loading area instances. Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid. Holodeck presets are now defined on the map datum. Atmos machinery now uses Initialize().
187 lines
6.4 KiB
Plaintext
187 lines
6.4 KiB
Plaintext
//TODO: Put this under a common parent type with heaters to cut down on the copypasta
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#define FREEZER_PERF_MULT 2.5
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/obj/machinery/atmospherics/unary/freezer
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name = "gas cooling system"
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desc = "Cools gas when connected to pipe network"
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "freezer_0"
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density = 1
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anchored = 1
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use_power = 0
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idle_power_usage = 5 // 5 Watts for thermostat related circuitry
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var/heatsink_temperature = T20C // The constant temperature reservoir into which the freezer pumps heat. Probably the hull of the station or something.
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var/internal_volume = 600 // L
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var/max_power_rating = 20000 // Power rating when the usage is turned up to 100
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var/power_setting = 100
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var/set_temperature = T20C // Thermostat
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var/cooling = 0
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component_types = list(
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/obj/item/weapon/circuitboard/unary_atmos/cooler,
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/obj/item/weapon/stock_parts/matter_bin,
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/obj/item/weapon/stock_parts/capacitor = 2,
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/obj/item/weapon/stock_parts/manipulator,
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/obj/item/stack/cable_coil{amount = 2}
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)
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/obj/machinery/atmospherics/unary/freezer/Initialize()
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initialize_directions = dir
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. = ..()
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/obj/machinery/atmospherics/unary/freezer/atmos_init()
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if(node)
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return
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var/node_connect = dir
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for(var/obj/machinery/atmospherics/target in get_step(src, node_connect))
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if(target.initialize_directions & get_dir(target, src))
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node = target
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break
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//copied from pipe construction code since heaters/freezers don't use fittings and weren't doing this check - this all really really needs to be refactored someday.
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//check that there are no incompatible pipes/machinery in our own location
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for(var/obj/machinery/atmospherics/M in src.loc)
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if(M != src && (M.initialize_directions & node_connect) && M.check_connect_types(M,src)) // matches at least one direction on either type of pipe & same connection type
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node = null
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break
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update_icon()
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/obj/machinery/atmospherics/unary/freezer/update_icon()
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if(node)
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if(use_power && cooling)
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icon_state = "freezer_1"
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else
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icon_state = "freezer"
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else
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icon_state = "freezer_0"
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return
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/obj/machinery/atmospherics/unary/freezer/attack_ai(mob/user as mob)
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ui_interact(user)
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/obj/machinery/atmospherics/unary/freezer/attack_hand(mob/user as mob)
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ui_interact(user)
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/obj/machinery/atmospherics/unary/freezer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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// this is the data which will be sent to the ui
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var/data[0]
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data["on"] = use_power ? 1 : 0
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data["gasPressure"] = round(air_contents.return_pressure())
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data["gasTemperature"] = round(air_contents.temperature)
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data["minGasTemperature"] = 0
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data["maxGasTemperature"] = round(T20C+500)
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data["targetGasTemperature"] = round(set_temperature)
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data["powerSetting"] = power_setting
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var/temp_class = "good"
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if(air_contents.temperature > (T0C - 20))
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temp_class = "bad"
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else if(air_contents.temperature < (T0C - 20) && air_contents.temperature > (T0C - 100))
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temp_class = "average"
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data["gasTemperatureClass"] = temp_class
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// update the ui if it exists, returns null if no ui is passed/found
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if(!ui)
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// the ui does not exist, so we'll create a new() one
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// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
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ui = new(user, src, ui_key, "freezer.tmpl", "Gas Cooling System", 440, 300)
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// when the ui is first opened this is the data it will use
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ui.set_initial_data(data)
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// open the new ui window
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ui.open()
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// auto update every Master Controller tick
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ui.set_auto_update(1)
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/obj/machinery/atmospherics/unary/freezer/Topic(href, href_list)
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if(..())
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return 1
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if(href_list["toggleStatus"])
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use_power = !use_power
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update_icon()
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if(href_list["temp"])
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var/amount = text2num(href_list["temp"])
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if(amount > 0)
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set_temperature = min(set_temperature + amount, 1000)
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else
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set_temperature = max(set_temperature + amount, 0)
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if(href_list["setPower"]) //setting power to 0 is redundant anyways
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var/new_setting = between(0, text2num(href_list["setPower"]), 100)
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set_power_level(new_setting)
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add_fingerprint(usr)
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/obj/machinery/atmospherics/unary/freezer/machinery_process()
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..()
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if(stat & (NOPOWER|BROKEN) || !use_power)
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cooling = 0
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update_icon()
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return
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if(network && air_contents.temperature > set_temperature)
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cooling = 1
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var/heat_transfer = max( -air_contents.get_thermal_energy_change(set_temperature - 5), 0 )
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//Assume the heat is being pumped into the hull which is fixed at heatsink_temperature
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//not /really/ proper thermodynamics but whatever
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var/cop = FREEZER_PERF_MULT * air_contents.temperature/heatsink_temperature //heatpump coefficient of performance from thermodynamics -> power used = heat_transfer/cop
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heat_transfer = min(heat_transfer, cop * power_rating) //limit heat transfer by available power
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var/removed = -air_contents.add_thermal_energy(-heat_transfer) //remove the heat
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if(debug)
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visible_message("[src]: Removing [removed] W.")
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use_power(power_rating)
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network.update = 1
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else
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cooling = 0
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update_icon()
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//upgrading parts
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/obj/machinery/atmospherics/unary/freezer/RefreshParts()
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..()
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var/cap_rating = 0
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var/manip_rating = 0
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var/bin_rating = 0
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for(var/obj/item/weapon/stock_parts/P in component_parts)
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if(iscapacitor(P))
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cap_rating += P.rating
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else if(ismanipulator(P))
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manip_rating += P.rating
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else if(ismatterbin(P))
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bin_rating += P.rating
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power_rating = initial(power_rating) * cap_rating / 2 //more powerful
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heatsink_temperature = initial(heatsink_temperature) / ((manip_rating + bin_rating) / 2) //more efficient
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air_contents.volume = max(initial(internal_volume) - 200, 0) + 200 * bin_rating
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set_power_level(power_setting)
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/obj/machinery/atmospherics/unary/freezer/proc/set_power_level(var/new_power_setting)
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power_setting = new_power_setting
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power_rating = max_power_rating * (power_setting/100)
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/obj/machinery/atmospherics/unary/freezer/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(default_deconstruction_screwdriver(user, O))
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return
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if(default_deconstruction_crowbar(user, O))
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return
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if(default_part_replacement(user, O))
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return
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..()
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/obj/machinery/atmospherics/unary/freezer/examine(mob/user)
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..(user)
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if(panel_open)
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user << "The maintenance hatch is open."
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