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15b42a92aa7e92277a5d8b51e6d144e7f33db111
Aurora.3/code/game/mecha
History
Alberyk f2d48983c4 Bug fixes: trial by fire (#4990)
-fixes #4697
-fixes #3913
-fixes #3216
-fixes #1854
-fixes #901
-fixes #1597
-fixes #4469
-fixes #1215
-fixes #3681
-fixes #3567
2018-07-17 22:55:01 +03:00
..
combat
Code Cleanup: (Bump(), Bumped()) -> (Collide(), CollidedWith()) (#4349)
2018-03-08 09:39:53 +02:00
equipment
Pixel Projectiles (#4105)
2018-03-10 17:13:24 +02:00
medical
Rewriting multiz movement to be gooder (#2464)
2017-05-27 02:14:35 +03:00
working
Buffs mecha weapons and more (#4269)
2018-02-21 21:11:03 +01:00
mech_bay.dm
Restore old machinery init behavior (#3380)
2017-08-31 22:56:05 -05:00
mech_fabricator.dm
Runtime Map Loading (#3597)
2017-10-18 23:07:34 +03:00
mech_sensor.dm
Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
2017-05-02 14:40:40 -04:00
mecha_construction_paths.dm
Converts some istype's to use helpers (#3224)
2017-08-06 22:08:42 +03:00
mecha_control_console.dm
Preparations for BYOND version 512 (#4024)
2018-02-11 00:18:44 +02:00
mecha_parts.dm
Baystation12 merchant port (#3155)
2017-08-04 21:36:04 +03:00
mecha_wreckage.dm
Converts some istype's to use helpers (#3224)
2017-08-06 22:08:42 +03:00
mecha.dm
Bug fixes: trial by fire (#4990)
2018-07-17 22:55:01 +03:00
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