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https://github.com/Aurorastation/Aurora.3.git
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* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
143 lines
4.7 KiB
Plaintext
143 lines
4.7 KiB
Plaintext
#define ALARM_RESET_DELAY 100 // How long will the alarm/trigger remain active once origin/source has been found to be gone?
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/datum/alarm_source
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var/source = null // The source trigger
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var/source_name = "" // The name of the source should it be lost (for example a destroyed camera)
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var/duration = 0 // How long this source will be alarming, 0 for indefinetely.
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var/severity = 1 // How severe the alarm from this source is.
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var/start_time = 0 // When this source began alarming.
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var/end_time = 0 // Use to set when this trigger should clear, in case the source is lost.
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/datum/alarm_source/New(var/atom/source)
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src.source = source
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start_time = world.time
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source_name = source.get_source_name()
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/datum/alarm
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var/atom/origin //Used to identify the alarm area.
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var/list/sources = new() //List of sources triggering the alarm. Used to determine when the alarm should be cleared.
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var/list/sources_assoc = new() //Associative list of source triggers. Used to efficiently acquire the alarm source.
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var/list/cameras //List of cameras that can be switched to, if the player has that capability.
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var/cache_id //ID for camera cache, changed by invalidateCameraCache().
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var/area/last_area //The last acquired area, used should origin be lost (for example a destroyed borg containing an alarming camera).
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var/area/last_name //The last acquired name, used should origin be lost
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var/area/last_camera_area //The last area in which cameras where fetched, used to see if the camera list should be updated.
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var/end_time //Used to set when this alarm should clear, in case the origin is lost.
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/datum/alarm/New(var/atom/origin, var/atom/source, var/duration, var/severity)
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src.origin = origin
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cameras() // Sets up both cameras and last alarm area.
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set_source_data(source, duration, severity)
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/datum/alarm/process()
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// Has origin gone missing?
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if(!origin && !end_time)
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end_time = world.time + ALARM_RESET_DELAY
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for(var/datum/alarm_source/AS in sources)
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// Has the alarm passed its best before date?
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if((AS.end_time && world.time > AS.end_time) || (AS.duration && world.time > (AS.start_time + AS.duration)))
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sources -= AS
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// Has the source gone missing? Then reset the normal duration and set end_time
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if(!AS.source && !AS.end_time) // end_time is used instead of duration to ensure the reset doesn't remain in the future indefinetely.
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AS.duration = 0
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AS.end_time = world.time + ALARM_RESET_DELAY
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/datum/alarm/proc/set_source_data(var/atom/source, var/duration, var/severity)
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var/datum/alarm_source/AS = sources_assoc[source]
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if(!AS)
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AS = new/datum/alarm_source(source)
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sources += AS
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sources_assoc[source] = AS
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// Currently only non-0 durations can be altered (normal alarms VS EMP blasts)
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if(AS.duration)
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duration = SecondsToTicks(duration)
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AS.duration = duration
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AS.severity = severity
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/datum/alarm/proc/clear(var/source)
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var/datum/alarm_source/AS = sources_assoc[source]
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sources -= AS
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sources_assoc -= source
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/datum/alarm/proc/alarm_area()
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if(!origin)
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return last_area
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last_area = origin.get_alarm_area()
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return last_area
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/datum/alarm/proc/alarm_name()
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if(!origin)
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return last_name
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last_name = origin.get_alarm_name()
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return last_name
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/datum/alarm/proc/cameras()
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// reset camera cache
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if(camera_repository.camera_cache_id != cache_id)
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cameras = null
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cache_id = camera_repository.camera_cache_id
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// If the alarm origin has changed area, for example a borg containing an alarming camera, reset the list of cameras
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else if(cameras && (last_camera_area != alarm_area()))
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cameras = null
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// The list of cameras is also reset by /proc/invalidateCameraCache()
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if(!cameras)
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cameras = origin ? origin.get_alarm_cameras() : last_area.get_alarm_cameras()
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last_camera_area = last_area
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return cameras
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/datum/alarm/proc/max_severity()
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var/max_severity = 0
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for(var/datum/alarm_source/AS in sources)
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max_severity = max(AS.severity, max_severity)
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return max_severity
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/******************
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* Assisting procs *
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******************/
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/atom/proc/get_alarm_area()
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return get_area(src)
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/area/get_alarm_area()
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return src
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/atom/proc/get_alarm_name()
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var/area/A = get_area(src)
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return A.name
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/area/get_alarm_name()
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return name
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/mob/get_alarm_name()
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return name
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/atom/proc/get_source_name()
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return name
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/obj/machinery/camera/get_source_name()
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return c_tag
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/atom/proc/get_alarm_cameras()
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var/area/A = get_area(src)
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return A.get_cameras()
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/area/get_alarm_cameras()
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return get_cameras()
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/mob/living/silicon/robot/get_alarm_cameras()
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var/list/cameras = ..()
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if(camera)
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cameras += camera
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return cameras
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/mob/living/silicon/robot/syndicate/get_alarm_cameras()
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return list()
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#undef ALARM_LOSS_DELAY
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