Files
Aurora.3/code/modules/projectiles/ammunition/bullets.dm
Matt Atlas 58cf265cdd Makes the mateba great again (#4107)
Adds a new firing sound, new caliber (.454), new description all at the cost of one clumsily made PR!
2018-01-16 15:19:11 +02:00

263 lines
8.2 KiB
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/obj/item/ammo_casing/a357
desc = "A .357 bullet casing."
caliber = "357"
projectile_type = /obj/item/projectile/bullet/pistol/strong
/obj/item/ammo_casing/a454
desc = "A .454 bullet casing."
caliber = "454"
projectile_type = /obj/item/projectile/bullet/pistol/strong
/obj/item/ammo_casing/a50
desc = "A .50AE bullet casing."
caliber = ".50"
projectile_type = /obj/item/projectile/bullet/pistol/strong
/obj/item/ammo_casing/a75
desc = "A 20mm bullet casing."
caliber = "75"
projectile_type = /obj/item/projectile/bullet/gyro
/obj/item/ammo_casing/c38
desc = "A .38 bullet casing."
caliber = "38"
projectile_type = /obj/item/projectile/bullet/pistol
/obj/item/ammo_casing/c38/rubber
desc = "A .38 rubber bullet casing."
projectile_type = /obj/item/projectile/bullet/pistol/rubber
icon_state = "r-casing"
spent_icon = "r-casing-spent"
/obj/item/ammo_casing/c38/emp
name = ".38 haywire round"
desc = "A .38 bullet casing fitted with a single-use ion pulse generator."
projectile_type = /obj/item/projectile/ion/small
icon_state = "empcasing"
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
/obj/item/ammo_casing/trod
desc = "hyperdense tungsten rod residue."
icon_state = "trod"
caliber = "trod"
projectile_type = /obj/item/projectile/bullet/trod
/obj/item/ammo_casing/c9mm
desc = "A 9mm bullet casing."
caliber = "9mm"
projectile_type = /obj/item/projectile/bullet/pistol
/obj/item/ammo_casing/c9mm/flash
desc = "A 9mm flash shell casing."
projectile_type = /obj/item/projectile/energy/flash
/obj/item/ammo_casing/c9mm/rubber
desc = "A 9mm rubber bullet casing."
projectile_type = /obj/item/projectile/bullet/pistol/rubber
icon_state = "r-casing"
spent_icon = "r-casing-spent"
/obj/item/ammo_casing/c9mm/practice
desc = "A 9mm practice bullet casing."
projectile_type = /obj/item/projectile/bullet/pistol/practice
/obj/item/ammo_casing/c45
desc = "A .45 bullet casing."
caliber = ".45"
projectile_type = /obj/item/projectile/bullet/pistol/medium
/obj/item/ammo_casing/c45/practice
desc = "A .45 practice bullet casing."
projectile_type = /obj/item/projectile/bullet/pistol/practice
/obj/item/ammo_casing/c45/rubber
desc = "A .45 rubber bullet casing."
projectile_type = /obj/item/projectile/bullet/pistol/rubber
icon_state = "r-casing"
spent_icon = "r-casing-spent"
/obj/item/ammo_casing/c45/flash
desc = "A .45 flash shell casing."
projectile_type = /obj/item/projectile/energy/flash
/obj/item/ammo_casing/t40
desc = "A 10mm bullet casing."
caliber = "10mm"
projectile_type = /obj/item/projectile/bullet/pistol
/obj/item/ammo_casing/t40/rubber
desc = "A 10mm rubber bullet casing."
projectile_type = /obj/item/projectile/bullet/pistol/rubber
/obj/item/ammo_casing/a12mm
desc = "A 12mm bullet casing."
caliber = "12mm"
projectile_type = /obj/item/projectile/bullet/pistol/medium
/obj/item/ammo_casing/shotgun
name = "shotgun slug"
desc = "A 12 gauge slug."
icon_state = "slshell"
spent_icon = "slshell-spent"
caliber = "shotgun"
projectile_type = /obj/item/projectile/bullet/shotgun
matter = list(DEFAULT_WALL_MATERIAL = 360)
/obj/item/ammo_casing/shotgun/pellet
name = "shotgun shell"
desc = "A 12 gauge shell."
icon_state = "gshell"
spent_icon = "gshell-spent"
projectile_type = /obj/item/projectile/bullet/pellet/shotgun
matter = list(DEFAULT_WALL_MATERIAL = 360)
/obj/item/ammo_casing/shotgun/blank
name = "shotgun shell"
desc = "A blank shell."
icon_state = "blshell"
spent_icon = "blshell-spent"
projectile_type = /obj/item/projectile/bullet/blank
matter = list(DEFAULT_WALL_MATERIAL = 90)
/obj/item/ammo_casing/shotgun/practice
name = "shotgun shell"
desc = "A practice shell."
icon_state = "pshell"
spent_icon = "pshell-spent"
projectile_type = /obj/item/projectile/bullet/shotgun/practice
matter = list("metal" = 90)
/obj/item/ammo_casing/shotgun/beanbag
name = "beanbag shell"
desc = "A beanbag shell."
icon_state = "bshell"
spent_icon = "bshell-spent"
projectile_type = /obj/item/projectile/bullet/shotgun/beanbag
matter = list(DEFAULT_WALL_MATERIAL = 180)
//Can stun in one hit if aimed at the head, but
//is blocked by clothing that stops tasers and is vulnerable to EMP
/obj/item/ammo_casing/shotgun/stunshell
name = "stun shell"
desc = "A 12 gauge taser cartridge."
icon_state = "stunshell"
spent_icon = "stunshell-spent"
projectile_type = /obj/item/projectile/energy/electrode/stunshot
matter = list(DEFAULT_WALL_MATERIAL = 360, "glass" = 720)
/obj/item/ammo_casing/shotgun/stunshell/emp_act(severity)
if(prob(100/severity)) BB = null
update_icon()
//Does not stun, only blinds, but has area of effect.
/obj/item/ammo_casing/shotgun/flash
name = "flash shell"
desc = "A chemical shell used to signal distress or provide illumination."
icon_state = "fshell"
spent_icon = "fshell-spent"
projectile_type = /obj/item/projectile/energy/flash/flare
matter = list(DEFAULT_WALL_MATERIAL = 90, "glass" = 90)
/obj/item/ammo_casing/shotgun/incendiary
name = "incendiary shell"
desc = "A 12 gauge incendiary shell."
icon_state = "ishell"
spent_icon = "ishell-spent"
projectile_type = /obj/item/projectile/bullet/shotgun/incendiary
matter = list(DEFAULT_WALL_MATERIAL = 450)
/obj/item/ammo_casing/shotgun/emp
name = "haywire slug"
desc = "A 12-gauge shotgun slug fitted with a single-use ion pulse generator."
icon_state = "empshell"
spent_icon = "empshell-spent"
projectile_type = /obj/item/projectile/ion
matter = list(DEFAULT_WALL_MATERIAL = 260, "uranium" = 200)
/obj/item/ammo_casing/tranq
name = "PPS shell"
desc = "A .50 cal PPS bullet casing."
icon_state = "ishell"
spent_icon = "ishell-spent"
caliber = "PPS"
projectile_type = /obj/item/projectile/bullet/rifle/tranq
/obj/item/ammo_casing/a762
desc = "A 7.62mm bullet casing."
caliber = "a762"
projectile_type = /obj/item/projectile/bullet/rifle/a762
icon_state = "rifle-casing"
spent_icon = "rifle-casing-spent"
/obj/item/ammo_casing/a145
name = "shell casing"
desc = "A 14.5mm shell."
caliber = "14.5mm"
projectile_type = /obj/item/projectile/bullet/rifle/a145
matter = list(DEFAULT_WALL_MATERIAL = 1250)
icon_state = "lcasing"
spent_icon = "lcasing-spent"
/obj/item/ammo_casing/a556
desc = "A 5.56mm bullet casing."
caliber = "a556"
projectile_type = /obj/item/projectile/bullet/rifle/a556
icon_state = "rifle-casing"
spent_icon = "rifle-casing-spent"
/obj/item/ammo_casing/a556/ap
desc = "A 5.56mm armor piercing round."
projectile_type = /obj/item/projectile/bullet/rifle/a556/ap
/obj/item/ammo_casing/a556/practice
desc = "A 5.56mm practice bullet casing."
projectile_type = /obj/item/projectile/bullet/rifle/a556/practice
/obj/item/ammo_casing/rocket
name = "rocket shell"
desc = "A high explosive designed to be fired from a launcher."
icon_state = "rocketshell"
projectile_type = /obj/item/missile
caliber = "rocket"
/obj/item/ammo_casing/chameleon
name = "chameleon bullets"
desc = "A set of bullets for the Chameleon Gun."
projectile_type = /obj/item/projectile/bullet/chameleon
caliber = ".45"
/*
/obj/item/ammo_casing/a418
desc = "A .418 bullet casing."
caliber = "357"
projectile_type = /obj/item/projectile/bullet/suffocationbullet
/obj/item/ammo_casing/a666
desc = "A .666 bullet casing."
caliber = "357"
projectile_type = /obj/item/projectile/bullet/cyanideround
*/
/obj/item/ammo_casing/cap
name = "cap"
desc = "A cap for children toys."
caliber = "caps"
color = "#FF0000"
projectile_type = /obj/item/projectile/bullet/pistol/cap
/obj/item/ammo_casing/flechette
desc = "A flechette casing."
icon = 'icons/obj/terminator.dmi'
icon_state = "flechette_casing"
caliber = "flechette"
projectile_type = /obj/item/projectile/bullet/flechette
/obj/item/ammo_casing/flechette/explosive
projectile_type = /obj/item/projectile/bullet/flechette/explosive
/obj/item/ammo_casing/vintage
projectile_type = /obj/item/projectile/bullet/rifle/vintage
desc = "Some vintage shell casing. It looks old, and you can't understand the writing stamped on it."
caliber = "vintage"
icon_state = "lcasing"
spent_icon = "lcasing-spent"