Files
Aurora.3/code/game/objects/effects/portals.dm
Kaedwuff 98ee68a785 Removed in-game references to clowns. (#4715)
Several everyday items referenced clowns offhandedly, even though we no longer have them on server. This has been fixed.

All the clown items still exist, though, because they are just clown themed items, not unrelated things containing clown jokes.
2018-06-22 00:07:00 +02:00

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/obj/effect/portal
name = "portal"
desc = "Looks unstable. Best to test it carefully."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
density = 1
unacidable = 1//Can't destroy energy portals.
var/failchance = 5
var/obj/item/target = null
var/creator = null
anchored = 1.0
/obj/effect/portal/CollidedWith(mob/M as mob|obj)
set waitfor = FALSE
src.teleport(M)
/obj/effect/portal/Crossed(AM as mob|obj)
set waitfor = FALSE
src.teleport(AM)
/obj/effect/portal/attack_hand(mob/user as mob)
set waitfor = FALSE
src.teleport(user)
/obj/effect/portal/New(loc, turf/target, creator=null, lifespan=300)
..()
src.target = target
src.creator = creator
if(lifespan > 0)
QDEL_IN(src, lifespan)
/obj/effect/portal/proc/teleport(atom/movable/M as mob|obj)
if(istype(M, /obj/effect)) //sparks don't teleport
return
if (M.anchored&&istype(M, /obj/mecha))
return
if (icon_state == "portal1")
return
if (!( target ))
qdel(src)
return
if (istype(M, /atom/movable))
if(prob(failchance)) //oh dear a problem, put em in deep space
src.icon_state = "portal1"
do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0)
else
do_teleport(M, target, 1) ///You will appear adjacent to the beacon