Files
Aurora.3/code/game/objects/items/apc_frame.dm
Alberyk 76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00

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// APC HULL
/obj/item/frame/apc
name = "\improper APC frame"
desc = "Used for repairing or building APCs"
icon = 'icons/obj/apc_repair.dmi'
icon_state = "apc_frame"
flags = CONDUCT
/obj/item/frame/apc/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (W.iswrench())
new /obj/item/stack/material/steel( get_turf(src.loc), 2 )
qdel(src)
/obj/item/frame/apc/try_build(turf/on_wall)
if (get_dist(on_wall,usr)>1)
return
var/ndir = get_dir(usr,on_wall)
if (!(ndir in cardinal))
return
var/turf/loc = get_turf(usr)
var/area/A = loc.loc
if (!istype(loc, /turf/simulated/floor))
usr << "<span class='warning'>APC cannot be placed on this spot.</span>"
return
if (A.requires_power == 0 || istype(A, /area/space) || istype(A, /area/mine/unexplored))
usr << "<span class='warning'>APC cannot be placed in this area.</span>"
return
if (A.get_apc())
usr << "<span class='warning'>This area already has an APC.</span>"
return //only one APC per area
for(var/obj/machinery/power/terminal/T in loc)
if (T.master)
usr << "<span class='warning'>There is another network terminal here.</span>"
return
else
var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(loc)
C.amount = 10
usr << "You cut the cables and disassemble the unused power terminal."
qdel(T)
new /obj/machinery/power/apc(loc, ndir, 1)
qdel(src)