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https://github.com/Aurorastation/Aurora.3.git
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* Base work for the unathi robot subspecies. * Adds metabolism species, kidney vars, and the robot unathi organs. * Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here. * First autakh implant power. * Fixes the organs action button this time. * Finishes more implants, and interactions with flashs and vaurca. * Prepare for great changes. * Drops the real bomb, boss. * He who fights with monsters. * Far more work into augments and limb removing powers. * Limb verbs should be good now. * A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case. * Probably the last work on implants. * Some extra touches. * Some tweaks to the species. * More fixes and adds kyre's sprites. * More runtime fixes. * Fixes the species name too. * Fixes travis. * Updates this file too to work with the new tools procs. * Adds changelog * Fixed changelog. * Unathi hair and lore description. * Some tweaks to this too. * Locks away them for now, they will be released after we got all the events and etc done. * Changes this chemical. * Fixes an airlock runtime. * Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning. * Organs removal changes; can't take out the organ if it is too damage. * Restricts them back again. * Robotic organs now have the proper icons and names. * Adds sprites for their organs and some extra tweaks. * Fixes this missing icon. * emp should also now hurt assited organs. * Tweaks more organ related things. * Fixes the head not being properly set as well. * Fixes their flags. * fixes the flag for real this time. * Poze's review. * Changes the au'takh organ buttons to don't be animated. * Helps with adminbus or something. * Fowl's requested changes. * Fixes a typo. * Robotic limb's brute and burn mods are now controlled by the limb model. * Fowl's changes once more. * Stops some spam. * More grammar. * No eal. * Skull's review.
101 lines
3.2 KiB
Plaintext
101 lines
3.2 KiB
Plaintext
/obj/item/device/multitool/hacktool
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var/is_hacking = 0
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var/max_known_targets
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var/in_hack_mode = 0
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var/list/known_targets
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var/list/supported_types
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var/datum/topic_state/default/must_hack/hack_state
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/obj/item/device/multitool/hacktool/New()
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..()
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known_targets = list()
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max_known_targets = 5 + rand(1,3)
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supported_types = list(/obj/machinery/door/airlock)
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hack_state = new(src)
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/obj/item/device/multitool/hacktool/Destroy()
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for(var/T in known_targets)
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var/atom/target = T
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destroyed_event.unregister(target, src)
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known_targets.Cut()
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qdel(hack_state)
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hack_state = null
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return ..()
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/obj/item/device/multitool/hacktool/attackby(var/obj/item/W, var/mob/user)
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if(W.isscrewdriver())
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in_hack_mode = !in_hack_mode
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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else
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..()
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/obj/item/device/multitool/hacktool/resolve_attackby(atom/A, mob/user)
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sanity_check()
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if(!in_hack_mode)
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return ..()
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if(!attempt_hack(user, A))
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return 0
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A.ui_interact(user, state = hack_state)
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return 1
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/obj/item/device/multitool/hacktool/proc/attempt_hack(var/mob/user, var/atom/target)
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if(is_hacking)
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user << "<span class='warning'>You are already hacking!</span>"
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return 0
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if(!is_type_in_list(target, supported_types))
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user << "\icon[src] <span class='warning'>Unable to hack this target!</span>"
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return 0
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var/found = known_targets.Find(target)
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if(found)
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known_targets.Swap(1, found) // Move the last hacked item first
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return 1
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user << "<span class='notice'>You begin hacking \the [target]...</span>"
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is_hacking = 1
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// On average hackin takes ~30 seconds. Fairly small random span to avoid people simply aborting and trying again
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var/hack_result = do_after(user, (20 SECONDS + rand(0, 10 SECONDS) + rand(0, 10 SECONDS)))
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is_hacking = 0
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if(hack_result && in_hack_mode)
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user << "<span class='notice'>Your hacking attempt was succesful!</span>"
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playsound(src.loc, 'sound/piano/A#6.ogg', 75)
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else
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user << "<span class='warning'>Your hacking attempt failed!</span>"
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return 0
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known_targets.Insert(1, target) // Insert the newly hacked target first,
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destroyed_event.register(target, src, /obj/item/device/multitool/hacktool/proc/on_target_destroy)
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return 1
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/obj/item/device/multitool/hacktool/proc/sanity_check()
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if(max_known_targets < 1) max_known_targets = 1
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// Cut away the oldest items if the capacity has been reached
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if(known_targets.len > max_known_targets)
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for(var/i = (max_known_targets + 1) to known_targets.len)
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var/atom/A = known_targets[i]
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destroyed_event.unregister(A, src)
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known_targets.Cut(max_known_targets + 1)
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/obj/item/device/multitool/hacktool/proc/on_target_destroy(var/target)
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known_targets -= target
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/datum/topic_state/default/must_hack
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var/obj/item/device/multitool/hacktool/hacktool
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/datum/topic_state/default/must_hack/New(var/hacktool)
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src.hacktool = hacktool
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..()
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/datum/topic_state/default/must_hack/Destroy()
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hacktool = null
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return ..()
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/datum/topic_state/default/must_hack/can_use_topic(var/src_object, var/mob/user)
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if(!hacktool || !hacktool.in_hack_mode || !(src_object in hacktool.known_targets))
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return STATUS_CLOSE
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return ..()
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