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* Base work for the unathi robot subspecies. * Adds metabolism species, kidney vars, and the robot unathi organs. * Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here. * First autakh implant power. * Fixes the organs action button this time. * Finishes more implants, and interactions with flashs and vaurca. * Prepare for great changes. * Drops the real bomb, boss. * He who fights with monsters. * Far more work into augments and limb removing powers. * Limb verbs should be good now. * A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case. * Probably the last work on implants. * Some extra touches. * Some tweaks to the species. * More fixes and adds kyre's sprites. * More runtime fixes. * Fixes the species name too. * Fixes travis. * Updates this file too to work with the new tools procs. * Adds changelog * Fixed changelog. * Unathi hair and lore description. * Some tweaks to this too. * Locks away them for now, they will be released after we got all the events and etc done. * Changes this chemical. * Fixes an airlock runtime. * Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning. * Organs removal changes; can't take out the organ if it is too damage. * Restricts them back again. * Robotic organs now have the proper icons and names. * Adds sprites for their organs and some extra tweaks. * Fixes this missing icon. * emp should also now hurt assited organs. * Tweaks more organ related things. * Fixes the head not being properly set as well. * Fixes their flags. * fixes the flag for real this time. * Poze's review. * Changes the au'takh organ buttons to don't be animated. * Helps with adminbus or something. * Fowl's requested changes. * Fixes a typo. * Robotic limb's brute and burn mods are now controlled by the limb model. * Fowl's changes once more. * Stops some spam. * More grammar. * No eal. * Skull's review.
75 lines
2.7 KiB
Plaintext
75 lines
2.7 KiB
Plaintext
var/global/list/datum/stack_recipe/rod_recipes = list(
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new /datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = TRUE, on_floor = TRUE),
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new /datum/stack_recipe("floor-mounted catwalk", /obj/structure/lattice/catwalk/indoor, 4, time = 10, one_per_turf = TRUE, on_floor = TRUE),
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new /datum/stack_recipe("mine track", /obj/structure/track, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE),
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new /datum/stack_recipe("cane", /obj/item/weapon/cane, 1, time = 6),
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new /datum/stack_recipe("crowbar", /obj/item/weapon/crowbar, 1, time = 6),
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new /datum/stack_recipe("screwdriver", /obj/item/weapon/screwdriver, 1, time = 12),
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new /datum/stack_recipe("wrench", /obj/item/weapon/wrench, 1, time = 6),
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new /datum/stack_recipe("spade", /obj/item/weapon/shovel/spade, 2, time = 12),
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new /datum/stack_recipe("bolt", /obj/item/weapon/arrow, 1, time = 6),
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new /datum/stack_recipe("small animal trap", /obj/item/weapon/trap/animal, 6, time = 10),
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new /datum/stack_recipe("medium animal trap", /obj/item/weapon/trap/animal/medium, 12, time = 20)
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)
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/obj/item/stack/rods
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name = "metal rod"
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desc = "Some rods. Can be used for building, or something."
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singular_name = "metal rod"
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icon_state = "rods"
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flags = CONDUCT
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w_class = 3.0
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force = 9.0
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throwforce = 15.0
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throw_speed = 5
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throw_range = 20
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matter = list(DEFAULT_WALL_MATERIAL = 1875)
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max_amount = 60
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attack_verb = list("hit", "bludgeoned", "whacked")
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lock_picking_level = 3
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/obj/item/stack/rods/cyborg
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name = "metal rod synthesizer"
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desc = "A device that makes metal rods."
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gender = NEUTER
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matter = null
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uses_charge = 1
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charge_costs = list(500)
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stacktype = /obj/item/stack/rods
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/obj/item/stack/rods/New(var/loc, var/amount=null)
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..()
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recipes = rod_recipes
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update_icon()
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/obj/item/stack/rods/update_icon()
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var/amount = get_amount()
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if((amount <= 5) && (amount > 0))
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icon_state = "rods-[amount]"
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else
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icon_state = "rods"
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/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
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..()
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if (W.iswelder())
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var/obj/item/weapon/weldingtool/WT = W
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if(get_amount() < 2)
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user << "<span class='warning'>You need at least two rods to do this.</span>"
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return
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if(WT.remove_fuel(0,user))
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var/obj/item/stack/material/steel/new_item = new(usr.loc)
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new_item.add_to_stacks(usr)
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for (var/mob/M in viewers(src))
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M.show_message("<span class='notice'>[src] is shaped into metal by [user.name] with the weldingtool.</span>", 3, "<span class='notice'>You hear welding.</span>", 2)
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var/obj/item/stack/rods/R = src
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src = null
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var/replace = (user.get_inactive_hand()==R)
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R.use(2)
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if (!R && replace)
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user.put_in_hands(new_item)
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return
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..()
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