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https://github.com/Aurorastation/Aurora.3.git
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* Base work for the unathi robot subspecies. * Adds metabolism species, kidney vars, and the robot unathi organs. * Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here. * First autakh implant power. * Fixes the organs action button this time. * Finishes more implants, and interactions with flashs and vaurca. * Prepare for great changes. * Drops the real bomb, boss. * He who fights with monsters. * Far more work into augments and limb removing powers. * Limb verbs should be good now. * A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case. * Probably the last work on implants. * Some extra touches. * Some tweaks to the species. * More fixes and adds kyre's sprites. * More runtime fixes. * Fixes the species name too. * Fixes travis. * Updates this file too to work with the new tools procs. * Adds changelog * Fixed changelog. * Unathi hair and lore description. * Some tweaks to this too. * Locks away them for now, they will be released after we got all the events and etc done. * Changes this chemical. * Fixes an airlock runtime. * Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning. * Organs removal changes; can't take out the organ if it is too damage. * Restricts them back again. * Robotic organs now have the proper icons and names. * Adds sprites for their organs and some extra tweaks. * Fixes this missing icon. * emp should also now hurt assited organs. * Tweaks more organ related things. * Fixes the head not being properly set as well. * Fixes their flags. * fixes the flag for real this time. * Poze's review. * Changes the au'takh organ buttons to don't be animated. * Helps with adminbus or something. * Fowl's requested changes. * Fixes a typo. * Robotic limb's brute and burn mods are now controlled by the limb model. * Fowl's changes once more. * Stops some spam. * More grammar. * No eal. * Skull's review.
93 lines
3.6 KiB
Plaintext
93 lines
3.6 KiB
Plaintext
/obj/item/weapon/plastique
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name = "plastic explosives"
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desc = "Used to put holes in specific areas without too much extra hole."
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gender = PLURAL
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "plastic-explosive0"
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item_state = "plasticx"
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flags = NOBLUDGEON
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w_class = 2.0
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origin_tech = list(TECH_ILLEGAL = 2)
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var/datum/wires/explosive/c4/wires = null
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var/timer = 10
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var/atom/target = null
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var/open_panel = 0
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var/image_overlay = null
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/obj/item/weapon/plastique/Initialize()
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. = ..()
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wires = new(src)
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image_overlay = image('icons/obj/assemblies.dmi', "plastic-explosive2")
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/obj/item/weapon/plastique/Destroy()
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qdel(wires)
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wires = null
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return ..()
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/obj/item/weapon/plastique/attackby(var/obj/item/I, var/mob/user)
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if(I.isscrewdriver())
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open_panel = !open_panel
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user << "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>"
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else if(I.iswirecutter() || I.ismultitool() || istype(I, /obj/item/device/assembly/signaler ))
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wires.Interact(user)
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else
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..()
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/obj/item/weapon/plastique/attack_self(mob/user as mob)
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var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
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if(user.get_active_hand() == src)
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newtime = Clamp(newtime, 10, 60000)
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timer = newtime
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user << "Timer set for [timer] seconds."
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/obj/item/weapon/plastique/afterattack(atom/movable/target, mob/user, flag)
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if (!flag)
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return
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if (ismob(target) || istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle)|| isopenturf(target) || istype(target, /obj/item/weapon/storage/) || istype(target, /obj/item/clothing/accessory/storage/) || istype(target, /obj/item/clothing/under))
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return
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user << "Planting explosives..."
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user.do_attack_animation(target)
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if(do_after(user, 50) && in_range(user, target))
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user.drop_item() //TODO: Look into this
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src.target = target
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loc = null
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if (ismob(target))
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add_logs(user, target, "planted [name] on")
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user.visible_message("<span class='danger'>[user.name] finished planting an explosive on [target.name]!</span>")
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message_admins("[key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) planted [src.name] on [key_name(target)](<A HREF='?_src_=holder;adminmoreinfo=\ref[target]'>?</A>) with [timer] second fuse",0,1)
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log_game("[key_name(user)] planted [src.name] on [key_name(target)] with [timer] second fuse",ckey=key_name(user))
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else
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message_admins("[key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>) with [timer] second fuse",0,1)
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log_game("[key_name(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z]) with [timer] second fuse",ckey=key_name(user))
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target.add_overlay(image_overlay, TRUE)
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user << "Bomb has been planted. Timer counting down from [timer]."
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addtimer(CALLBACK(src, .proc/explode, get_turf(target)), timer * 10)
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/obj/item/weapon/plastique/proc/explode(turf/location)
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if(!target)
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target = get_atom_on_turf(src)
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if(!target)
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target = src
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target.cut_overlay(image_overlay, TRUE)
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if(location)
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explosion(location, -1, -1, 2, 3, spreading = 0)
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if(target)
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if (istype(target, /turf/simulated/wall))
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var/turf/simulated/wall/W = target
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W.dismantle_wall(1, no_product = TRUE)
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else if(istype(target, /mob/living))
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target.ex_act(2) // c4 can't gib mobs anymore.
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else
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target.ex_act(1)
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qdel(src)
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/obj/item/weapon/plastique/attack(mob/M as mob, mob/user as mob, def_zone)
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return
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