mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-12 10:22:27 +00:00
This pr ports some sounds effects from baystation12, it has sounds for: -using medical items -using hyposprays -opening some storages, like briefcases and toolboxes -lighting matches -magboot activation sounds -holster sounds -tape sounds -pen and stamp sounds
182 lines
5.3 KiB
Plaintext
182 lines
5.3 KiB
Plaintext
/obj/item/weapon/storage/toolbox
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name = "toolbox"
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desc = "Danger. Very robust."
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icon = 'icons/obj/storage.dmi'
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icon_state = "red"
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item_state = "toolbox_red"
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flags = CONDUCT
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force = 5
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throwforce = 10
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throw_speed = 1
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throw_range = 7
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w_class = 4
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max_w_class = 3
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max_storage_space = 14 //enough to hold all starting contents
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origin_tech = list(TECH_COMBAT = 1)
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attack_verb = list("robusted")
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use_sound = 'sound/items/storage/toolbox.ogg'
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var/stunhit = 0
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/obj/item/weapon/storage/toolbox/Initialize()
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. = ..()
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update_force()
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/obj/item/weapon/storage/toolbox/emergency
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name = "emergency toolbox"
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icon_state = "red"
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item_state = "toolbox_red"
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fill()
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new /obj/item/weapon/crowbar/red(src)
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new /obj/item/weapon/extinguisher/mini(src)
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if(prob(50))
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new /obj/item/device/flashlight(src)
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else
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new /obj/item/device/flashlight/flare(src)
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new /obj/item/device/radio(src)
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/obj/item/weapon/storage/toolbox/mechanical
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name = "mechanical toolbox"
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icon_state = "blue"
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item_state = "toolbox_blue"
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fill()
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/device/analyzer(src)
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new /obj/item/weapon/wirecutters(src)
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/obj/item/weapon/storage/toolbox/electrical
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name = "electrical toolbox"
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icon_state = "yellow"
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item_state = "toolbox_yellow"
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fill()
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var/color = pick("red","yellow","green","blue","pink","orange","cyan","white")
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/device/t_scanner(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/stack/cable_coil(src,30,color)
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new /obj/item/stack/cable_coil(src,30,color)
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if(prob(5))
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new /obj/item/clothing/gloves/yellow(src)
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else
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new /obj/item/stack/cable_coil(src,30,color)
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/obj/item/weapon/storage/toolbox/syndicate
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name = "suspicious looking toolbox"
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icon_state = "syndicate"
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item_state = "toolbox_syndi"
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origin_tech = list(TECH_COMBAT = 1, TECH_ILLEGAL = 1)
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force = 7.0
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fill()
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new /obj/item/clothing/gloves/yellow(src)
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/device/multitool(src)
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/obj/item/weapon/storage/toolbox/proc/update_force()
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force = initial(force)
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for (var/obj/item/I in contents)
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force += I.w_class*1.5
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/obj/item/weapon/storage/toolbox/handle_item_insertion(obj/item/W as obj, prevent_warning = 0)
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if (..(W, prevent_warning))
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update_force()
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/obj/item/weapon/storage/toolbox/attack(mob/living/M as mob, mob/user as mob, var/target_zone)
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update_force()
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if (..())
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if (contents.len)
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spill(3, get_turf(M))
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playsound(M, 'sound/items/trayhit2.ogg', 100, 1) //sound playin' again
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update_force()
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user.visible_message(span("danger", "[user] smashes the [src] into [M], causing it to break open and strew its contents across the area"))
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/obj/item/weapon/storage/toolbox/lunchbox
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name = "rainbow lunchbox"
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icon = 'icons/obj/lunchbox.dmi'
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force = 3
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throwforce = 5
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contained_sprite = 1
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icon_state = "lunchbox_rainbow"
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item_state = "lunchbox_rainbow"
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desc = "A little lunchbox. This one is the colors of the rainbow."
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attack_verb = list("lunched")
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w_class = 3
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max_storage_space = 8
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var/filled = FALSE
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/obj/item/weapon/storage/toolbox/lunchbox/fill()
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..()
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if(filled)
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var/list/lunches = lunchables_lunches()
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var/lunch = lunches[pick(lunches)]
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new lunch(src)
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var/list/snacks = lunchables_snacks()
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var/snack = snacks[pick(snacks)]
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new snack(src)
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var/list/drinks = lunchables_drinks()
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var/drink = drinks[pick(drinks)]
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new drink(src)
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/obj/item/weapon/storage/toolbox/lunchbox/filled
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filled = TRUE
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/obj/item/weapon/storage/toolbox/lunchbox/heart
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name = "heart lunchbox"
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icon_state = "lunchbox_hearts"
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item_state = "lunchbox_hearts"
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desc = "A little lunchbox. This one has little hearts on it."
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/obj/item/weapon/storage/toolbox/lunchbox/heart/filled
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filled = TRUE
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/obj/item/weapon/storage/toolbox/lunchbox/cat
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name = "cat lunchbox"
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icon_state = "lunchbox_cat"
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item_state = "lunchbox_cat"
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desc = "A little lunchbox. This one has a cat stamp on it."
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/obj/item/weapon/storage/toolbox/lunchbox/cat/filled
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filled = TRUE
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/obj/item/weapon/storage/toolbox/lunchbox/nt
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name = "NanoTrasen brand lunchbox"
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icon_state = "lunchbox_nanotrasen"
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item_state = "lunchbox_nanotrasen"
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desc = "A little lunchbox. This one is branded with the NanoTrasen logo."
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/obj/item/weapon/storage/toolbox/lunchbox/nt/filled
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filled = TRUE
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/obj/item/weapon/storage/toolbox/lunchbox/nymph
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name = "\improper diona nymph lunchbox"
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icon_state = "lunchbox_dionanymph"
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item_state = "lunchbox_dionanymph"
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desc = "A little lunchbox. This one has a diona nymph on the side."
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/obj/item/weapon/storage/toolbox/lunchbox/nymph/filled
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filled = TRUE
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/obj/item/weapon/storage/toolbox/lunchbox/syndicate
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name = "black and red lunchbox"
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icon_state = "lunchbox_syndie"
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item_state = "lunchbox_syndie"
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desc = "A little lunchbox. This one is a sleek black and red."
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/obj/item/weapon/storage/toolbox/lunchbox/syndicate/filled
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filled = TRUE
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