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* Base work for the unathi robot subspecies. * Adds metabolism species, kidney vars, and the robot unathi organs. * Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here. * First autakh implant power. * Fixes the organs action button this time. * Finishes more implants, and interactions with flashs and vaurca. * Prepare for great changes. * Drops the real bomb, boss. * He who fights with monsters. * Far more work into augments and limb removing powers. * Limb verbs should be good now. * A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case. * Probably the last work on implants. * Some extra touches. * Some tweaks to the species. * More fixes and adds kyre's sprites. * More runtime fixes. * Fixes the species name too. * Fixes travis. * Updates this file too to work with the new tools procs. * Adds changelog * Fixed changelog. * Unathi hair and lore description. * Some tweaks to this too. * Locks away them for now, they will be released after we got all the events and etc done. * Changes this chemical. * Fixes an airlock runtime. * Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning. * Organs removal changes; can't take out the organ if it is too damage. * Restricts them back again. * Robotic organs now have the proper icons and names. * Adds sprites for their organs and some extra tweaks. * Fixes this missing icon. * emp should also now hurt assited organs. * Tweaks more organ related things. * Fixes the head not being properly set as well. * Fixes their flags. * fixes the flag for real this time. * Poze's review. * Changes the au'takh organ buttons to don't be animated. * Helps with adminbus or something. * Fowl's requested changes. * Fixes a typo. * Robotic limb's brute and burn mods are now controlled by the limb model. * Fowl's changes once more. * Stops some spam. * More grammar. * No eal. * Skull's review.
53 lines
2.0 KiB
Plaintext
53 lines
2.0 KiB
Plaintext
/obj/item/weapon/weldpack
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name = "Welding kit"
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desc = "A heavy-duty, portable welding fluid carrier."
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slot_flags = SLOT_BACK
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icon = 'icons/obj/storage.dmi'
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icon_state = "welderpack"
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w_class = 4.0
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var/max_fuel = 350
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/obj/item/weapon/weldpack/New()
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var/datum/reagents/R = new/datum/reagents(max_fuel) //Lotsa refills
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reagents = R
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R.my_atom = src
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R.add_reagent("fuel", max_fuel)
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/obj/item/weapon/weldpack/attackby(obj/item/W as obj, mob/user as mob)
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if(W.iswelder())
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var/obj/item/weapon/weldingtool/T = W
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if(T.welding & prob(50))
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message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
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log_game("[key_name(user)] triggered a fueltank explosion.",ckey=key_name(user))
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user << "<span class='danger'>That was stupid of you.</span>"
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explosion(get_turf(src),-1,0,2)
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if(src)
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qdel(src)
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return
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else
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if(T.welding)
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user << "<span class='danger'>That was close!</span>"
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src.reagents.trans_to_obj(W, T.max_fuel)
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user << "<span class='notice'>Welder refilled!</span>"
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playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
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return
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user << "<span class='warning'>The tank scoffs at your insolence. It only provides services to welders.</span>"
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return
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/obj/item/weapon/weldpack/afterattack(obj/O as obj, mob/user as mob, proximity)
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if(!proximity) // this replaces and improves the get_dist(src,O) <= 1 checks used previously
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return
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if (istype(O, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume < max_fuel)
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O.reagents.trans_to_obj(src, max_fuel)
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user << "<span class='notice'>You crack the cap off the top of the pack and fill it back up again from the tank.</span>"
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playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
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return
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else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume == max_fuel)
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user << "<span class='warning'>The pack is already full!</span>"
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return
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/obj/item/weapon/weldpack/examine(mob/user)
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..(user)
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user << text("\icon[] [] units of fuel left!", src, src.reagents.total_volume)
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return
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