Files
Aurora.3/code/game/objects/structures/banner.dm
Alberyk 76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00

114 lines
3.4 KiB
Plaintext

/obj/structure/banner
name = "corporate banner"
desc = "A blue flag emblazoned with a golden logo of Nanotrasen hanging from a wooden stand."
anchored = 1
density = 1
layer = 9
var/icon_up = "banner_up"
icon = 'icons/obj/banner.dmi'
icon_state = "banner_down"
/obj/structure/banner/verb/toggle()
set src in oview(1)
set category = "Object"
set name = "Toggle Banner"
if(!usr.canmove || usr.stat || usr.restrained())
return 0
if(icon_state == initial(icon_state))
icon_state = icon_up
usr << "You roll up the cloth."
else
icon_state = initial(icon_state)
usr << "You roll down the cloth."
src.update_icon()
/obj/structure/banner/attackby(obj/item/W, mob/user)
if(W.iswrench())
switch(anchored)
if(0)
anchored = 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
user.visible_message("[user.name] secures [src.name] to the floor.", "You secure [src.name] to the floor.", "You hear a ratchet")
if(1)
anchored = 0
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", "You unsecure [src.name] from the floor.", "You hear a ratchet")
return
/obj/structure/banner/unmovable
/obj/structure/banner/unmovable/attackby(obj/item/W, mob/user)
return
//////////////////////////////Cola's cool religious banners/////////////////////////////////////////////////////////
/obj/structure/banner/sunbro
name = "sun banner"
desc = "A banner depicting a blazing sun. You feel the urge to praise it."
icon_state = "sunbro_down"
icon_up = "sunbro_up" //Thank you for all the help Abby
/obj/structure/banner/anime
name = "kawaii banner"
desc = "Just... why what's wrong with you?"
icon_state = "dankmaymays_down"
icon_up = "dankmaymays_up"
/obj/structure/banner/christian
name = "crucifix banner"
desc = "A banner depicting a crucifix the symbol of christianity."
icon_state = "crucifix_down"
icon_up = "crucifix_up"
/obj/structure/banner/jewish
name = "star of david banner"
desc = "A banner depicting the star of david the symbol of Judaism."
icon_state = "starofdavid_down"
icon_up = "starofdavid_up"
/obj/structure/banner/muslim
name = "moon and star banner"
desc = "A banner depicting the moon and star the symbol of Islam."
icon_state = "moonandstar_down"
icon_up = "moonandstar_up"
/obj/structure/banner/buddhist
name = "dharmachakra banner"
desc = "A banner depicting the Dharmachakra a symbol of Buddhism."
icon_state = "dharmachakra_down"
icon_up = "dharmachakra_up"
/obj/structure/banner/hindu
name = "aum banner"
desc = "A banner depicting the aum a symbol of Hinduism."
icon_state = "aum_down"
icon_up = "aum_up"
/obj/structure/banner/sikh
name = "khanda banner"
desc = "A banner depicting the khanda the symbol of sikhism."
icon_state = "khanda_down"
icon_up = "khanda_up"
/obj/structure/banner/tengri
name = "tengri crescent banner"
desc = "A banner depicting the tengri crescent the symbol of the tengri faith."
icon_state = "tengricrescent_down"
icon_up = "tengricrescent_up"
/obj/structure/banner/orthodox
name = "orthodox cross banner"
desc = "A banner depicting the orthodox cross the symbol of orthodox christianity."
icon_state = "orthodoxcross_down"
icon_up = "orthodoxcross_up"
/obj/structure/banner/knightshospitaller
name = "knights hospitaller banner"
desc = "Deus vult. Non nobis domine!"
icon_state = "hospitallercross_down"
icon_up = "hospitallercross_up"