mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-09 00:42:34 +00:00
* Base work for the unathi robot subspecies. * Adds metabolism species, kidney vars, and the robot unathi organs. * Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here. * First autakh implant power. * Fixes the organs action button this time. * Finishes more implants, and interactions with flashs and vaurca. * Prepare for great changes. * Drops the real bomb, boss. * He who fights with monsters. * Far more work into augments and limb removing powers. * Limb verbs should be good now. * A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case. * Probably the last work on implants. * Some extra touches. * Some tweaks to the species. * More fixes and adds kyre's sprites. * More runtime fixes. * Fixes the species name too. * Fixes travis. * Updates this file too to work with the new tools procs. * Adds changelog * Fixed changelog. * Unathi hair and lore description. * Some tweaks to this too. * Locks away them for now, they will be released after we got all the events and etc done. * Changes this chemical. * Fixes an airlock runtime. * Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning. * Organs removal changes; can't take out the organ if it is too damage. * Restricts them back again. * Robotic organs now have the proper icons and names. * Adds sprites for their organs and some extra tweaks. * Fixes this missing icon. * emp should also now hurt assited organs. * Tweaks more organ related things. * Fixes the head not being properly set as well. * Fixes their flags. * fixes the flag for real this time. * Poze's review. * Changes the au'takh organ buttons to don't be animated. * Helps with adminbus or something. * Fowl's requested changes. * Fixes a typo. * Robotic limb's brute and burn mods are now controlled by the limb model. * Fowl's changes once more. * Stops some spam. * More grammar. * No eal. * Skull's review.
121 lines
3.4 KiB
Plaintext
121 lines
3.4 KiB
Plaintext
/obj/structure/dispenser
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name = "tank storage unit"
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desc = "A simple yet bulky storage device for gas tanks. Has room for up to ten oxygen tanks, and ten phoron tanks."
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icon = 'icons/obj/objects.dmi'
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icon_state = "dispenser"
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density = 1
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anchored = 1.0
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w_class = 5
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var/oxygentanks = 10
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var/phorontanks = 10
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var/list/oxytanks = list() //sorry for the similar var names
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var/list/platanks = list()
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/obj/structure/dispenser/oxygen
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phorontanks = 0
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/obj/structure/dispenser/phoron
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oxygentanks = 0
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/obj/structure/dispenser/Initialize()
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. = ..()
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update_icon()
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/obj/structure/dispenser/update_icon()
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cut_overlays()
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switch(oxygentanks)
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if(1 to 3)
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add_overlay("oxygen-[oxygentanks]")
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if(4 to INFINITY)
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add_overlay("oxygen-4")
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switch(phorontanks)
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if(1 to 4)
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add_overlay("phoron-[phorontanks]")
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if(5 to INFINITY)
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add_overlay("phoron-5")
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/obj/structure/dispenser/attack_ai(mob/user as mob)
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if(user.Adjacent(src))
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return attack_hand(user)
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..()
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/obj/structure/dispenser/attack_hand(mob/user as mob)
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user.set_machine(src)
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var/dat = "[src]<br><br>"
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dat += "Oxygen tanks: [oxygentanks] - [oxygentanks ? "<A href='?src=\ref[src];oxygen=1'>Dispense</A>" : "empty"]<br>"
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dat += "Phoron tanks: [phorontanks] - [phorontanks ? "<A href='?src=\ref[src];phoron=1'>Dispense</A>" : "empty"]"
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user << browse(dat, "window=dispenser")
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onclose(user, "dispenser")
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return
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/obj/structure/dispenser/attackby(obj/item/I as obj, mob/user as mob)
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if(istype(I, /obj/item/weapon/tank/oxygen) || istype(I, /obj/item/weapon/tank/air) || istype(I, /obj/item/weapon/tank/anesthetic))
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if(oxygentanks < 10)
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user.drop_from_inventory(I,src)
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oxytanks.Add(I)
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oxygentanks++
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user << "<span class='notice'>You put [I] in [src].</span>"
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if(oxygentanks < 5)
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update_icon()
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else
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user << "<span class='notice'>[src] is full.</span>"
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updateUsrDialog()
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return
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if(istype(I, /obj/item/weapon/tank/phoron))
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if(phorontanks < 10)
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user.drop_from_inventory(I,src)
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platanks.Add(I)
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phorontanks++
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user << "<span class='notice'>You put [I] in [src].</span>"
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if(oxygentanks < 6)
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update_icon()
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else
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user << "<span class='notice'>[src] is full.</span>"
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updateUsrDialog()
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return
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if(I.iswrench())
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if(anchored)
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user << "<span class='notice'>You lean down and unwrench [src].</span>"
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anchored = 0
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else
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user << "<span class='notice'>You wrench [src] into place.</span>"
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anchored = 1
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return
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/obj/structure/dispenser/Topic(href, href_list)
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if(usr.stat || usr.restrained())
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return
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if(Adjacent(usr))
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usr.set_machine(src)
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if(href_list["oxygen"])
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if(oxygentanks > 0)
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var/obj/item/weapon/tank/oxygen/O
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if(oxytanks.len == oxygentanks)
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O = oxytanks[1]
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oxytanks.Remove(O)
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else
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O = new /obj/item/weapon/tank/oxygen(loc)
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O.forceMove(loc)
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usr << "<span class='notice'>You take [O] out of [src].</span>"
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oxygentanks--
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update_icon()
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if(href_list["phoron"])
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if(phorontanks > 0)
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var/obj/item/weapon/tank/phoron/P
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if(platanks.len == phorontanks)
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P = platanks[1]
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platanks.Remove(P)
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else
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P = new /obj/item/weapon/tank/phoron(loc)
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P.forceMove(loc)
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usr << "<span class='notice'>You take [P] out of [src].</span>"
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phorontanks--
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update_icon()
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add_fingerprint(usr)
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updateUsrDialog()
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else
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usr << browse(null, "window=dispenser")
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return
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return
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