mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-05 06:53:30 +00:00
changes: Maps are no longer compiled in, instead loaded directly from the DMMs at runtime. Z level defines have been moved from the config to map datums. Unit tests now use typecaches. DMMS now actually works. DMMS has been updated slightly. DMMS is now capable of loading simple lists of non-text types. DMMS is now faster when loading many types without mapped in attributes and when loading area instances. Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid. Holodeck presets are now defined on the map datum. Atmos machinery now uses Initialize().
49 lines
1.6 KiB
Plaintext
49 lines
1.6 KiB
Plaintext
/datum/admin_secret_item/fun_secret/ghost_mode
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name = "Ghost Mode"
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var/list/affected_mobs
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/datum/admin_secret_item/fun_secret/ghost_mode/New()
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..()
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affected_mobs = list()
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/datum/admin_secret_item/fun_secret/ghost_mode/execute(var/mob/user)
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. = ..()
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if(!.)
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return
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var/list/affected_areas = list()
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for(var/mob/M in living_mob_list)
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if(M.stat == CONSCIOUS && !(M in affected_mobs))
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affected_mobs |= M
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switch(rand(1,4))
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if(1)
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M.show_message(text("<span class='notice'>You shudder as if cold...</span>"), 1)
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if(2)
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M.show_message(text("<span class='notice'>You feel something gliding across your back...</span>"), 1)
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if(3)
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M.show_message(text("<span class='notice'>Your eyes twitch, you feel like something you can't see is here...</span>"), 1)
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if(4)
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M.show_message(text("<span class='notice'>You notice something moving out of the corner of your eye, but nothing is there...</span>"), 1)
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for(var/obj/W in orange(5,M))
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if(prob(25) && !W.anchored)
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step_rand(W)
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var/area/A = get_area(M)
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if(A.requires_power && !A.always_unpowered && A.power_light && (A.z in current_map.player_levels))
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affected_areas |= get_area(M)
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affected_mobs |= user
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for(var/area/AffectedArea in affected_areas)
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AffectedArea.power_light = 0
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AffectedArea.power_change()
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spawn(rand(25,50))
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AffectedArea.power_light = 1
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AffectedArea.power_change()
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sleep(100)
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for(var/mob/M in affected_mobs)
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M.show_message(text("<span class='notice'>The chilling wind suddenly stops...</span>"), 1)
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affected_mobs.Cut()
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affected_areas.Cut()
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