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38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
/datum/controller/subsystem/ping
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name = "Ping"
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priority = SS_PRIORITY_PING
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init_order = SS_INIT_PING
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wait = 4 SECONDS
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flags = SS_NO_INIT
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runlevels = RUNLEVEL_INIT | RUNLEVEL_LOBBY | RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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init_stage = INITSTAGE_EARLY
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var/list/currentrun = list()
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/datum/controller/subsystem/ping/stat_entry(msg)
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msg = "P:[clients.len]"
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return ..()
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/datum/controller/subsystem/ping/fire(resumed = FALSE)
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// Prepare the new batch of clients
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if (!resumed)
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src.currentrun = clients.Copy()
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// De-reference the list for sanic speeds
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var/list/currentrun = src.currentrun
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while (currentrun.len)
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var/client/client = currentrun[currentrun.len]
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currentrun.len--
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if (client?.tgui_panel?.is_ready())
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// Send a soft ping
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client.tgui_panel.window.send_message("ping/soft", list(
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// Slightly less than the subsystem timer (somewhat arbitrary)
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// to prevent incoming pings from resetting the afk state
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"afk" = client.is_afk(3.5 SECONDS),
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))
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if (MC_TICK_CHECK)
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return
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