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https://github.com/Aurorastation/Aurora.3.git
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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
213 lines
6.2 KiB
Plaintext
213 lines
6.2 KiB
Plaintext
/obj/item/device/assembly/signaler
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name = "remote signaling device"
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desc = "Used to remotely activate devices."
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icon_state = "signaller"
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item_state = "signaler"
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drop_sound = 'sound/items/drop/component.ogg'
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pickup_sound = 'sound/items/pickup/component.ogg'
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origin_tech = list(TECH_MAGNET = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 1000, MATERIAL_GLASS = 200)
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wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
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secured = TRUE
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var/code = 30
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var/frequency = 1457
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var/delay = 0
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var/airlock_wire
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var/obj/machinery/machine
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var/datum/wires/connected
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var/datum/radio_frequency/radio_connection
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var/deadman = FALSE
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/obj/item/device/assembly/signaler/Initialize()
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. = ..()
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set_frequency(frequency)
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/obj/item/device/assembly/signaler/activate()
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if(cooldown)
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return FALSE
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cooldown = 2
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addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 10)
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signal()
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return TRUE
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/obj/item/device/assembly/signaler/update_icon()
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if(holder)
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holder.update_icon()
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return
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/obj/item/device/assembly/signaler/interact(mob/user, flag1)
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ui_interact(user)
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/obj/item/device/assembly/signaler/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Signaler", "Signaler", 320, 220)
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ui.open()
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/obj/item/device/assembly/signaler/ui_data(mob/user)
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var/list/data = list()
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data["frequency"] = format_frequency(frequency)
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data["code"] = code
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return data
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/obj/item/device/assembly/signaler/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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switch(action)
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if("freq")
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var/new_frequency = text2num(params["freq"]) * 10
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if(new_frequency < RADIO_LOW_FREQ || new_frequency > RADIO_HIGH_FREQ)
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new_frequency = sanitize_frequency(new_frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
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set_frequency(new_frequency)
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if("code")
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var/new_code = text2num(params["code"])
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code = clamp(new_code, 1, 100)
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code = round(code)
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if("send")
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spawn(0)
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signal(usr)
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/obj/item/device/assembly/signaler/proc/signal(var/mob/user)
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if(!radio_connection)
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return
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if(within_jamming_range(src))
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return
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var/datum/signal/signal = new
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signal.source = src
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signal.encryption = code
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signal.data["message"] = "ACTIVATE"
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if(user)
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signal.data["user"] = WEAKREF(user)
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radio_connection.post_signal(src, signal)
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return
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/obj/item/device/assembly/signaler/pulse(var/radio = FALSE)
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if(connected && wires)
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connected.Pulse(src)
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else if(holder)
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holder.process_activation(src, 1, 0)
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else if(machine)
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machine.do_signaler()
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else
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..(radio)
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return TRUE
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/obj/item/device/assembly/signaler/receive_signal(datum/signal/signal)
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if(!signal)
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return FALSE
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if(within_jamming_range(src))
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return FALSE
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if(signal.encryption != code)
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return FALSE
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if(!(wires & WIRE_RADIO_RECEIVE))
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return FALSE
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pulse(TRUE)
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if(machine)
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var/found_user = FALSE
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if(signal.data["user"])
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var/datum/weakref/user_ref = signal.data["user"]
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var/mob/user = user_ref.resolve()
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if(user)
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found_user = TRUE
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log_signal("[key_name(user)] has sent a signal to [machine.name] ([machine.x]-[machine.y]-[machine.z])")
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if(!found_user)
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log_signal("A userless signaler has sent a signal to [machine.name] ([machine.x]-[machine.y]-[machine.z])")
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machine.audible_message("[icon2html(machine, viewers(get_turf(machine)))] [capitalize_first_letters(src.name)] beeps, \"<b>Beep beep!</b>\"")
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else if(!holder)
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audible_message("[icon2html(src, viewers(get_turf(src)))] [capitalize_first_letters(src.name)] beeps, \"<b>Beep beep!</b>\"")
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/obj/item/device/assembly/signaler/proc/set_frequency(new_frequency)
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if(!frequency)
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return
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SSradio.remove_object(src, frequency)
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frequency = new_frequency
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radio_connection = SSradio.add_object(src, frequency, RADIO_CHAT)
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//Triggers the deadmanswitch if its dropped or moved into ones backpack
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/obj/item/device/assembly/signaler/dropped(var/mob/user)
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. = ..()
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if(deadman)
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if(!user.client)
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deadman_deactivate(user) //To deactivate the deadman if someone disconnects
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else
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deadman_trigger(user)
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//Triggers the deadmanswitch if its moved between slots (i.e. from hand into the pocket)
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/obj/item/device/assembly/signaler/on_slotmove(var/mob/user)
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. = ..()
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if(deadman)
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deadman_trigger(user)
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/obj/item/device/assembly/signaler/process()
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//If we have disabled the deadmanswitch. stop here
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if(!deadman)
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STOP_PROCESSING(SSprocessing, src)
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return
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//That there is just a fallback in case dropped is not being called
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var/mob/M = src.loc
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if(!ismob(M))
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deadman_trigger()
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else if(prob(20))
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M.visible_message(SPAN_DANGER("\The [M]'s finger twitches a bit over \the [src]'s deadman switch!"))
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return
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/obj/item/device/assembly/signaler/AltClick(mob/user)
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if(use_check_and_message(user))
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return
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to_chat(user, SPAN_NOTICE("You click \the [src]'s signal button."))
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signal(user)
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/obj/item/device/assembly/signaler/proc/deadman_trigger(var/mob/user)
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if(deadman) //If its not activated, there is no point in triggering it
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if(user)
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visible_message(SPAN_DANGER("\The [user] releases \the [src]'s deadman switch!"))
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else
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visible_message(SPAN_DANGER("\The [src]'s deadman switch is released!"))
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signal()
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deadman = FALSE
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STOP_PROCESSING(SSprocessing, src)
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/obj/item/device/assembly/signaler/verb/deadman_it()
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set src in usr
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set name = "Hold the deadman switch!"
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set desc = "Sends a signal if dropped or moved into a container."
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if(!deadman)
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deadman_activate(usr)
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else
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deadman_deactivate(usr)
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/obj/item/device/assembly/signaler/proc/deadman_activate(var/mob/user)
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deadman = TRUE
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START_PROCESSING(SSprocessing, src)
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log_and_message_admins("is threatening to trigger a signaler deadman's switch")
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user.visible_message(SPAN_WARNING("[user] presses and holds \the [src]'s deadman switch..."))
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to_chat(user, SPAN_WARNING("You are now holding \the [src]'s deadman switch. Dropping, putting the device away, or being hit will activate the signaller."))
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to_chat(user, SPAN_NOTICE("To deactivate it, make sure to press the verb again."))
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/obj/item/device/assembly/signaler/proc/deadman_deactivate(var/mob/user)
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deadman = FALSE
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STOP_PROCESSING(SSprocessing, src)
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user.visible_message(SPAN_NOTICE("\The [user] secures and releases \the [src]'s deadman switch..."))
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/obj/item/device/assembly/signaler/Destroy()
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if(SSradio)
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SSradio.remove_object(src,frequency)
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frequency = 0
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return ..()
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