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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * tgchat * tgpanels pt1 * THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!! * figure out why stat isnt working * goodbye ping * shhh * stat updates * An oath sworn in scors! Omni vortex lies! * final almost edits * fix that * last skin adjustments * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * fix runtimes and cl * whoops * misc fixes * fix that too * adds build workflow * f * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer * remove duplicate * makes some verb tabs work properly * makes verbs work properly for real * sans moi * fixes pt2 * fix the chat unnecessarily reloading * fixes * epic * fixes * fix missing consoles --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
85 lines
3.0 KiB
Plaintext
85 lines
3.0 KiB
Plaintext
//
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// Client Defines
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//
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/client
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parent_type = /datum
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// Admin
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var/datum/admins/holder = null
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var/datum/admins/deadmin_holder = null
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var/buildmode = 0
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// Spam Protection
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var/last_message = "" // Contains the last message sent by this client - used to protect against copy-paste spamming.
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var/last_message_count = 0 // Contains a number of how many times a message identical to last_message was sent.
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var/last_message_time
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var/spam_alert = 0
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// Sounds
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var/ambient_hum_playing = null // Is the ambient hum playing?
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var/ambience_last_played_time = null // "world.time".
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// Security
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var/info_sent = 0
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// comment out the line below when debugging locally to enable the options & messages menu
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//control_freak = 1
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var/ip_intel = "Disabled"
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var/received_discord_pm = -99999
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var/discord_admin //IRC- no more IRC, K? Discord admin that spoke with them last.
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var/mute_discord = 0
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// Database
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var/player_age = "Requires database" // So admins know why it isn't working - Used to determine how old the account is - in days.
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var/related_accounts_ip = "Requires database" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this ip
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var/related_accounts_cid = "Requires database" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this computer id
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var/whitelist_status = 0 //Used to determine what whitelists the player has access to. Uses bitflag values!
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var/need_saves_migrated = "Requires database" //Used to determine whether or not the ckey needs their saves migrated over to the database. Default is 0 upon successful connection.
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var/account_age = -1 // Age on the BYOND account in days.
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var/account_join_date = null // Date of the BYOND account creation in ISO 8601 format.
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var/unacked_warning_count = 0
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preload_rsc = PRELOAD_RSC
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var/authed = TRUE
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var/is_initialized = FALSE // Used to track whether the client has been initialized with InitClient.
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// Other
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var/datum/preferences/prefs
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var/datum/tooltip/tooltips
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var/move_delay = 1
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var/moving = null
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var/adminobs = null
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var/area = null
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var/time_died_as_rat = 0
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var/list/autofire_aiming_at[2]
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var/adminhelped = NOT_ADMINHELPED
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///world.time they connected
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var/connection_time
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///world.realtime they connected
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var/connection_realtime
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///world.timeofday they connected
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var/connection_timeofday
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// List of all asset filenames sent to this client by the asset cache, along with their assoicated md5s
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var/list/sent_assets = list()
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/// List of all completed blocking send jobs awaiting acknowledgement by send_asset
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var/list/completed_asset_jobs = list()
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/// Last asset send job id.
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var/last_asset_job = 0
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var/last_completed_asset_job = 0
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/// our current tab
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var/stat_tab
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/// list of all tabs
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var/list/panel_tabs = list()
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/// list of tabs containing spells and abilities
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var/list/spell_tabs = list()
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///Our object window datum. It stores info about and handles behavior for the object tab
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var/datum/object_window_info/obj_window
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