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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * tgchat * tgpanels pt1 * THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!! * figure out why stat isnt working * goodbye ping * shhh * stat updates * An oath sworn in scors! Omni vortex lies! * final almost edits * fix that * last skin adjustments * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * fix runtimes and cl * whoops * misc fixes * fix that too * adds build workflow * f * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer * remove duplicate * makes some verb tabs work properly * makes verbs work properly for real * sans moi * fixes pt2 * fix the chat unnecessarily reloading * fixes * epic * fixes * fix missing consoles --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
103 lines
3.2 KiB
Plaintext
103 lines
3.2 KiB
Plaintext
var/list/admin_verbs_lighting = list(
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/client/proc/lighting_hide_verbs,
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/client/proc/lighting_flush,
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/client/proc/lighting_reconsider_target,
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/client/proc/lighting_build_overlay,
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/client/proc/lighting_clear_overlay,
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/client/proc/lighting_toggle_profiling
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)
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/client/proc/lighting_show_verbs()
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set category = "Debug"
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set name = "Show Lighting Verbs"
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set desc = "Shows the lighting debug verbs."
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if (!check_rights(R_DEBUG|R_DEV)) return
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to_chat(src, SPAN_NOTICE("Lighting debug verbs have been shown."))
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add_verb(src, admin_verbs_lighting)
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/client/proc/lighting_hide_verbs()
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set category = "Lighting"
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set name = "Hide Lighting Verbs"
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set desc = "Hides the lighting debug verbs."
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if (!check_rights(R_DEBUG|R_DEV)) return
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to_chat(src, SPAN_NOTICE("Lighting debug verbs have been hidden."))
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remove_verb(src, admin_verbs_lighting)
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/client/proc/lighting_flush()
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set category = "Lighting"
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set name = "Flush Work Queue"
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set desc = "Flushes the lighting processor's current work queue."
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if (!check_rights(R_DEBUG|R_DEV)) return
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if (alert("Flush Lighting Work Queue? This will invalidate all pending lighting updates.", "Reset Lighting", "No", "No", "Yes") != "Yes")
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return
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log_and_message_admins("has flushed the lighting processor queues.")
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SSlighting.light_queue = list()
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SSlighting.corner_queue = list()
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SSlighting.overlay_queue = list()
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/client/proc/lighting_reconsider_target(turf/T in world)
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set category = "Lighting"
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set name = "Reconsider Visibility"
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set desc = "Triggers a visibility update for a turf."
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if (!check_rights(R_DEBUG|R_DEV)) return
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if (TURF_IS_DYNAMICALLY_LIT(T))
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to_chat(src, "That turf is not dynamically lit.")
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return
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log_and_message_admins("has triggered a lighting update for turf \ref[T] - [T] at ([T.x],[T.y],[T.z]) in area [T.loc].")
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T.reconsider_lights()
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/client/proc/lighting_build_overlay(turf/T in world)
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set category = "Lighting"
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set name = "Build Overlay"
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set desc = "Builds a lighting overlay for a turf if it does not have one."
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if (!check_rights(R_DEBUG|R_DEV)) return
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if (T.lighting_overlay)
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to_chat(src, "That turf already has a lighting overlay.")
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return
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log_and_message_admins("has generated a lighting overlay for turf \ref[T] - [T] ([T.x],[T.y],[T.z]) in area [T.loc].")
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T.lighting_build_overlay()
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/client/proc/lighting_clear_overlay(turf/T in world)
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set category = "Lighting"
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set name = "Clear Overlay"
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set desc = "Clears a lighting overlay for a turf if it has one."
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if (!check_rights(R_DEBUG|R_DEV)) return
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if (!T.lighting_overlay)
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to_chat(src, "That turf doesn't have a lighting overlay.")
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return
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log_and_message_admins("has cleared a lighting overlay for turf \ref[T] - [T] ([T.x],[T.y],[T.z]) in area [T.loc].")
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T.lighting_clear_overlay()
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/client/proc/lighting_toggle_profiling()
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set category = "Lighting"
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set name = "Profile Lighting"
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set desc = "Spams the database with lighting updates. Y'know, just 'cause."
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if (!check_rights(R_DEBUG|R_SERVER)) return
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if (!establish_db_connection(dbcon))
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to_chat(usr, SPAN_ALERT("Unable to start profiling: No active database connection."))
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return
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lighting_profiling = !lighting_profiling
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log_and_message_admins("has [lighting_profiling ? "enabled" : "disabled"] lighting profiling.")
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