Files
Aurora.3/code/modules/lighting/lighting_verbs.dm
Matt Atlas 659752e2ea Removes goonchat, adds TGChat and TG Stat Panels (#16514)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* tgchat

* tgpanels pt1

* THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!!

* figure out why stat isnt working

* goodbye ping

* shhh

* stat updates

* An oath sworn in scors! Omni vortex lies!

* final almost edits

* fix that

* last skin adjustments

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* fix runtimes and cl

* whoops

* misc fixes

* fix that too

* adds build workflow

* f

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

* remove duplicate

* makes some verb tabs work properly

* makes verbs work properly for real

* sans moi

* fixes pt2

* fix the chat unnecessarily reloading

* fixes

* epic

* fixes

* fix missing consoles

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-26 02:00:14 +02:00

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var/list/admin_verbs_lighting = list(
/client/proc/lighting_hide_verbs,
/client/proc/lighting_flush,
/client/proc/lighting_reconsider_target,
/client/proc/lighting_build_overlay,
/client/proc/lighting_clear_overlay,
/client/proc/lighting_toggle_profiling
)
/client/proc/lighting_show_verbs()
set category = "Debug"
set name = "Show Lighting Verbs"
set desc = "Shows the lighting debug verbs."
if (!check_rights(R_DEBUG|R_DEV)) return
to_chat(src, SPAN_NOTICE("Lighting debug verbs have been shown."))
add_verb(src, admin_verbs_lighting)
/client/proc/lighting_hide_verbs()
set category = "Lighting"
set name = "Hide Lighting Verbs"
set desc = "Hides the lighting debug verbs."
if (!check_rights(R_DEBUG|R_DEV)) return
to_chat(src, SPAN_NOTICE("Lighting debug verbs have been hidden."))
remove_verb(src, admin_verbs_lighting)
/client/proc/lighting_flush()
set category = "Lighting"
set name = "Flush Work Queue"
set desc = "Flushes the lighting processor's current work queue."
if (!check_rights(R_DEBUG|R_DEV)) return
if (alert("Flush Lighting Work Queue? This will invalidate all pending lighting updates.", "Reset Lighting", "No", "No", "Yes") != "Yes")
return
log_and_message_admins("has flushed the lighting processor queues.")
SSlighting.light_queue = list()
SSlighting.corner_queue = list()
SSlighting.overlay_queue = list()
/client/proc/lighting_reconsider_target(turf/T in world)
set category = "Lighting"
set name = "Reconsider Visibility"
set desc = "Triggers a visibility update for a turf."
if (!check_rights(R_DEBUG|R_DEV)) return
if (TURF_IS_DYNAMICALLY_LIT(T))
to_chat(src, "That turf is not dynamically lit.")
return
log_and_message_admins("has triggered a lighting update for turf \ref[T] - [T] at ([T.x],[T.y],[T.z]) in area [T.loc].")
T.reconsider_lights()
/client/proc/lighting_build_overlay(turf/T in world)
set category = "Lighting"
set name = "Build Overlay"
set desc = "Builds a lighting overlay for a turf if it does not have one."
if (!check_rights(R_DEBUG|R_DEV)) return
if (T.lighting_overlay)
to_chat(src, "That turf already has a lighting overlay.")
return
log_and_message_admins("has generated a lighting overlay for turf \ref[T] - [T] ([T.x],[T.y],[T.z]) in area [T.loc].")
T.lighting_build_overlay()
/client/proc/lighting_clear_overlay(turf/T in world)
set category = "Lighting"
set name = "Clear Overlay"
set desc = "Clears a lighting overlay for a turf if it has one."
if (!check_rights(R_DEBUG|R_DEV)) return
if (!T.lighting_overlay)
to_chat(src, "That turf doesn't have a lighting overlay.")
return
log_and_message_admins("has cleared a lighting overlay for turf \ref[T] - [T] ([T.x],[T.y],[T.z]) in area [T.loc].")
T.lighting_clear_overlay()
/client/proc/lighting_toggle_profiling()
set category = "Lighting"
set name = "Profile Lighting"
set desc = "Spams the database with lighting updates. Y'know, just 'cause."
if (!check_rights(R_DEBUG|R_SERVER)) return
if (!establish_db_connection(dbcon))
to_chat(usr, SPAN_ALERT("Unable to start profiling: No active database connection."))
return
lighting_profiling = !lighting_profiling
log_and_message_admins("has [lighting_profiling ? "enabled" : "disabled"] lighting profiling.")