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https://github.com/Aurorastation/Aurora.3.git
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* we out there cutting * Fix * changelog * more wood cutting * stump * cool icons * suggestions * the log
562 lines
14 KiB
Plaintext
562 lines
14 KiB
Plaintext
// Stacked resources. They use a material datum for a lot of inherited values.
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/obj/item/stack/material
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desc_info = "Use in your hand to bring up the recipe menu. If you have enough sheets, click on something on the list to build it."
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force = 5
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throwforce = 5
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w_class = ITEMSIZE_NORMAL
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throw_speed = 3
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throw_range = 3
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max_amount = 50
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recyclable = TRUE // Pretty much all materials should be recyclable
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var/default_type = DEFAULT_WALL_MATERIAL
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var/material/material
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var/perunit
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var/apply_colour //temp pending icon rewrite
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var/painted_colour
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var/use_material_sound = TRUE
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/obj/item/stack/material/Initialize(mapload, amount)
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. = ..()
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randpixel_xy()
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if(!default_type)
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default_type = DEFAULT_WALL_MATERIAL
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material = SSmaterials.get_material_by_name(default_type)
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if(!material)
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return INITIALIZE_HINT_QDEL
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recipes = material.get_recipes()
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stacktype = material.stack_type
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if(islist(material.stack_origin_tech))
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origin_tech = material.stack_origin_tech.Copy()
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perunit = SHEET_MATERIAL_AMOUNT
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if(apply_colour)
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var/image/I = new(icon, icon_state)
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I.color = material.icon_colour
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add_overlay(I)
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if(use_material_sound) // SEE MATERIALS.DM
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drop_sound = material.drop_sound
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pickup_sound = material.pickup_sound
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if(material.conductive)
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flags |= CONDUCT
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matter = material.get_matter()
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/obj/item/stack/material/get_material()
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return material
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/obj/item/stack/material/proc/update_strings()
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// Update from material datum.
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singular_name = material.sheet_singular_name
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if(amount>1)
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name = "[material.use_name] [material.sheet_plural_name]"
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desc = "A stack of [material.use_name] [material.sheet_plural_name]."
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gender = PLURAL
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else
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name = "[material.use_name] [material.sheet_singular_name]"
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desc = "A [material.sheet_singular_name] of [material.use_name]."
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gender = NEUTER
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/obj/item/stack/material/update_icon()
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. = ..()
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cut_overlays()
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if(material)
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update_strings()
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if(apply_colour) // This is ass, but stops maptext from getting colored.
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var/image/I = new(icon, icon_state)
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if(!painted_colour)
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I.color = material.icon_colour
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else
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I.color = painted_colour
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add_overlay(I)
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/obj/item/stack/material/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
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var/obj/item/stack/material/M = S
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if(!istype(M) || material.name != M.material.name)
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return 0
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var/transfer = ..(S,tamount,1)
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if(src)
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update_icon()
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if(M)
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M.update_icon()
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return transfer
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/obj/item/stack/material/attack_self(var/mob/user)
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if(!material.build_windows(user, src))
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..()
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/obj/item/stack/material/attackby(var/obj/item/W, var/mob/user)
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if(iscoil(W))
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material.build_wired_product(user, W, src)
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return
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else if(istype(W, /obj/item/stack/rods))
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material.build_rod_product(user, W, src)
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return
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return ..()
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/obj/item/stack/material/iron
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name = "iron"
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icon_state = "sheet-silver"
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default_type = MATERIAL_IRON
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apply_colour = TRUE
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/obj/item/stack/material/iron/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/sandstone
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name = "sandstone brick"
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icon_state = "sheet-sandstone"
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default_type = MATERIAL_SANDSTONE
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icon_has_variants = TRUE
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/obj/item/stack/material/sandstone/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/marble
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name = "marble brick"
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icon_state = "sheet-marble"
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default_type = MATERIAL_MARBLE
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/obj/item/stack/material/marble/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/diamond
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name = "diamond"
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icon_state = "sheet-diamond"
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default_type = MATERIAL_DIAMOND
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icon_has_variants = TRUE
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/obj/item/stack/material/diamond/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/uranium
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name = "uranium"
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icon_state = "sheet-uranium"
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default_type = MATERIAL_URANIUM
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icon_has_variants = TRUE
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/obj/item/stack/material/uranium/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/phoron
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name = "solid phoron"
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icon_state = "sheet-phoron"
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default_type = MATERIAL_PHORON
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icon_has_variants = TRUE
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/obj/item/stack/material/phoron/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/plastic
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name = "plastic"
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icon_state = "sheet-plastic"
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item_state = "sheet-plastic"
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default_type = MATERIAL_PLASTIC
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icon_has_variants = TRUE
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/obj/item/stack/material/plastic/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/gold
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name = "gold"
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icon_state = "sheet-gold"
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default_type = MATERIAL_GOLD
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icon_has_variants = TRUE
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/obj/item/stack/material/gold/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/osmium
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name = "osmium"
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icon_state = "sheet-silver"
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default_type = MATERIAL_OSMIUM
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/obj/item/stack/material/osmium/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/silver
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name = "silver"
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icon_state = "sheet-silver"
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default_type = MATERIAL_SILVER
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icon_has_variants = TRUE
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/obj/item/stack/material/silver/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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//Valuable resource, cargo can sell it.
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/obj/item/stack/material/platinum
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name = "platinum"
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icon_state = "sheet-adamantine"
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default_type = MATERIAL_PLATINUM
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icon_has_variants = TRUE
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/obj/item/stack/material/platinum/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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//Extremely valuable to Research.
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/obj/item/stack/material/mhydrogen
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name = "metallic hydrogen"
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icon_state = "sheet-metalhydrogen"
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default_type = MATERIAL_HYDROGEN_METALLIC
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/obj/item/stack/material/mhydrogen/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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//Fuel for the super portable generator.
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/obj/item/stack/material/tritium
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name = "tritium"
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icon_state = "sheet-silver"
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default_type = MATERIAL_TRITIUM
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apply_colour = TRUE
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/obj/item/stack/material/tritium/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/osmium
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name = "osmium"
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icon_state = "sheet-silver"
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default_type = MATERIAL_OSMIUM
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apply_colour = TRUE
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/obj/item/stack/material/osmium/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/steel
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name = DEFAULT_WALL_MATERIAL
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icon_state = "sheet-metal"
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default_type = DEFAULT_WALL_MATERIAL
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icon_has_variants = TRUE
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/obj/item/stack/material/steel/attackby(obj/item/W, mob/user)
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. = ..()
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if(is_sharp(W))
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if(amount < 5)
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to_chat(user, SPAN_WARNING("You need at least five sheets of steel to do this!"))
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return
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user.visible_message("<b>[user]</b> starts carving some steel wool out of \the [src].", SPAN_NOTICE("You start carving some steel wool out of \the [src]."))
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if(do_after(user, 10 SECONDS))
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if(amount < 5)
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return
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to_chat(user, SPAN_NOTICE("You carve some steel wool out of \the [src]."))
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var/obj/item/steelwool/SW = new /obj/item/steelwool(get_turf(src))
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user.put_in_hands(SW)
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use(5)
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/obj/item/stack/material/steel/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/plasteel
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name = "plasteel"
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icon_state = "sheet-plasteel"
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item_state = "sheet-metal"
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default_type = MATERIAL_PLASTEEL
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icon_has_variants = TRUE
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/obj/item/stack/material/plasteel/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/shuttle
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name = "plastitanium"
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icon_state = "sheet-plastitanium"
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item_state = "sheet-metal"
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default_type = MATERIAL_SHUTTLE
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icon_has_variants = TRUE
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/obj/item/stack/material/shuttle/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/wood
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name = "wooden plank"
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icon_state = "sheet-wood"
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default_type = MATERIAL_WOOD
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icon_has_variants = TRUE
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/obj/item/stack/material/wood/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/wood/coloured
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icon_state = "sheet-woodcolour"
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/obj/item/stack/material/wood/coloured/birch
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color = WOOD_COLOR_BIRCH
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/obj/item/stack/material/wood/coloured/birch/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/wood/coloured/mahogany
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color = WOOD_COLOR_RICH
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/obj/item/stack/material/wood/coloured/mahogany/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/wood/coloured/maple
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color = WOOD_COLOR_PALE
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/obj/item/stack/material/wood/coloured/maple/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/wood/coloured/bamboo
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icon_state = "sheet-bamboo"
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/obj/item/stack/material/wood/coloured/bamboo/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/wood/coloured/ebony
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color = WOOD_COLOR_BLACK
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/obj/item/stack/material/wood/coloured/ebony/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/wood/coloured/walnut
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color = WOOD_COLOR_CHOCOLATE
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/obj/item/stack/material/wood/coloured/walnut/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/wood/coloured/yew
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color = WOOD_COLOR_YELLOW
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/obj/item/stack/material/wood/coloured/yew/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/wood/log
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name = "log"
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icon_state = "sheet-log"
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default_type = MATERIAL_WOOD_LOG
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max_amount = 25
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icon_has_variants = TRUE
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var/chopping
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/obj/item/stack/material/wood/log/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/wood/log/attackby(obj/item/I, mob/user)
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if(I.can_woodcut() && isturf(loc) && !chopping)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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chopping = TRUE
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visible_message(SPAN_NOTICE("\The [user] begins chopping \the [src] into planks."),
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SPAN_NOTICE("You begin chopping \the [src] into planks."))
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playsound(get_turf(src), 'sound/effects/woodcutting.ogg', 50, 1)
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if(do_after(user, 70))
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if(amount && Adjacent(user))
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use(1)
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var/obj/item/stack/material/wood/W = new(get_turf(user))
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W.amount = rand(2,3)
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chopping = FALSE
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return
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else
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..()
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/obj/item/stack/material/wood/branch
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name = "branch"
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icon_state = "sheet-branch"
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default_type = MATERIAL_WOOD_BRANCH
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max_amount = 25
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icon_has_variants = TRUE
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/obj/item/stack/material/wood/branch/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/cloth
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name = "cloth"
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icon_state = "sheet-cloth"
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default_type = MATERIAL_CLOTH
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icon_has_variants = TRUE
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apply_colour = TRUE
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/obj/item/stack/material/cloth/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/cloth/attackby(obj/item/I, mob/user)
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if(is_sharp(I))
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user.visible_message("<span class='notice'>\The [user] begins cutting up [src] with [I].</span>", "<span class='notice'>You begin cutting up [src] with [I].</span>")
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if(I.use_tool(src, user, 20, volume = 50)) // takes less time than bedsheets, a second per rag produced on average
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to_chat(user, "<span class='notice'>You cut [src] into pieces!</span>")
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for(var/i in 1 to rand(1,3)) // average of 2 per
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new /obj/item/reagent_containers/glass/rag(get_turf(src))
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use(1)
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return
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..()
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/obj/item/stack/material/cardboard
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name = "cardboard"
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icon_state = "sheet-card"
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default_type = MATERIAL_CARDBOARD
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icon_has_variants = TRUE
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/obj/item/stack/material/cardboard/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/leather
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name = "leather"
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desc = "Created by only the finest of biogenerators!"
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icon_state = "sheet-leather"
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default_type = MATERIAL_LEATHER
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icon_has_variants = TRUE
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/obj/item/stack/material/leather/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/leather/fine
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name = "fine leather"
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desc = "Handcrafted by an artisan, this leather is a wonderful status symbol for the wealthy few... Despite it not being any tougher than its biogenerated counterpart."
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default_type = MATERIAL_LEATHER_FINE
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/obj/item/stack/material/glass
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name = "glass"
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icon_state = "sheet-glass"
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default_type = MATERIAL_GLASS
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icon_has_variants = TRUE
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/obj/item/stack/material/glass/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/glass/wired
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name = "wired glass"
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icon = 'icons/obj/item/stacks/tiles.dmi'
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icon_state = "glass_wire"
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default_type = MATERIAL_GLASS_WIRED
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/obj/item/stack/material/glass/wired/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/glass/reinforced
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name = "reinforced glass"
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icon_state = "sheet-rglass"
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item_state = "sheet-rglass"
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default_type = MATERIAL_GLASS_REINFORCED
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/obj/item/stack/material/glass/reinforced/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/glass/phoronglass
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name = "borosilicate glass"
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desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures"
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singular_name = "borosilicate glass sheet"
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icon_state = "sheet-pglass"
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item_state = "sheet-pglass"
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default_type = MATERIAL_GLASS_PHORON
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/obj/item/stack/material/glass/phoronglass/full/Initialize()
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. = ..()
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amount = max_amount
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update_icon()
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/obj/item/stack/material/glass/phoronrglass
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name = "reinforced borosilicate glass"
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desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures. It is reinforced with few rods."
|
|
singular_name = "reinforced borosilicate glass sheet"
|
|
icon_state = "sheet-prglass"
|
|
item_state = "sheet-prglass"
|
|
default_type = MATERIAL_GLASS_REINFORCED_PHORON
|
|
|
|
/obj/item/stack/material/glass/phoronrglass/full/Initialize()
|
|
. = ..()
|
|
amount = max_amount
|
|
update_icon()
|
|
|
|
/obj/item/stack/material/bronze
|
|
name = "bronze"
|
|
icon_state = "sheet-brass"
|
|
default_type = "bronze"
|
|
icon_has_variants = TRUE
|
|
|
|
/obj/item/stack/material/bronze/full/Initialize()
|
|
. = ..()
|
|
amount = max_amount
|
|
update_icon()
|
|
|
|
/obj/item/stack/material/titanium
|
|
name = "titanium"
|
|
icon_state = "sheet-titanium"
|
|
default_type = MATERIAL_TITANIUM
|
|
icon_has_variants = TRUE
|
|
|
|
/obj/item/stack/material/titanium/full/Initialize()
|
|
. = ..()
|
|
amount = max_amount
|
|
update_icon()
|
|
|
|
/obj/item/stack/material/graphite
|
|
name = "graphite"
|
|
icon_state = "sheet-graphite"
|
|
default_type = MATERIAL_GRAPHITE
|
|
icon_has_variants = TRUE
|
|
|
|
/obj/item/stack/material/graphite/full/Initialize()
|
|
. = ..()
|
|
amount = max_amount
|
|
update_icon()
|