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Aurora.3/code/modules/overmap/ships/identification.dm
kyres1 9b682befa9 Anchors IFF beacons (#16765)
* AAUUURRGHHHHH!!!!

* Update code/modules/overmap/ships/identification.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-07-21 03:03:13 +00:00

80 lines
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/obj/machinery/iff_beacon
name = "IFF transponder" //This object handles ship identification on sensors.
desc = "A complex set of various bluespace and subspace arrays that transmit a ship's identification tags."
icon = 'icons/obj/machinery/iff_transponder.dmi'
icon_state = "iff"
anchored = TRUE
idle_power_usage = 500
var/datum/wires/iff/wires
var/disabled = FALSE
var/obfuscating = FALSE
var/can_change_class = TRUE
var/can_change_name = TRUE
/obj/machinery/iff_beacon/Initialize()
..()
wires = new(src)
return INITIALIZE_HINT_LATELOAD
/obj/machinery/iff_beacon/LateInitialize()
if(current_map.use_overmap && !linked)
var/my_sector = map_sectors["[z]"]
if (istype(my_sector, /obj/effect/overmap/visitable))
attempt_hook_up(my_sector)
/obj/machinery/iff_beacon/attackby(obj/item/O, mob/user)
if(default_deconstruction_screwdriver(user, O))
return TRUE
if(panel_open)
if(O.ismultitool() || O.iswirecutter())
if(panel_open)
wires.Interact(user)
else
to_chat(user, SPAN_WARNING("\The [src]'s wires aren't exposed."))
return TRUE
..()
/obj/machinery/iff_beacon/proc/toggle()
if(disabled)
return // No turning on if broken.
if(!use_power) //need some juice to kickstart
use_power_oneoff(idle_power_usage*5)
update_use_power(!use_power)
if(use_power) //We are online now. Back to displaying real name.
linked.update_obfuscated(FALSE)
obfuscating = FALSE
else
linked.update_obfuscated(TRUE)
obfuscating = TRUE
/obj/machinery/iff_beacon/proc/disable()
update_use_power(POWER_USE_OFF)
obfuscating = TRUE
disabled = TRUE
linked.update_obfuscated(TRUE)
/obj/machinery/iff_beacon/proc/enable()
disabled = FALSE
toggle()
/obj/machinery/iff_beacon/update_icon()
icon_state = initial(icon_state)
cut_overlays()
if(panel_open)
icon_state += "_o"
if(!operable() || !use_power)
icon_state += "_off"
/obj/machinery/iff_beacon/horizon
can_change_class = FALSE
can_change_name = FALSE
/obj/machinery/iff_beacon/horizon/shuttle
icon = 'icons/obj/spaceship/scc/helm_pieces.dmi'
icon_state = "iff"
/obj/machinery/iff_beacon/name_change
can_change_name = TRUE
can_change_class = FALSE