mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-22 16:12:19 +00:00
* Frontier Cowboys now receive a level action rifle * Icon and sounds for the Lever Action * CL * Attribution * Added updated sprites by suethecake * Ensure internal consistency
439 lines
13 KiB
Plaintext
439 lines
13 KiB
Plaintext
/obj/item/ammo_casing/a357
|
|
desc = "A .357 bullet casing."
|
|
caliber = "357"
|
|
projectile_type = /obj/item/projectile/bullet/pistol/revolver
|
|
|
|
/obj/item/ammo_casing/a454
|
|
desc = "A .454 bullet casing."
|
|
caliber = "454"
|
|
projectile_type = /obj/item/projectile/bullet/pistol/strong
|
|
|
|
/obj/item/ammo_casing/a50
|
|
desc = "A .50AE bullet casing."
|
|
caliber = ".50"
|
|
projectile_type = /obj/item/projectile/bullet/pistol/strong
|
|
|
|
/obj/item/ammo_casing/a75
|
|
desc = "A 20mm bullet casing."
|
|
caliber = "75"
|
|
projectile_type = /obj/item/projectile/bullet/gyro
|
|
|
|
/obj/item/ammo_casing/c38
|
|
desc = "A .38 bullet casing."
|
|
caliber = "38"
|
|
projectile_type = /obj/item/projectile/bullet/pistol
|
|
max_stack = 6
|
|
|
|
/obj/item/ammo_casing/c38/rubber
|
|
desc = "A .38 rubber bullet casing."
|
|
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
|
icon_state = "r-casing"
|
|
spent_icon = "r-casing-spent"
|
|
|
|
/obj/item/ammo_casing/c38/emp
|
|
name = ".38 haywire round"
|
|
desc = "A .38 bullet casing fitted with a single-use ion pulse generator."
|
|
projectile_type = /obj/item/projectile/ion/small
|
|
icon_state = "empcasing"
|
|
matter = list(DEFAULT_WALL_MATERIAL = 130, MATERIAL_URANIUM = 100)
|
|
|
|
/obj/item/ammo_casing/trod
|
|
desc = "hyperdense tungsten rod residue."
|
|
icon_state = "trod"
|
|
caliber = "trod"
|
|
projectile_type = /obj/item/projectile/bullet/trod
|
|
|
|
/obj/item/ammo_casing/c9mm
|
|
desc = "A 9mm bullet casing."
|
|
caliber = "9mm"
|
|
projectile_type = /obj/item/projectile/bullet/pistol
|
|
max_stack = 15
|
|
|
|
/obj/item/ammo_casing/c9mm/flash
|
|
desc = "A 9mm flash shell casing."
|
|
projectile_type = /obj/item/projectile/energy/flash
|
|
|
|
/obj/item/ammo_casing/c9mm/rubber
|
|
desc = "A 9mm rubber bullet casing."
|
|
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
|
icon_state = "r-casing"
|
|
spent_icon = "r-casing-spent"
|
|
|
|
/obj/item/ammo_casing/c9mm/practice
|
|
desc = "A 9mm practice bullet casing."
|
|
projectile_type = /obj/item/projectile/bullet/pistol/practice
|
|
|
|
/obj/item/ammo_casing/c10mm
|
|
desc = "A 10mm bullet casing."
|
|
caliber = "10mm"
|
|
projectile_type = /obj/item/projectile/bullet/pistol
|
|
max_stack = 10
|
|
|
|
/obj/item/ammo_casing/c10mm/rubber
|
|
desc = "A 10mm rubber bullet casing."
|
|
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
|
|
|
/obj/item/ammo_casing/c45
|
|
desc = "A .45 bullet casing."
|
|
caliber = ".45"
|
|
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
|
max_stack = 10
|
|
|
|
/obj/item/ammo_casing/c45/practice
|
|
desc = "A .45 practice bullet casing."
|
|
projectile_type = /obj/item/projectile/bullet/pistol/practice
|
|
|
|
/obj/item/ammo_casing/c45/rubber
|
|
desc = "A .45 rubber bullet casing."
|
|
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
|
icon_state = "r-casing"
|
|
spent_icon = "r-casing-spent"
|
|
|
|
/obj/item/ammo_casing/c45/flash
|
|
desc = "A .45 flash shell casing."
|
|
projectile_type = /obj/item/projectile/energy/flash
|
|
|
|
/obj/item/ammo_casing/a12mm
|
|
desc = "A 12mm bullet casing."
|
|
caliber = "12mm"
|
|
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
|
max_stack = 7
|
|
|
|
/obj/item/ammo_casing/shotgun
|
|
name = "shotgun slug"
|
|
desc = "A 12-gauge slug."
|
|
icon_state = "slshell"
|
|
spent_icon = "slshell-spent"
|
|
caliber = "shotgun"
|
|
projectile_type = /obj/item/projectile/bullet/shotgun
|
|
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
|
reload_sound = /singleton/sound_category/shotgun_reload
|
|
drop_sound = /singleton/sound_category/casing_drop_sound_shotgun
|
|
|
|
/obj/item/ammo_casing/shotgun/used/Initialize()
|
|
. = ..()
|
|
expend()
|
|
pixel_x = rand(-10, 10)
|
|
pixel_y = rand(-10, 10)
|
|
|
|
/obj/item/ammo_casing/shotgun/pellet
|
|
name = "shotgun shell"
|
|
desc = "A 12-gauge shell."
|
|
icon_state = "gshell"
|
|
spent_icon = "gshell-spent"
|
|
projectile_type = /obj/item/projectile/bullet/pellet/shotgun
|
|
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
|
|
|
/obj/item/ammo_casing/shotgun/pellet/used/Initialize()
|
|
. = ..()
|
|
expend()
|
|
pixel_x = rand(-10, 10)
|
|
pixel_y = rand(-10, 10)
|
|
|
|
/obj/item/ammo_casing/shotgun/blank
|
|
name = "shotgun shell"
|
|
desc = "A 12-gauge blank shell."
|
|
icon_state = "blshell"
|
|
spent_icon = "blshell-spent"
|
|
projectile_type = /obj/item/projectile/bullet/blank
|
|
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
|
|
|
/obj/item/ammo_casing/shotgun/practice
|
|
name = "shotgun shell"
|
|
desc = "A 12-gauge practice shell."
|
|
icon_state = "pshell"
|
|
spent_icon = "pshell-spent"
|
|
projectile_type = /obj/item/projectile/bullet/shotgun/practice
|
|
matter = list(MATERIAL_STEEL = 90)
|
|
|
|
/obj/item/ammo_casing/shotgun/beanbag
|
|
name = "beanbag shell"
|
|
desc = "A 12-gauge beanbag shell."
|
|
icon_state = "bshell"
|
|
spent_icon = "bshell-spent"
|
|
projectile_type = /obj/item/projectile/bullet/shotgun/beanbag
|
|
matter = list(DEFAULT_WALL_MATERIAL = 180)
|
|
|
|
//Can stun in one hit if aimed at the head, but
|
|
//is blocked by clothing that stops tasers and is vulnerable to EMP
|
|
/obj/item/ammo_casing/shotgun/stunshell
|
|
name = "stun shell"
|
|
desc = "A 12-gauge taser cartridge."
|
|
icon_state = "stunshell"
|
|
spent_icon = "stunshell-spent"
|
|
projectile_type = /obj/item/projectile/energy/electrode/stunshot
|
|
matter = list(DEFAULT_WALL_MATERIAL = 360, MATERIAL_GLASS = 720)
|
|
reload_sound = 'sound/weapons/reload_shell_emp.ogg'
|
|
|
|
/obj/item/ammo_casing/shotgun/stunshell/emp_act(severity)
|
|
if(prob(100/severity)) BB = null
|
|
update_icon()
|
|
|
|
//Does not stun, only blinds, but has area of effect.
|
|
/obj/item/ammo_casing/shotgun/flash
|
|
name = "flash shell"
|
|
desc = "A 12-gauge chemical shell used to signal distress or provide illumination."
|
|
icon_state = "fshell"
|
|
spent_icon = "fshell-spent"
|
|
projectile_type = /obj/item/projectile/energy/flash/flare
|
|
matter = list(DEFAULT_WALL_MATERIAL = 90, MATERIAL_GLASS = 90)
|
|
reload_sound = 'sound/weapons/reload_shell_emp.ogg'
|
|
|
|
/obj/item/ammo_casing/shotgun/incendiary
|
|
name = "incendiary shell"
|
|
desc = "A 12-gauge incendiary shell."
|
|
icon_state = "ishell"
|
|
spent_icon = "ishell-spent"
|
|
projectile_type = /obj/item/projectile/bullet/shotgun/incendiary
|
|
matter = list(DEFAULT_WALL_MATERIAL = 450)
|
|
|
|
/obj/item/ammo_casing/shotgun/emp
|
|
name = "haywire slug"
|
|
desc = "A 12-gauge shotgun slug fitted with a single-use ion pulse generator."
|
|
icon_state = "empshell"
|
|
spent_icon = "empshell-spent"
|
|
projectile_type = /obj/item/projectile/ion
|
|
matter = list(DEFAULT_WALL_MATERIAL = 260, MATERIAL_URANIUM = 200)
|
|
reload_sound = 'sound/weapons/reload_shell_emp.ogg'
|
|
|
|
/obj/item/ammo_casing/shotgun/tracking
|
|
name = "tracking slug"
|
|
desc = "A 12-gauge shotgun slug fitted with a tracking implant, set to activate upon embedding flesh."
|
|
icon_state = "trackingshell"
|
|
spent_icon = "trackingshell-spent"
|
|
projectile_type = /obj/item/projectile/bullet/tracking
|
|
|
|
/obj/item/ammo_casing/tranq
|
|
name = "PPS shell"
|
|
desc = "A .50 cal PPS bullet casing."
|
|
icon_state = "ishell"
|
|
spent_icon = "ishell-spent"
|
|
caliber = "PPS"
|
|
projectile_type = /obj/item/projectile/bullet/rifle/tranq
|
|
max_stack = 6
|
|
|
|
/obj/item/ammo_casing/a762
|
|
desc = "A 7.62mm bullet casing."
|
|
caliber = "a762"
|
|
projectile_type = /obj/item/projectile/bullet/rifle/a762
|
|
icon_state = "rifle-casing"
|
|
spent_icon = "rifle-casing-spent"
|
|
max_stack = 2
|
|
|
|
/obj/item/ammo_casing/a762/spent/Initialize()
|
|
. = ..()
|
|
expend()
|
|
|
|
/obj/item/ammo_casing/a762/blank
|
|
desc = "A 7.62mm blank casing."
|
|
projectile_type = /obj/item/projectile/bullet/blank
|
|
|
|
/obj/item/ammo_casing/a145
|
|
name = "shell casing"
|
|
desc = "A 14.5mm shell."
|
|
caliber = "14.5mm"
|
|
projectile_type = /obj/item/projectile/bullet/rifle/a145
|
|
matter = list(DEFAULT_WALL_MATERIAL = 1250)
|
|
icon_state = "lcasing"
|
|
spent_icon = "lcasing-spent"
|
|
max_stack = 2
|
|
|
|
/obj/item/ammo_casing/a556
|
|
desc = "A 5.56mm bullet casing."
|
|
caliber = "a556"
|
|
projectile_type = /obj/item/projectile/bullet/rifle/a556
|
|
icon_state = "rifle-casing"
|
|
spent_icon = "rifle-casing-spent"
|
|
max_stack = 7
|
|
|
|
/obj/item/ammo_casing/a556/ap
|
|
desc = "A 5.56mm armor piercing round."
|
|
projectile_type = /obj/item/projectile/bullet/rifle/a556/ap
|
|
|
|
/obj/item/ammo_casing/a556/practice
|
|
desc = "A 5.56mm practice bullet casing."
|
|
projectile_type = /obj/item/projectile/bullet/rifle/a556/practice
|
|
|
|
/obj/item/ammo_casing/a556/polymer
|
|
desc = "A 5.56mm polymer bullet casing."
|
|
projectile_type = /obj/item/projectile/bullet/rifle/a556/polymer
|
|
|
|
/obj/item/ammo_casing/a556/blank
|
|
desc = "A 5.56mm blank casing."
|
|
projectile_type = /obj/item/projectile/bullet/blank
|
|
|
|
/obj/item/ammo_casing/rocket
|
|
name = "rocket shell"
|
|
desc = "A high explosive designed to be fired from a launcher."
|
|
icon_state = "rocketshell"
|
|
projectile_type = /obj/item/missile
|
|
caliber = "rocket"
|
|
max_stack = 1
|
|
|
|
/obj/item/ammo_casing/chameleon
|
|
name = "chameleon bullets"
|
|
desc = "A set of bullets for the Chameleon Gun."
|
|
projectile_type = /obj/item/projectile/bullet/chameleon
|
|
caliber = ".45"
|
|
|
|
/obj/item/ammo_casing/cap
|
|
name = "cap"
|
|
desc = "A cap for children toys."
|
|
caliber = "caps"
|
|
color = "#FF0000"
|
|
projectile_type = /obj/item/projectile/bullet/pistol/cap
|
|
max_stack = 6
|
|
|
|
/obj/item/ammo_casing/flechette
|
|
desc = "A flechette casing."
|
|
icon = 'icons/obj/terminator.dmi'
|
|
icon_state = "flechette_casing"
|
|
caliber = "flechette"
|
|
projectile_type = /obj/item/projectile/bullet/flechette
|
|
max_stack = 4
|
|
|
|
/obj/item/ammo_casing/flechette/explosive
|
|
projectile_type = /obj/item/projectile/bullet/flechette/explosive
|
|
|
|
/obj/item/ammo_casing/vintage
|
|
projectile_type = /obj/item/projectile/bullet/rifle/vintage
|
|
desc = "A .30-06 Government bullet casing. It looks old, and you can barely understand the writing stamped on it."
|
|
caliber = "30-06 govt"
|
|
icon_state = "lcasing"
|
|
spent_icon = "lcasing-spent"
|
|
max_stack = 6
|
|
|
|
/obj/item/ammo_casing/govt
|
|
projectile_type = /obj/item/projectile/bullet/rifle/govt
|
|
desc = "A .45-70 Government bullet casing."
|
|
caliber = "45-70 govt"
|
|
icon_state = "gcasing"
|
|
spent_icon = "gcasing-spent"
|
|
max_stack = 4
|
|
|
|
/obj/item/ammo_casing/slugger
|
|
projectile_type = /obj/item/projectile/bullet/rifle/slugger
|
|
caliber = "slugger"
|
|
icon_state = "slugger-sharp"
|
|
spent_icon = "slugger-spent"
|
|
max_stack = 2
|
|
|
|
/obj/item/ammo_casing/gauss
|
|
name = "tungsten slug"
|
|
desc = "A heavy tungsten gauss slug."
|
|
caliber = "gauss"
|
|
icon_state = "tungstenslug"
|
|
spent_icon = "tungstenslug-spent"
|
|
projectile_type = /obj/item/projectile/bullet/gauss
|
|
max_stack = 2
|
|
|
|
/obj/item/ammo_casing/gauss/carbine
|
|
name = "compact tungsten slug"
|
|
desc = "A heavy tungsten gauss slug. This one has a casing adapated for carbine models."
|
|
projectile_type = /obj/item/projectile/bullet/gauss/carbine
|
|
|
|
/obj/item/ammo_casing/gauss/emp
|
|
name = "ion slug"
|
|
desc = "A heavy ion gauss slug."
|
|
icon_state = "empslug"
|
|
projectile_type = /obj/item/projectile/ion/gauss
|
|
reload_sound = 'sound/weapons/reload_shell_emp.ogg'
|
|
|
|
/obj/item/ammo_casing/plasma_slug
|
|
name = "plasma slug"
|
|
desc = "A plasma slug."
|
|
icon_state = "plasmaslug"
|
|
caliber = "plasma slug"
|
|
projectile_type = /obj/item/projectile/plasma
|
|
max_stack = 2
|
|
|
|
/obj/item/ammo_casing/plasma_bolt
|
|
name = "plasma bolt"
|
|
desc = "A plasma bolt."
|
|
icon_state = "plasmabolt"
|
|
caliber = "plasma bolt"
|
|
projectile_type = /obj/item/projectile/plasma/light
|
|
max_stack = 4
|
|
|
|
/obj/item/ammo_casing/cannon
|
|
name = "cannonball"
|
|
desc = "A solid metal projectile."
|
|
icon_state = "cannonball"
|
|
caliber = "cannon"
|
|
projectile_type = /obj/item/projectile/bullet/cannonball
|
|
matter = list(DEFAULT_WALL_MATERIAL = 800)
|
|
w_class = ITEMSIZE_NORMAL
|
|
slot_flags = null
|
|
max_stack = 1
|
|
reload_sound = 'sound/weapons/reloads/shotgun_pump.ogg'
|
|
drop_sound = /singleton/sound_category/generic_drop_sound
|
|
|
|
/obj/item/ammo_casing/cannon/explosive
|
|
name = "explosive cannonball"
|
|
desc = "A solid metal projectile loaded with an explosive charge."
|
|
icon_state = "cannonball_explosive"
|
|
projectile_type = /obj/item/projectile/bullet/cannonball/explosive
|
|
|
|
/obj/item/ammo_casing/cannon/canister
|
|
name = "canister shot"
|
|
desc = "A solid projectile filled with deadly shrapnel."
|
|
projectile_type = /obj/item/projectile/bullet/pellet/shotgun/canister
|
|
|
|
/obj/item/ammo_casing/nuke
|
|
name = "miniaturized nuclear warhead"
|
|
icon_state = "nuke"
|
|
caliber = "nuke"
|
|
w_class = ITEMSIZE_NORMAL
|
|
slot_flags = null
|
|
desc = "A miniaturized version of a nuclear bomb."
|
|
projectile_type = /obj/item/projectile/bullet/nuke
|
|
drop_sound = /singleton/sound_category/generic_drop_sound
|
|
max_stack = 2
|
|
|
|
/obj/item/ammo_casing/musket
|
|
name = "musket ball"
|
|
desc = "A solid ball made of lead."
|
|
icon_state = "musketball"
|
|
caliber = "musket"
|
|
projectile_type = /obj/item/projectile/bullet/pistol/strong
|
|
reload_sound = 'sound/weapons/reloads/shotgun_pump.ogg'
|
|
|
|
/obj/item/ammo_casing/recoilless_rifle
|
|
name = "anti-tank warhead"
|
|
icon_state = "missile"
|
|
caliber = "recoilless_rifle"
|
|
w_class = ITEMSIZE_NORMAL
|
|
slot_flags = null
|
|
projectile_type = /obj/item/projectile/bullet/recoilless_rifle
|
|
reload_sound = 'sound/weapons/reloads/shotgun_pump.ogg'
|
|
max_stack = 1
|
|
|
|
/obj/item/ammo_casing/peac
|
|
name = "anti-materiel AP cannon cartridge"
|
|
icon_state = "peac"
|
|
spent_icon = "peac-spent"
|
|
caliber = "peac"
|
|
w_class = ITEMSIZE_NORMAL
|
|
slot_flags = null
|
|
projectile_type = /obj/item/projectile/bullet/peac
|
|
drop_sound = 'sound/items/drop/shell_drop.ogg'
|
|
pickup_sound = 'sound/items/pickup/weldingtool.ogg'
|
|
reload_sound = 'sound/weapons/railgun_insert_emp.ogg'
|
|
max_stack = 1
|
|
|
|
/obj/item/ammo_casing/peac/he
|
|
name = "anti-materiel HE cannon cartridge"
|
|
projectile_type = /obj/item/projectile/bullet/peac/he
|
|
|
|
/obj/item/ammo_casing/peac/shrapnel
|
|
name = "anti-materiel FRAG cannon cartridge"
|
|
projectile_type = /obj/item/projectile/bullet/peac/shrapnel
|
|
|
|
/obj/item/ammo_casing/kumar_super
|
|
name =".599 kumar super casing"
|
|
icon_state = "rifle-casing"
|
|
spent_icon = "rifle-casing-spent"
|
|
caliber = ".599 Kumar Super"
|
|
projectile_type = /obj/item/projectile/bullet
|
|
max_stack = 5
|