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* Your unbeatable smile wrecks the media We wanna know your secret, so mysterious * Even the things she lacks end up in her area Such a perfect liar, you are * Miss ingenious, godly idol! (You're my savior, you're my saving grace) * So, what'd you eat today? What's your favorite book? * And if you wanna go to play, where are you gonna go? I haven't eaten at all * That's a secret No matter what you ask * She's elusive, evasive * So nonchalant Yet still shining bright; * Her secret: out of sight, as if visible, has the taste of honey There is none, none, none of this * And also none, none, none of that What type of guy do you like? * Who is your partner? Come on, answer me * "I don't understand what falling in love with someone else is like" (Hey! Hey!) I cannot tell what is true from what is a lie (Hey! Hey! Hey! Hey!) * And yet again, someone falls for such words (Hey! Hey! Hey! Hey!) Gently lulled into love * Drawing everyone's eyes You are the perfect, ultimate idol * Never to appear again A reincarnation of Venus * With that smile, with that "I love you" You captivate everyone * Even if those eyes, those words, are false They make up a perfect love (Ai) * Yeah, yeah, that girl stands out, exceptional We were extras from the beginning * BS that acted as adornments for the star's leading role Everything we've accomplished is thanks to her — no! * How impudent How could envy and jealousy not exist? * examine * This isn't some made-up drama for appearances So I cannot forgive * You're not perfect, I cannot forgive you I cannot forgive myself * I cannot accept any version of you other than the one stronger than everyone else * Everybody trusts and worships The very strongest, most invincible idol * Weaknesses and whatnot are not to be found Carrying the morning star within * Showing any weakness is no good, no good (Hey! Hey!) Don't let them see anything that they don't want to know (Hey! Hey! Hey! Hey!) * Anything but being one-of-a-kind is a definite no, no (Hey! Hey! Hey! Hey!) That is the real love (Hey!) * can commune fixes * can commune rename * fix is psi blocked * fixes agian * My signature smile that fires up the media The only secret that I shall keep is this: * My career was built upon fake "I love you"s This is love, in my own way * Even the flowing sweats are beautiful Aqua These eyelids that hid the Ruby within * Sing, dance, flutter, I am Maria — Right, lying is the most exquisite form of love * I have never been loved by anyone Nor have I loved anyone else * That such lies of mine will become true someday I trust in it * Someday, surely, I will have it all in hand I am such a greedy idol * Because I wish to love everybody properly in a life-sized way I shall lie today as well (Hey! Hey! Hey! Hey!) * a * b * c * d * And yet, still, (Hey! Hey!) I have been unable to tell you, and you, alone (Hey! Hey! Hey! Hey!) * jesus christ * Update code/controllers/subsystems/processing/psi.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/controllers/subsystems/processing/psi.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/controllers/subsystems/processing/psi.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/game/gamemodes/technomancer/spell_objs.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/mob/living/carbon/human/human.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/mob/living/carbon/human/human_helpers.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/organs/organ_external.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/assay.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/command.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/emotional_suggestion.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/grip.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/grip.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/mend.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/mend.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/mend.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/psi_search.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/shockwave.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/shockwave.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/singularity.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/abilities/time_stop.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/events/mini_spasm.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/interface/ui_hub.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/interface/ui_hub.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/interface/ui_hub.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/interface/ui_hub.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/interface/ui_hub.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/psionics/interface/ui_hub.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * cl update --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
76 lines
2.5 KiB
Plaintext
76 lines
2.5 KiB
Plaintext
/singleton/psionic_power/warp
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name = "Warp"
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desc = "Warp through objects."
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icon_state = "tech_blink"
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point_cost = 4
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ability_flags = PSI_FLAG_ANTAG
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spell_path = /obj/item/spell/warp
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/obj/item/spell/warp
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name = "warp"
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icon_state = "warp_strike"
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cast_methods = CAST_MELEE
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aspect = ASPECT_PSIONIC
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cooldown = 50
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psi_cost = 10
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var/maximum_distance = 20 //Measured in tiles.
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var/busy = FALSE
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/obj/item/spell/warp/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
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. = ..()
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if(!.)
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return
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if(busy) //Prevent someone from trying to get two uses of the spell from one instance.
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return FALSE
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if(!allowed_to_teleport())
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to_chat(user, SPAN_WARNING("You can't teleport here."))
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return FALSE
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var/turf/T = get_turf(hit_atom) //Turf we touched.
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var/turf/our_turf = get_turf(user) //Where we are.
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if(!T.density)
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if(!T.check_density())
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to_chat(user, SPAN_WARNING("This spell is for solid objects."))
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return FALSE
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var/direction = get_dir(our_turf, T)
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var/turf/checked_turf = T //Turf we're currently checking for density in the loop below.
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var/turf/found_turf = null //Our destination, if one is found.
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var/i = maximum_distance
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visible_message(SPAN_NOTICE("[user] rests a hand on \the [hit_atom]."))
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busy = TRUE
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spark(our_turf, 3, cardinal)
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while(i)
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checked_turf = get_step(checked_turf, direction) //Advance in the given direction
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i--
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if(!checked_turf.density) //If we found a destination (a non-dense turf), then we can stop.
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var/dense_objs_on_turf = 0
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for(var/atom/movable/stuff in checked_turf.contents) //Make sure nothing dense is where we want to go, like an airlock or window.
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if(stuff.density)
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dense_objs_on_turf = 1
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if(!dense_objs_on_turf) //If we found a non-dense turf with nothing dense on it, then that's our destination.
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found_turf = checked_turf
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break
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sleep(10)
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if(found_turf)
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if(user.loc != our_turf)
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to_chat(user, SPAN_WARNING("You need to stand still in order to phase through \the [hit_atom]."))
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return FALSE
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if(!user.incapacitated())
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visible_message(SPAN_WARNING("[user] appears to phase through \the [hit_atom]!"))
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to_chat(user, SPAN_NOTICE("You find a destination on the other side of \the [hit_atom], and phase through it."))
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spark(src, 5, 0)
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user.forceMove(found_turf)
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qdel(src)
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return TRUE
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else
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to_chat(user, SPAN_WARNING("You don't have enough energy to phase through these walls!"))
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busy = FALSE
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else
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to_chat(user, SPAN_NOTICE("You weren't able to find an open space to go to."))
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busy = FALSE
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