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Aurora.3/code/modules/psionics/abilities/warp.dm
Matt Atlas d9b79db97b Psionics Rework: Kyoushiki Murasaki (#16951)
* Your unbeatable smile wrecks the media

 We wanna know your secret, so mysterious

* Even the things she lacks end up in her area

Such a perfect liar, you are

* Miss ingenious, godly idol!

(You're my savior, you're my saving grace)

* So, what'd you eat today?

What's your favorite book?

* And if you wanna go to play, where are you gonna go?

I haven't eaten at all

* That's a secret

No matter what you ask

* She's elusive, evasive

* So nonchalant

Yet still shining bright;

* Her secret: out of sight, as if visible, has the taste of honey

There is none, none, none of this

* And also none, none, none of that

What type of guy do you like?

* Who is your partner?

Come on, answer me

* "I don't understand what falling in love with someone else is like" (Hey! Hey!)

I cannot tell what is true from what is a lie (Hey! Hey! Hey! Hey!)

* And yet again, someone falls for such words (Hey! Hey! Hey! Hey!)

Gently lulled into love

* Drawing everyone's eyes

You are the perfect, ultimate idol

* Never to appear again

A reincarnation of Venus

* With that smile, with that "I love you"

You captivate everyone

* Even if those eyes, those words, are false

They make up a perfect love (Ai)

* Yeah, yeah, that girl stands out, exceptional

We were extras from the beginning

* BS that acted as adornments for the star's leading role

Everything we've accomplished is thanks to her — no!

* How impudent

How could envy and jealousy not exist?

* examine

* This isn't some made-up drama for appearances

So I cannot forgive

* You're not perfect, I cannot forgive you

I cannot forgive myself

* I cannot accept any version of you other than the one stronger than everyone else

* Everybody trusts and worships

The very strongest, most invincible idol

* Weaknesses and whatnot are not to be found

Carrying the morning star within

* Showing any weakness is no good, no good (Hey! Hey!)

Don't let them see anything that they don't want to know (Hey! Hey! Hey! Hey!)

* Anything but being one-of-a-kind is a definite no, no (Hey! Hey! Hey! Hey!)

That is the real love (Hey!)

* can commune fixes

* can commune rename

* fix is psi blocked

* fixes agian

* My signature smile that fires up the media

The only secret that I shall keep is this:

* My career was built upon fake "I love you"s

This is love, in my own way

* Even the flowing sweats are beautiful Aqua

These eyelids that hid the Ruby within

* Sing, dance, flutter, I am Maria —

Right, lying is the most exquisite form of love

* I have never been loved by anyone

Nor have I loved anyone else

* That such lies of mine will become true someday

I trust in it

* Someday, surely, I will have it all in hand

I am such a greedy idol

* Because I wish to love everybody properly in a life-sized way

I shall lie today as well (Hey! Hey! Hey! Hey!)

* a

* b

* c

* d

* And yet, still, (Hey! Hey!)

I have been unable to tell you, and you, alone (Hey! Hey! Hey! Hey!)

* jesus christ

* Update code/controllers/subsystems/processing/psi.dm

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* Update code/controllers/subsystems/processing/psi.dm

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* Update code/controllers/subsystems/processing/psi.dm

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* Update code/game/gamemodes/technomancer/spell_objs.dm

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* Update code/modules/mob/living/carbon/human/human.dm

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* Update code/modules/mob/living/carbon/human/human_helpers.dm

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* Update code/modules/organs/organ_external.dm

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* Update code/modules/psionics/abilities/assay.dm

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* Update code/modules/psionics/abilities/command.dm

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* Update code/modules/psionics/abilities/emotional_suggestion.dm

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* Update code/modules/psionics/abilities/grip.dm

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* Update code/modules/psionics/abilities/grip.dm

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* Update code/modules/psionics/abilities/mend.dm

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* Update code/modules/psionics/abilities/mend.dm

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* Update code/modules/psionics/abilities/mend.dm

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* Update code/modules/psionics/abilities/psi_search.dm

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* Update code/modules/psionics/abilities/shockwave.dm

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* Update code/modules/psionics/abilities/shockwave.dm

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* Update code/modules/psionics/abilities/singularity.dm

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* Update code/modules/psionics/abilities/time_stop.dm

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* Update code/modules/psionics/events/mini_spasm.dm

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* Update code/modules/psionics/interface/ui_hub.dm

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* Update code/modules/psionics/interface/ui_hub.dm

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* Update code/modules/psionics/interface/ui_hub.dm

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* Update code/modules/psionics/interface/ui_hub.dm

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* Update code/modules/psionics/interface/ui_hub.dm

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* Update code/modules/psionics/interface/ui_hub.dm

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* cl update

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-07-31 20:56:52 +02:00

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/singleton/psionic_power/warp
name = "Warp"
desc = "Warp through objects."
icon_state = "tech_blink"
point_cost = 4
ability_flags = PSI_FLAG_ANTAG
spell_path = /obj/item/spell/warp
/obj/item/spell/warp
name = "warp"
icon_state = "warp_strike"
cast_methods = CAST_MELEE
aspect = ASPECT_PSIONIC
cooldown = 50
psi_cost = 10
var/maximum_distance = 20 //Measured in tiles.
var/busy = FALSE
/obj/item/spell/warp/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
. = ..()
if(!.)
return
if(busy) //Prevent someone from trying to get two uses of the spell from one instance.
return FALSE
if(!allowed_to_teleport())
to_chat(user, SPAN_WARNING("You can't teleport here."))
return FALSE
var/turf/T = get_turf(hit_atom) //Turf we touched.
var/turf/our_turf = get_turf(user) //Where we are.
if(!T.density)
if(!T.check_density())
to_chat(user, SPAN_WARNING("This spell is for solid objects."))
return FALSE
var/direction = get_dir(our_turf, T)
var/turf/checked_turf = T //Turf we're currently checking for density in the loop below.
var/turf/found_turf = null //Our destination, if one is found.
var/i = maximum_distance
visible_message(SPAN_NOTICE("[user] rests a hand on \the [hit_atom]."))
busy = TRUE
spark(our_turf, 3, cardinal)
while(i)
checked_turf = get_step(checked_turf, direction) //Advance in the given direction
i--
if(!checked_turf.density) //If we found a destination (a non-dense turf), then we can stop.
var/dense_objs_on_turf = 0
for(var/atom/movable/stuff in checked_turf.contents) //Make sure nothing dense is where we want to go, like an airlock or window.
if(stuff.density)
dense_objs_on_turf = 1
if(!dense_objs_on_turf) //If we found a non-dense turf with nothing dense on it, then that's our destination.
found_turf = checked_turf
break
sleep(10)
if(found_turf)
if(user.loc != our_turf)
to_chat(user, SPAN_WARNING("You need to stand still in order to phase through \the [hit_atom]."))
return FALSE
if(!user.incapacitated())
visible_message(SPAN_WARNING("[user] appears to phase through \the [hit_atom]!"))
to_chat(user, SPAN_NOTICE("You find a destination on the other side of \the [hit_atom], and phase through it."))
spark(src, 5, 0)
user.forceMove(found_turf)
qdel(src)
return TRUE
else
to_chat(user, SPAN_WARNING("You don't have enough energy to phase through these walls!"))
busy = FALSE
else
to_chat(user, SPAN_NOTICE("You weren't able to find an open space to go to."))
busy = FALSE