Files
Aurora.3/code/modules/tgchat/to_chat.dm
Matt Atlas 659752e2ea Removes goonchat, adds TGChat and TG Stat Panels (#16514)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* tgchat

* tgpanels pt1

* THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!!

* figure out why stat isnt working

* goodbye ping

* shhh

* stat updates

* An oath sworn in scors! Omni vortex lies!

* final almost edits

* fix that

* last skin adjustments

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* fix runtimes and cl

* whoops

* misc fixes

* fix that too

* adds build workflow

* f

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

* remove duplicate

* makes some verb tabs work properly

* makes verbs work properly for real

* sans moi

* fixes pt2

* fix the chat unnecessarily reloading

* fixes

* epic

* fixes

* fix missing consoles

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-26 02:00:14 +02:00

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/*!
* Copyright (c) 2020 Aleksej Komarov
* SPDX-License-Identifier: MIT
*/
/**
* Circumvents the message queue and sends the message
* to the recipient (target) as soon as possible.
*/
/proc/to_chat_immediate(
target,
html,
type = null,
text = null,
avoid_highlighting = FALSE,
// FIXME: These flags are now pointless and have no effect
handle_whitespace = TRUE,
trailing_newline = TRUE,
confidential = FALSE
)
// Useful where the integer 0 is the entire message. Use case is enabling to_chat(target, some_boolean) while preventing to_chat(target, "")
html = "[html]"
text = "[text]"
if(!target)
return
if(!html && !text)
CRASH("Empty or null string in to_chat proc call.")
if(target == world)
target = clients
// Build a message
var/message = list()
if(type) message["type"] = type
if(text) message["text"] = text
if(html) message["html"] = html
if(avoid_highlighting) message["avoidHighlighting"] = avoid_highlighting
var/message_blob = TGUI_CREATE_MESSAGE("chat/message", message)
var/message_html = message_to_html(message)
if(islist(target))
for(var/_target in target)
var/client/client = CLIENT_FROM_VAR(_target)
if(client)
// Send to tgchat
client.tgui_panel?.window.send_raw_message(message_blob)
// Send to old chat
to_target(client, message_html)
return
var/client/client = CLIENT_FROM_VAR(target)
if(client)
// Send to tgchat
client.tgui_panel?.window.send_raw_message(message_blob)
// Send to old chat
to_target(client, message_html)
/**
* Sends the message to the recipient (target).
*
* Recommended way to write to_chat calls:
* ```
* to_chat(client,
* type = MESSAGE_TYPE_INFO,
* html = "You have found <strong>[object]</strong>")
* ```
*/
/proc/to_chat(
target,
html,
type = null,
text = null,
avoid_highlighting = FALSE,
// FIXME: These flags are now pointless and have no effect
handle_whitespace = TRUE,
trailing_newline = TRUE,
confidential = FALSE
)
if(isnull(Master) || !SSchat?.init_state != SS_INITSTATE_DONE)
to_chat_immediate(target, html, type, text, avoid_highlighting)
return
// Useful where the integer 0 is the entire message. Use case is enabling to_chat(target, some_boolean) while preventing to_chat(target, "")
html = "[html]"
text = "[text]"
if(!target)
return
if(!html && !text)
CRASH("Empty or null string in to_chat proc call.")
if(target == world)
target = clients
// Build a message
var/message = list()
if(type) message["type"] = type
if(text) message["text"] = text
if(html) message["html"] = html
if(avoid_highlighting) message["avoidHighlighting"] = avoid_highlighting
SSchat.queue(target, message)