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cyberpresidentvanellope/Aurora.3
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175b64cb9aead51a0336acead2bd751f4df94a7e
Aurora.3/code/game/objects
History
aranclanos@hotmail.com 5d9f6d4ccd - Fixes the ugly runtimes caused in r5087 about dismantling walls.
- Fixed the mineral of the silver walls. It was by default, metal.
- Fixed a runtime about building airlocks/walls/false walls with only 2 sheets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5095 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-17 03:50:45 +00:00
..
effects
Split corpses into corpse and mobcorpse. Corpse is still used for decorating maps, mobcorpse is used for simple animals dropping human bodies.
2012-11-17 01:43:13 +00:00
items
-Changed all minerals path from /obj/item/stack/sheet to /obj/item/stack/sheet/mineral. (This change excludes glass, Rglass, metal and plasteel)
2012-11-16 15:00:09 +00:00
structures
- Fixes the ugly runtimes caused in r5087 about dismantling walls.
2012-11-17 03:50:45 +00:00
empulse.dm
…
explosion_recursive.dm
Removed a stupid dumb wrong bad define from explosion_recursive.dm. It was a typo define for rwalls, but the proper define was right below it.
2012-10-14 03:24:05 +00:00
explosion.dm
Runtime fix:
2012-09-06 01:55:03 +00:00
items.dm
- Reverted the size reduction from r4996.
2012-11-05 05:59:50 +00:00
objs.dm
-New sprites APC sprites by TankNut!
2012-11-03 14:45:29 +00:00
structures.dm
…
weapons.dm
…
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