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Aurora.3/code/_helpers/mobs.dm
2020-04-28 15:41:32 +02:00

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/atom/movable/proc/get_mob()
return
/obj/machinery/bot/mulebot/get_mob()
if(load && istype(load,/mob/living))
return load
/obj/vehicle/train/get_mob()
return buckled_mob
/mob/get_mob()
return src
/proc/mobs_in_view(var/range, var/source)
. = list()
for(var/atom/movable/AM in view(range, source))
if (ismob(AM))
. += AM
continue
if (!AM.can_hold_mob)
continue
. += AM.get_mob()
proc/random_hair_style(gender, species = "Human")
var/h_style = "Bald"
var/list/valid_hairstyles = list()
for(var/hairstyle in hair_styles_list)
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
if(gender == MALE && S.gender == FEMALE)
continue
if(gender == FEMALE && S.gender == MALE)
continue
if( !(species in S.species_allowed))
continue
valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
if(valid_hairstyles.len)
h_style = pick(valid_hairstyles)
return h_style
proc/random_facial_hair_style(gender, species = "Human")
var/f_style = "Shaved"
var/list/valid_facialhairstyles = list()
for(var/facialhairstyle in facial_hair_styles_list)
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
if(gender == MALE && S.gender == FEMALE)
continue
if(gender == FEMALE && S.gender == MALE)
continue
if( !(species in S.species_allowed))
continue
valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
if(valid_facialhairstyles.len)
f_style = pick(valid_facialhairstyles)
return f_style
proc/sanitize_name(name, species = "Human")
var/datum/species/current_species
if(species)
current_species = all_species[species]
return current_species ? current_species.sanitize_name(name) : sanitizeName(name)
proc/random_name(gender, species = "Human")
var/datum/species/current_species
if(species)
current_species = all_species[species]
if(!current_species || current_species.name_language == null)
if(gender==FEMALE)
return capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
else
return capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
else
return current_species.get_random_name(gender)
proc/random_skin_tone()
switch(pick(60;"caucasian", 15;"afroamerican", 10;"african", 10;"latino", 5;"albino"))
if("caucasian") . = -10
if("afroamerican") . = -115
if("african") . = -165
if("latino") . = -55
if("albino") . = 34
else . = rand(-185,34)
return min(max( .+rand(-25, 25), -185),34)
proc/skintone2racedescription(tone)
switch (tone)
if(30 to INFINITY) return "albino"
if(20 to 30) return "pale"
if(5 to 15) return "light skinned"
if(-10 to 5) return "white"
if(-25 to -10) return "tan"
if(-45 to -25) return "darker skinned"
if(-65 to -45) return "brown"
if(-INFINITY to -65) return "black"
else return "unknown"
proc/age2agedescription(age)
switch(age)
if(0 to 1) return "infant"
if(1 to 3) return "toddler"
if(3 to 13) return "child"
if(13 to 19) return "teenager"
if(19 to 30) return "young adult"
if(30 to 45) return "adult"
if(45 to 60) return "middle-aged"
if(60 to 70) return "aging"
if(70 to INFINITY) return "elderly"
else return "unknown"
proc/RoundHealth(health)
switch(health)
if(100 to INFINITY)
return "health100"
if(90 to 100)
return "health95"
if(70 to 90)
return "health80"
if(50 to 70)
return "health60"
if(30 to 50)
return "health40"
if(18 to 30)
return "health25"
if(5 to 18)
return "health10"
if(1 to 5)
return "health1"
if(-99 to 0)
return "health0"
else
return "health-100"
/*
Proc for attack log creation, because really why not
1 argument is the actor
2 argument is the target of action
3 is the description of action(like punched, throwed, or any other verb)
4 should it make adminlog note or not
5 is the tool with which the action was made(usually item) 5 and 6 are very similar(5 have "by " before it, that it) and are separated just to keep things in a bit more in order
6 is additional information, anything that needs to be added
*/
/proc/add_logs(mob/user, mob/target, what_done, var/admin=1, var/object=null, var/addition=null)
if(user && ismob(user))
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Has [what_done] [target ? "[target.name][(ismob(target) && target.ckey) ? "([target.ckey])" : ""]" : "NON-EXISTANT SUBJECT"][object ? " with [object]" : " "][addition]</font>")
if(target && ismob(target))
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [what_done] by [user ? "[user.name][(ismob(user) && user.ckey) ? "([user.ckey])" : ""]" : "NON-EXISTANT SUBJECT"][object ? " with [object]" : " "][addition]</font>")
if(admin)
log_attack("<font color='red'>[user ? "[user.name][(ismob(user) && user.ckey) ? "([user.ckey])" : ""]" : "NON-EXISTANT SUBJECT"] [what_done] [target ? "[target.name][(ismob(target) && target.ckey)? "([target.ckey])" : ""]" : "NON-EXISTANT SUBJECT"][object ? " with [object]" : " "][addition]</font>",ckey=key_name(user),ckey_target=key_name(target))
//checks whether this item is a module of the robot it is located in.
/proc/is_robot_module(var/obj/item/thing)
if(!thing)
return FALSE
if(istype(thing.loc, /mob/living/heavy_vehicle))
return FALSE
if(!istype(thing.loc, /mob/living/silicon/robot))
return FALSE
/proc/get_exposed_defense_zone(var/atom/movable/target)
var/obj/item/grab/G = locate() in target
if(G && G.state >= GRAB_NECK) //works because mobs are currently not allowed to upgrade to NECK if they are grabbing two people.
return pick(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_FOOT, BP_R_FOOT, BP_L_ARM, BP_R_ARM, BP_L_LEG, BP_R_LEG)
else
return pick(BP_CHEST, BP_GROIN)
// Returns true if M was not already in the dead mob list
/mob/proc/switch_from_living_to_dead_mob_list()
remove_from_living_mob_list()
. = add_to_dead_mob_list()
// Returns true if M was not already in the living mob list
/mob/proc/switch_from_dead_to_living_mob_list()
remove_from_dead_mob_list()
. = add_to_living_mob_list()
// Returns true if the mob was in neither the dead or living list
/mob/proc/add_to_living_mob_list()
return FALSE
/mob/living/add_to_living_mob_list()
if((src in living_mob_list) || (src in dead_mob_list))
return FALSE
living_mob_list += src
return TRUE
// Returns true if the mob was removed from the living list
/mob/proc/remove_from_living_mob_list()
return living_mob_list.Remove(src)
// Returns true if the mob was in neither the dead or living list
/mob/proc/add_to_dead_mob_list()
return FALSE
/mob/living/add_to_dead_mob_list()
if((src in living_mob_list) || (src in dead_mob_list))
return FALSE
dead_mob_list += src
return TRUE
// Returns true if the mob was removed form the dead list
/mob/proc/remove_from_dead_mob_list()
return dead_mob_list.Remove(src)