Files
Aurora.3/code/controllers/subsystems/vote.dm
Karolis 1c00ae02d3 pAIs, Computers and ntIRC (#8757)
#8005 just revived.

Tasks to acomplish while here:

Fix merge conflicts

    Add ntIRC direct messaging

Things I migth consider adding in future PR:

    Porting IRC to VueUI
    Porting File Manager to VueUI.
2020-05-08 13:58:34 +03:00

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var/datum/controller/subsystem/vote/SSvote
/datum/controller/subsystem/vote
name = "Voting"
wait = 1 SECOND
flags = SS_KEEP_TIMING | SS_FIRE_IN_LOBBY | SS_NO_TICK_CHECK
priority = SS_PRIORITY_VOTE
var/next_transfer_time
var/initiator = null
var/started_time = null
var/time_remaining = 0
var/mode = null
var/question = null
var/list/choices = list()
var/list/voted = list()
var/list/current_votes = list()
var/auto_muted = 0
var/last_transfer_vote = null
var/list/round_voters = list()
/datum/controller/subsystem/vote/New()
NEW_SS_GLOBAL(SSvote)
/datum/controller/subsystem/vote/Initialize(timeofday)
next_transfer_time = config.vote_autotransfer_initial
/datum/controller/subsystem/vote/fire(resumed = FALSE)
if (mode)
// No more change mode votes after the game has started.
if(mode == "gamemode" && ROUND_IS_STARTED)
to_world("<b>Voting aborted due to game start.</b>")
reset()
return
if(((started_time + config.vote_period - world.time)) < 0)
result()
SSvueui.close_uis(src)
reset()
if (get_round_duration() >= next_transfer_time - 600)
autotransfer()
next_transfer_time += config.vote_autotransfer_interval
/datum/controller/subsystem/vote/proc/autotransfer()
initiate_vote("crew_transfer","the server", 1)
log_debug("The server has called a crew transfer vote")
/datum/controller/subsystem/vote/proc/autogamemode()
initiate_vote("gamemode","the server", 1)
log_debug("The server has called a gamemode vote")
/datum/controller/subsystem/vote/proc/reset()
initiator = null
time_remaining = 0
mode = null
question = null
choices.Cut()
voted.Cut()
current_votes.Cut()
SSvueui.check_uis_for_change(src)
/datum/controller/subsystem/vote/proc/get_result()
//get the highest number of votes
var/greatest_votes = 0
var/total_votes = 0
for(var/option in choices)
var/votes = choices[option]["votes"]
total_votes += votes
if(votes > greatest_votes)
greatest_votes = votes
//default-vote for everyone who didn't vote
if(!config.vote_no_default && choices.len)
var/non_voters = (clients.len - total_votes)
if(non_voters > 0)
if(mode == "restart")
choices["Continue Playing"]["votes"] += non_voters
if(choices["Continue Playing"]["votes"] >= greatest_votes)
greatest_votes = choices["Continue Playing"]["votes"]
else if(mode == "gamemode")
if(master_mode in choices)
choices[master_mode]["votes"] += non_voters
if(choices[master_mode]["votes"] >= greatest_votes)
greatest_votes = choices[master_mode]["votes"]
else if(mode == "crew_transfer")
var/factor = 0.5
switch(get_round_duration() / (10 * 60)) // minutes
if(0 to 60)
factor = 0.5
if(61 to 120)
factor = 0.8
if(121 to 240)
factor = 1
if(241 to 300)
factor = 1.2
else
factor = 1.4
choices["Initiate Crew Transfer"]["votes"] = round(choices["Initiate Crew Transfer"]["votes"] * factor)
to_world("<font color='purple'>Crew Transfer Factor: [factor]</font>")
greatest_votes = max(choices["Initiate Crew Transfer"]["votes"], choices["Continue The Round"]["votes"])
if(mode == "crew_transfer")
if(round(get_round_duration() / 36000)+12 <= 14)
// Credit to Scopes @ oldcode.
to_world("<font color='purple'><b>Majority voting rule in effect. 2/3rds majority needed to initiate transfer.</b></font>")
choices["Initiate Crew Transfer"]["votes"] = round(choices["Initiate Crew Transfer"]["votes"] - round(total_votes / 3))
greatest_votes = max(choices["Initiate Crew Transfer"]["votes"], choices["Continue The Round"]["votes"])
//get all options with that many votes and return them in a list
. = list()
if(greatest_votes)
for(var/option in choices)
if(choices[option]["votes"] == greatest_votes)
. += option
/datum/controller/subsystem/vote/proc/announce_result()
var/list/winners = get_result()
var/text
if(winners.len > 0)
if(winners.len > 1)
if(mode != "gamemode" || SSticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes
text = "<b>Vote Tied Between:</b>\n"
for(var/option in winners)
text += "\t[option]\n"
. = pick(winners)
for(var/key in current_votes)
if(current_votes[key] == .)
round_voters += key // Keep track of who voted for the winning round.
if((mode == "gamemode" && . == "Extended") || SSticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes
text += "<b>Vote Result: [.]</b>"
else
if(mode != "gamemode")
text += "<b>Vote Result: [.]</b>"
else
text += "<b>The vote has ended.</b>" // What will be shown if it is a gamemode vote that isn't extended
else
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
if(mode == "add_antagonist")
antag_add_failed = 1
log_vote(text)
to_world("<font color='purple'>[text]</font>")
/datum/controller/subsystem/vote/proc/result()
. = announce_result()
var/restart = 0
if(.)
switch(mode)
if("restart")
if(. == "Restart Round")
restart = 1
if("gamemode")
if(master_mode != .)
SSpersist_config.last_gamemode = .
if(SSticker.mode)
restart = 1
else
master_mode = .
if("crew_transfer")
if(. == "Initiate Crew Transfer")
init_shift_change(null, 1)
last_transfer_vote = get_round_duration()
if("add_antagonist")
if(isnull(.) || . == "None")
antag_add_failed = 1
else
additional_antag_types |= antag_names_to_ids[.]
if(mode == "gamemode") //fire this even if the vote fails.
if(!round_progressing)
round_progressing = 1
to_world("<font color='red'><b>The round will start soon.</b></font>")
if(restart)
to_world("World restarting due to vote...")
feedback_set_details("end_error","restart vote")
sleep(50)
log_game("Rebooting due to restart vote")
world.Reboot()
/datum/controller/subsystem/vote/proc/submit_vote(ckey, vote)
if(mode)
if (mode == "crew_transfer")
if(config.vote_no_dead && usr && !usr.client.holder)
if (isnewplayer(usr))
to_chat(usr, "<span class='warning'>You must be playing or have been playing to start a vote.</span>")
return 0
else if (isobserver(usr))
var/mob/abstract/observer/O = usr
if (O.started_as_observer)
to_chat(usr, "<span class='warning'>You must be playing or have been playing to start a vote.</span>")
return 0
if(vote in choices)
if(current_votes[ckey])
choices[current_votes[ckey]]["votes"]--
voted += usr.ckey
choices[vote]["votes"]++ //check this
current_votes[ckey] = vote
return 1
return 0
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, automatic = FALSE)
if(!mode)
if(started_time != null && !(check_rights(R_ADMIN|R_MOD) || automatic))
// Transfer votes are their own little special snowflake
var/next_allowed_time = 0
if (vote_type == "crew_transfer")
if (config.vote_no_dead && !usr.client.holder)
if (isnewplayer(usr))
to_chat(usr, "<span class='warning'>You must be playing or have been playing to start a vote.</span>")
return 0
else if (isobserver(usr))
var/mob/abstract/observer/O = usr
if (O.started_as_observer)
to_chat(usr, "<span class='warning'>You must be playing or have been playing to start a vote.</span>")
return 0
if (last_transfer_vote)
next_allowed_time = (last_transfer_vote + config.vote_delay)
else
next_allowed_time = config.transfer_timeout
else
next_allowed_time = (started_time + config.vote_delay)
if(next_allowed_time > get_round_duration())
return 0
//reset()
switch(vote_type)
if("restart")
AddChoice("Restart Round")
AddChoice("Continue Playing")
if("gamemode")
round_voters.Cut() //Delete the old list, since we are having a new gamemode vote
if(SSticker.current_state >= 2)
return 0
for (var/F in config.votable_modes)
var/datum/game_mode/M = gamemode_cache[F]
if(!M)
continue
AddChoice(F, capitalize(M.name), "[M.required_players]")
AddChoice(ROUNDTYPE_STR_SECRET, "Secret")
if(ROUNDTYPE_STR_MIXED_SECRET in choices)
AddChoice(ROUNDTYPE_STR_MIXED_SECRET, "Mixed Secret")
if("crew_transfer")
if(check_rights(R_ADMIN|R_MOD, 0))
question = "End the shift?"
AddChoice("Initiate Crew Transfer")
AddChoice("Continue The Round")
else
if (get_security_level() == "red" || get_security_level() == "delta")
to_chat(initiator_key, "The current alert status is too high to call for a crew transfer!")
return 0
if(SSticker.current_state <= 2)
to_chat(initiator_key, "The crew transfer button has been disabled!")
return 0
question = "End the shift?"
AddChoice("Initiate Crew Transfer")
AddChoice("Continue The Round")
if("add_antagonist")
if(!config.allow_extra_antags || SSticker.current_state >= 2)
return 0
for(var/antag_type in all_antag_types)
var/datum/antagonist/antag = all_antag_types[antag_type]
if(!(antag.id in additional_antag_types) && antag.is_votable())
AddChoice(antag.role_text)
AddChoice("None")
if("custom")
question = input(usr,"What is the vote for?") as text|null
if(!question) return 0
for(var/i=1,i<=10,i++)
var/option = capitalize(sanitize(input(usr,"Please enter an option or hit cancel to finish") as text|null))
if(!option || mode || !usr.client) break
AddChoice(option)
else
return 0
mode = vote_type
initiator = initiator_key
started_time = world.time
var/text = "[capitalize(mode)] vote started by [initiator]."
if(mode == "custom")
text += "\n[sanitizeSafe(question)]"
log_vote(text)
to_world("<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=\ref[src];open=1'>here</a> to place your votes.\nYou have [config.vote_period/10] seconds to vote.</font>")
for(var/cc in clients)
var/client/C = cc
if(C.prefs.asfx_togs & ASFX_VOTE) //Personal mute
switch(vote_type)
if("crew_transfer")
C << sound('sound/effects/vote.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
if("gamemode")
C << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
if("custom")
C << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
if(mode == "gamemode" && round_progressing)
round_progressing = 0
to_world("<font color='red'><b>Round start has been delayed.</b></font>")
SSvueui.check_uis_for_change(src)
return 1
return 0
/datum/controller/subsystem/vote/proc/AddChoice(name, display_name, extra_text)
if(!display_name)
display_name = name
choices[name] = list("name" = display_name, "extra" = extra_text, "votes" = 0)
/datum/controller/subsystem/vote/Topic(href, list/href_list = list(), hsrc)
if(!usr || !usr.client)
return //not necessary but meh...just in-case somebody does something stupid
if(href_list["open"])
OpenVotingUI(usr)
var/isstaff = usr.client.holder && (usr.client.holder.rights & (R_ADMIN|R_MOD))
switch(href_list["action"])
if("cancel")
if(isstaff)
reset()
if("toggle_restart")
if(isstaff)
config.allow_vote_restart = !config.allow_vote_restart
SSvueui.check_uis_for_change(src)
if("toggle_gamemode")
if(isstaff)
config.allow_vote_mode = !config.allow_vote_mode
SSvueui.check_uis_for_change(src)
if("restart")
if(isstaff)
initiate_vote("restart",usr.key)
else if (config.allow_vote_restart)
var/admin_number_present = 0
var/admin_number_afk = 0
for (var/s in staff)
var/client/X = s
if (X.holder.rights & R_ADMIN)
admin_number_present++
if (X.is_afk())
admin_number_afk++
if (X.prefs.toggles & SOUND_ADMINHELP)
to_chat(X, 'sound/effects/adminhelp.ogg')
if ((admin_number_present - admin_number_afk) <= 0)
initiate_vote("restart", usr.key)
else
log_and_message_admins("tried to start a restart vote.", usr, null)
to_chat(usr, "<span class='notice'><b>There are active admins around! You cannot start a restart vote due to this.</b></span>")
if("gamemode")
if(config.allow_vote_mode || isstaff)
initiate_vote("gamemode",usr.key)
if("crew_transfer")
if(config.allow_vote_restart || isstaff)
initiate_vote("crew_transfer",usr.key)
if("add_antagonist")
if(!antag_add_failed && config.allow_extra_antags)
initiate_vote("add_antagonist",usr.key)
if("custom")
if(isstaff)
initiate_vote("custom",usr.key)
if("vote")
var/t = href_list["vote"]
if(t) // It starts from 1, so there's no problem
if(submit_vote(usr.ckey, t))
SSvueui.check_uis_for_change(src)
/datum/controller/subsystem/vote/vueui_data_change(var/list/data, var/mob/user, var/datum/vueui/ui)
if(!data)
. = list("choices" = list(), "mode" = 0, "voted" = 0)
data = . || data
if(choices.len != LAZYLEN(data["choices"]))
data["choices"] = list()
for(var/choice in choices)
VUEUI_SET_IFNOTSET(data["choices"][choice], deepCopyList(choices[choice]), ., data)
VUEUI_SET_CHECK(data["choices"][choice]["votes"], choices[choice]["votes"], ., data) // Only votes trigger data update
VUEUI_SET_CHECK(data["mode"], mode, ., data)
VUEUI_SET_CHECK(data["voted"], current_votes[user.ckey], ., data)
VUEUI_SET_CHECK(data["endtime"], started_time + config.vote_period, ., data)
VUEUI_SET_CHECK(data["allow_vote_restart"], config.allow_vote_restart, ., data)
VUEUI_SET_CHECK(data["allow_vote_mode"], config.allow_vote_mode, ., data)
VUEUI_SET_CHECK(data["allow_extra_antags"], (!antag_add_failed && config.allow_extra_antags), ., data)
if(!question)
VUEUI_SET_CHECK(data["question"], capitalize(mode), ., data)
else
VUEUI_SET_CHECK(data["question"], question, ., data)
VUEUI_SET_CHECK(data["isstaff"], (user.client.holder && (user.client.holder.rights & (R_ADMIN|R_MOD))), ., data)
var/slevel = get_security_level()
VUEUI_SET_CHECK(data["is_code_red"], (slevel == "red" || slevel == "delta"), ., data)
/datum/controller/subsystem/vote/proc/OpenVotingUI(var/mob/user)
var/datum/vueui/ui = SSvueui.get_open_ui(user, src)
if (!ui)
ui = new(user, SSvote, "misc-voting", 400, 500, "Voting panel", state = interactive_state)
ui.header = "minimal"
ui.open()
/mob/verb/vote()
set category = "OOC"
set name = "Vote"
SSvote.OpenVotingUI(src)